Wereknight Posted January 11, 2021 Project Brutality keep getting better. And main man have been honored to join them. Working on something really special. 10 Quote Share this post Link to post
Wereknight Posted January 12, 2021 Okay I'm probably comitting a crime but still, I have to share it separately. BEHOLD, THE BRINGER OF AAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!! 16 Quote Share this post Link to post
Nootrac4571 Posted January 15, 2021 I've had a go at improving the Pain Elemental - I've always thought it's the unloved stepchild of Doom monsters; a frankensteined mashup of various other Doom sprites with the worst animation of any monster. So I gave it a SmoothDoom-style makeover: (cyan background = original sprites, blue background = my new ones.) Walk: Attack: Pain: Death: 38 Quote Share this post Link to post
Pirx Posted January 16, 2021 On 1/11/2021 at 12:45 PM, Cherno said: Locust Drone from Gears of War 1 2x resolution. I have created a complete pk3 file ready to be loaded with GZDoom. It includes a complete replacement for the Zombieman for testing purposes: Custom behavior, attacking while moving, gibs, and also sounds for all actions. All my sprites can be found here:Cherno's Sprites hey that's a nice zombie variant 6 Quote Share this post Link to post
Doomer9000 Posted January 16, 2021 (edited) On 1/15/2021 at 12:50 AM, Nootrac4571 said: I've had a go at improving the Pain Elemental - I've always thought it's the unloved stepchild of Doom monsters; a frankensteined mashup of various other Doom sprites with the worst animation of any monster. Love this, buttery smooth compared to the original, I especially like the death animation. Great work. The pain elemental is one of my favourite demons (top close 3 in no order: Elemental, Tron, Revenant, they are the spookiest for me which I like). Edited January 16, 2021 by Doomer9000 2 Quote Share this post Link to post
Wereknight Posted January 16, 2021 This one is not ready yet but anyway. Model done? done. FUN! And I'll work texture tomorrow. 6 Quote Share this post Link to post
SuperCupcakeTactics Posted January 16, 2021 (edited) I'll share this torch based off a design from Unreal Tournament I believe. Just credit me in return if used. Edited January 16, 2021 by SuperCupcakeTactics Slight sprite updates. 47 Quote Share this post Link to post
Mad Dal 85 Posted January 18, 2021 I've finally learnt how to edit actual sprites using Paint. Here is the first edit I'm doing. I've removed the legs from the Demolisher (found on R667) and added the jet engines from the Arachnophyte (also found on R667) and come up with a flying Demolisher. Gonna take a while but worth it once I've finished and got a new monster variant to use in my mod. Obviously, the credit goes to those who originally created the sprites. All I've done is basically put two monsters together to get a new one. 8 Quote Share this post Link to post
Mad Dal 85 Posted January 19, 2021 (edited) Finished my flying Demolisher, which I am calling it 'Commander' in my mod. Now for another one. An Annihilator with it's legs removed and it's torso placed on the Arachnophyte's mechanical flying machine. Here's the first sprite. Wish me luck with rest lol. Again, credit to those made the sprites for the Annihilator and the Arachnophyte. Edited January 19, 2021 by Mad Dal 85 6 Quote Share this post Link to post
Lone2401 Posted January 19, 2021 A quick concept for a Doom 64 hud face 21 Quote Share this post Link to post
CherubCorps Posted January 20, 2021 (edited) Base sprite for the Dollmaykr, the angelic replacement of the Arch-vile. Edited January 21, 2021 by RomDump 7 Quote Share this post Link to post
Stopsignal Posted January 21, 2021 highly important work being done here edit: using the pistol from the shooting satyr spritesheet, which is from the pistol zombieman, can't find the credit 38 Quote Share this post Link to post
damned Posted January 21, 2021 6 hours ago, Stopsignal said: highly important work being done here edit: using the pistol from the shooting satyr spritesheet, which is from the pistol zombieman, can't find the credit Daisy's revenge! : D 7 Quote Share this post Link to post
Stupid Bunny Posted January 21, 2021 17 hours ago, Stopsignal said: highly important work being done here edit: using the pistol from the shooting satyr spritesheet, which is from the pistol zombieman, can't find the credit Watership Down II looks lit 9 Quote Share this post Link to post
Krull Posted January 25, 2021 (edited) . Edited September 2, 2023 by Krull 1 Quote Share this post Link to post
DiR Posted January 26, 2021 Currently doing a sprite edit of this revolver (I'm not sure who made it but I took the sprites from Russian Overkill) to make it big and menacing but only holds four oversized rounds as a caveat to it's high stopping power. It's based on Hellboy's Revolver from the movie. First time posting some sprite edits, I'm going to use these for a project of mine in the far future (I work really slowly) 5 Quote Share this post Link to post
