Xaser Posted February 25, 2021 Damn, that's stylish :D -- now I'm curious if these are snippets of a bigger project, 'cause if so, I'm excited for it. 1 Quote Share this post Link to post
MetaCorp Posted February 25, 2021 2 hours ago, Xaser said: Damn, that's stylish :D -- now I'm curious if these are snippets of a bigger project, 'cause if so, I'm excited for it. Project announcement: https://forum.zdoom.org/viewtopic.php?f=19&t=71504 Creating Doom sprites with modern animation software: https://forum.zdoom.org/viewtopic.php?f=124&t=71335&start=15 8 Quote Share this post Link to post
Mr.Rocket Posted February 25, 2021 Very nice looking stuff @Janitor. I can't wait to check out this TC when it's ready to go! 1 Quote Share this post Link to post
Not Jabba Posted February 25, 2021 (edited) Super random, but Edited April 18, 2022 by Not Jabba 11 Quote Share this post Link to post
Wereknight Posted February 27, 2021 (edited) Spoiler Also, YEET. Edited February 27, 2021 by Wereknight 13 Quote Share this post Link to post
CyberDestroyer Posted February 27, 2021 Well, I made this doomguy death sprite by combining a beta one where his torso and his legs got removed. 7 Quote Share this post Link to post
rouge_means_red Posted March 7, 2021 Spent a couple days learning blender and made the first weapon for my mod: Based on this sketch: But I went a little overboard, it was supposed to be just a low detail model to use as reference to draw over ._. 18 Quote Share this post Link to post
thelazyqdude Posted March 7, 2021 3 minutes ago, 7Soul said: a couple days learning blender Only a couple days?? I'm jealous. 0 Quote Share this post Link to post
rouge_means_red Posted March 7, 2021 18 hours ago, thelazyqdude said: Only a couple days?? I'm jealous. You can do it! (and I lied it was 3 days) Anyway here's a crude animation in the game, with a triangle bullet pattern that rotates because that's fun The more I look at the hand the worse it gets XD The blender window: 22 Quote Share this post Link to post
HQDefault Posted March 8, 2021 @JanitorIn the year 1993 what makes someone a criminal? 2 Quote Share this post Link to post
MundyC Posted March 9, 2021 Sprites for the imp replacement from my upcoming TC WAD. It's a corpse reanimated with cybernetics that attacks with psionic blasts (in the style of the Doom 64 imp). I normally don't share spritesheets from work-in-progress projects, but I've spent so much time on this one (around a week of editing altogether) that it'd be kind of criminal not to. 18 Quote Share this post Link to post
wolfmcbeard Posted March 9, 2021 Been doing some work hand drawing various pickup sprites for a personal project of mine and figured I share some of the ones I've got, some need some last tweaks but I'm quite proud with how some came out. I tossed them into spoilers to hopefully not take over the whole page much of this is not scaled down yet, I have much to work on still but I've been enjoying it, even knowing it'll be some time before I see these and their requisite player sprites in game. Double barrel 44 magnum Spoiler Over-under style ssg Spoiler spas12 inspired sg Spoiler Jackhammer chainsaw replacer Spoiler detached rotary laser turret chaingun Spoiler ammo items Spoiler 3 Quote Share this post Link to post
Margaret Thatcher Posted March 9, 2021 On 3/7/2021 at 3:19 PM, 7Soul said: You can do it! (and I lied it was 3 days) Anyway here's a crude animation in the game, with a triangle bullet pattern that rotates because that's fun The more I look at the hand the worse it gets XD The blender window: Looks great. Could you maybe clean up the artifacting on the edges? 0 Quote Share this post Link to post
rouge_means_red Posted March 9, 2021 5 hours ago, Margaret Thatcher said: Looks great. Could you maybe clean up the artifacting on the edges? Yeah that was the animation right out of blender, here's it after some cleaning up: 9 Quote Share this post Link to post
Aurelius Posted March 9, 2021 26 minutes ago, 7Soul said: Yeah that was the animation right out of blender, here's it after some cleaning up: This is looking mighty fine and for a 3 day Blender build of someone who hasn't done it before it's pretty damn incredible! I'm not really a sprite artist, but it does seem like the hand doesn't really fit the grip. The index finger looks like it's going into the weapon (or at least turning at too sharp an angle), and considering the thickness of the grip from the earlier shots it looks a bit off seeing a finger wrap around the entirety of it, especially since you can already see the knuckles on the right (which makes for an easy reference). 0 Quote Share this post Link to post
rouge_means_red Posted March 9, 2021 (edited) 1 hour ago, Aurelius said: This is looking mighty fine and for a 3 day Blender build of someone who hasn't done it before it's pretty damn incredible! I'm not really a sprite artist, but it does seem like the hand doesn't really fit the grip. The index finger looks like it's going into the weapon (or at least turning at too sharp an angle), and considering the thickness of the grip from the earlier shots it looks a bit off seeing a finger wrap around the entirety of it, especially since you can already see the knuckles on the right (which makes for an easy reference). This hand is kicking my ass old/new I went and found a better object to hold to use my hand as model XD Edit: starting to think maybe I shouldn't have done such a realistic hand for a cartoony gun Edited March 9, 2021 by 7Soul 8 Quote Share this post Link to post