Mad Dal 85 Posted January 26, 2021 (edited) On 25/01/2021 at 2:41 PM, Krull said: This already exists, see attached (source/credits unknown). flying demolisher.rar I never knew it did exist. I did the work myself with this one because of the lack of Spider Mastermind variants available. I found the Demolisher and Arachnophyte on Realm667 and mixed them together. I've noticed there are quite a few monsters that don't have many variants available, hence why I've been making some of my own using what resources are publicly available online but the credit goes to those who made the original sprites I used to create new variants and monsters. Barons, Imps, Cacos, Zombies, Demons and Arachnotrons seem to have the most variants from what I can find available. Also been making new Archvile variants for my mod as R667 only have 3 available. Edited January 26, 2021 by Mad Dal 85 0 Quote Share this post Link to post
Mad Dal 85 Posted January 27, 2021 (edited) Using the ElecPod (found on Realm667) I modded it to create two Inventory Items to help the player deal with groups of enemies. Ice Bomb (blue one) and Poison Bomb (green one.) Throw it and take it cover as it spews out multiple ice/poison clouds (whichever you use) to freeze your enemies or make them choke to death on poison. Does not work on any enemies that are immuned to ice or poison attacks. I am willing to share them if anyone wants to have them in their mod. Edited January 27, 2021 by Mad Dal 85 3 Quote Share this post Link to post
Thorogrimm Posted January 27, 2021 (edited) Here is a spritesheet of Guts-themed mugshots I made and completely forgot about. I was originally planning on making a fully Berserk themed WAD with a new arsenal and mechanics but I have zero experience with that! Edited January 27, 2021 by Thorogrimm 12 Quote Share this post Link to post
EndHack Posted January 28, 2021 (edited) I followed Stopsignal's tutorial (which is pretty helpful and y'all should check out if you have trouble making monsters) and I managed to make this bat thing that once I finish all the frames and rotations I'll be using in a project I'm working on with some friends, but I thought it was cool enough so far to share and maybe get some feedback on, and if the project is fully completed I'll probably release any custom sprites for general use Edited January 28, 2021 by EndHack 8 Quote Share this post Link to post
Samuel Slayer Posted January 31, 2021 Hello, how do you make your sprites? Are they hand drawn or digitized via editor? I want to do something. Never done it before. I do have aseprite and I'm not horrible with spriting, so should I try to draw them or go for digitized models? I'm familiar with spritesheet workflow on aseprite, but not on digitized models. I'd like to know what's customary with the community when going about it. 0 Quote Share this post Link to post
Samuel Slayer Posted January 31, 2021 (edited) On 10/13/2020 at 11:51 AM, Nootrac4571 said: (actual size:) Looks dope! Can I use that? Edited January 31, 2021 by Samuel Slayer 2 Quote Share this post Link to post
Stupid Bunny Posted January 31, 2021 30 minutes ago, Samuel Slayer said: Hello, how do you make your sprites? Are they hand drawn or digitized via editor? I want to do something. Never done it before. I do have aseprite and I'm not horrible with spriting, so should I try to draw them or go for digitized models? I'm familiar with spritesheet workflow on aseprite, but not on digitized models. I'd like to know what's customary with the community when going about it. I'd say it just depends on what your comfortable with. If you're already decent at drawing sprites then I say that's awesome and you should stick with that, or at least you shouldn't feel obligated to digitize models or do 3D modeling or anything if you don't want to. 0 Quote Share this post Link to post
wallabra Posted January 31, 2021 Lots of gunfire in this thread as of late! Keep it comin', boys :D <3 0 Quote Share this post Link to post
Samuel Slayer Posted January 31, 2021 9 minutes ago, StupidBunny said: I'd say it just depends on what your comfortable with. If you're already decent at drawing sprites then I say that's awesome and you should stick with that, or at least you shouldn't feel obligated to digitize models or do 3D modeling or anything if you don't want to. Okay, thanks! Will do. 0 Quote Share this post Link to post
MattFright Posted January 31, 2021 On 1/7/2021 at 2:14 PM, HQDefault said: Hey guys I wanted to get your opinion on something I like the actual animation of the Super Shotgun here, but I'm worried it's a bit too obvious I used a modified force a nature from TF2 as a base. If so, is there any minor modifications I could make to the sprite work to make it less obvious, or should I just start over? I honestly didn't notice until i read the whole comment, it looks amazing! 1 Quote Share this post Link to post
Nootrac4571 Posted January 31, 2021 10 hours ago, Samuel Slayer said: Looks dope! Can I use that? Sure, go ahead 1 Quote Share this post Link to post
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