MetaCorp Posted March 10, 2021 @7Soul Hey this looks really amazing! I am super excited to see what comes of this! I have some recommendations and lessons learned from using 3D software to create sprites that may help you. Make your light sources a child of your model so that your lights move with you guns. It keeps the highlights consistent as the gun moves. This isn't always desirable, but for your particular art style, I think it will help. Here's a gif of a directional light and an area light as children of a weapon model: Make the 'kick' of your gun use fewer frames and don't be afraid to use a few more on the 'return' animation. Use a nice ease in/out on your animation curves. It's a little more aesthetically pleasing. You can still achieve a 'stop-motion' look and use smooth animation curves. I applied this approach here: I am unfamiliar with blender, but I assume it supports a toon shader. Use toon shaders with no interpolation so you can manually select colors that exactly match your palette. It'll prevent a lot of cleanup work in post (also used in the example above) 14 Quote Share this post Link to post
rouge_means_red Posted March 10, 2021 @Janitor Thanks for the suggestions, I'm a super noob at Blender (and 3d in general) I had "sun" lights but after some tests I decided to ditch the shading and go for that flat low-poly style, as I already have the whole texture shaded by hand, and I also found how to disable anti-alias which gave me a much cleaner export Old/new (with border already added) And I made the first frame of the kick more exaggerated: (don't mind the gif messing up the colors) Your timing suggestion is a good one overall. The zscript timing for my animation are as follows: the flare frame lasts 2 ticks, the kick frame lasts 10 ticks, then 5 return frames for 4 ticks each Here's a slo-mo: (all WIP) 8 Quote Share this post Link to post
FerrFerr Posted March 12, 2021 (edited) Well, I sure got busy this lasts weeks, not exactly what I was hoping for, but there's some progress. anyways, here's some faces of that custom doomguy I did on that hud bar weeks ago, apart from some small changes like tilting the h's on the health text like scypek2 said, I kept on doing some expressions, 2 sets done, still 3 to go. Yeah he does look like Connery in Zardos, well kinda, the inspiration was Colonel Bahamut from Contra Hard Corps. Edited March 12, 2021 by FerrFerr 28 Quote Share this post Link to post
XLightningStormL Posted March 13, 2021 11 hours ago, FerrFerr said: Well, I sure got busy this lasts weeks, not exactly what I was hoping for, but there's some progress. anyways, here's some faces of that custom doomguy I did on that hud bar weeks ago, apart from some small changes like tilting the h's on the health text like scypek2 said, I kept on doing some expressions, 2 sets done, still 3 to go. Yeah he does look like Connery in Zardos, well kinda, the inspiration was Colonel Bahamut from Contra Hard Corps. THE GUN IS GOOD 3 Quote Share this post Link to post
nrofl Posted March 17, 2021 (edited) My most successful frankensprite that (with more tweaking and flashy lights) will probably be a BFG replacement for something down the line edit: I also realized its way too small but I'll fix that later Edited March 17, 2021 by nue 7 Quote Share this post Link to post
Spawn Posted March 18, 2021 Dunno, it looks like bloody cannon, so, as the mightiest weapon replacement, it's OK in my book. +) 1 Quote Share this post Link to post
StalkerBlade Posted March 21, 2021 (edited) I have another demon pillar that was made from a sculpt I did. This time, however, it came from a physical sculpture I did out of modeling clay instead of a 3d model. It was also my first time ever doing physical sculpting, so I figured I'd put it to some use. It's in the Doom palette and it's free to use as long as I'm credited. in game: Edited March 21, 2021 by StalkerBlade 25 Quote Share this post Link to post
Van Daemon Posted March 21, 2021 On 3/9/2021 at 2:36 AM, MundyC said: Sprites for the imp replacement from my upcoming TC WAD. It's a corpse reanimated with cybernetics that attacks with psionic blasts (in the style of the Doom 64 imp). I normally don't share spritesheets from work-in-progress projects, but I've spent so much time on this one (around a week of editing altogether) that it'd be kind of criminal not to. wow, this is really cool 1 Quote Share this post Link to post
Mad Dal 85 Posted March 25, 2021 Quick question. Does anyone know where I can find the mechanical/cybernetic version of a Cacodemon? I've seen them on Doom vids on YouTube but I can't find the monster itself anywhere. The standard Caco shooting laser beams and railguns just doesn't work. It looks awful. Thanks. 1 Quote Share this post Link to post
EndHack Posted March 25, 2021 (edited) 1 hour ago, Mad Dal 85 said: Quick question. Does anyone know where I can find the mechanical/cybernetic version of a Cacodemon? I've seen them on Doom vids on YouTube but I can't find the monster itself anywhere. The standard Caco shooting laser beams and railguns just doesn't work. It looks awful. Thanks. https://forum.zdoom.org/viewtopic.php?f=37&t=65146&hilit=Craneo Edited March 25, 2021 by EndHack 3 Quote Share this post Link to post
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