Kebab_Hill12 Posted April 18, 2022 A sprite that was based on the wad called UAC LABS (uhhhh) apparently i was bored so i edited the sprites and i posted it on the Official DOOM Server, idk if this causes me trouble but there you go 8 Quote Share this post Link to post
AtomicFrog Posted April 18, 2022 (edited) A tree lol. The pic is huge coz Ive used it in Doom64 EX... where I cant add assets. So I use this texture as if it where a prop. Works ok in the background where the player can walk around it. Edited April 18, 2022 by AtomicFrog 11 Quote Share this post Link to post
AtomicFrog Posted April 18, 2022 This Texture can be used as a prop if you draw eight lines and use it as a 'mid-texture' You can then add proper prop torches to it. 26 Quote Share this post Link to post
gwain Posted April 18, 2022 1 minute ago, AtomicFrog said: This Texture can be used as a prop if you draw eight lines and use it as a 'mid-texture' You can then add proper prop torches to it. looks pretty nice in game goodjob! 3 Quote Share this post Link to post
Scypek2 Posted April 18, 2022 13 hours ago, Dragonfly said: This should totally be a replacement for one of the grinning graphics. 3 Quote Share this post Link to post
Zemini Posted April 18, 2022 (edited) On 4/15/2022 at 8:41 PM, horselessheadsman said: The tireless smiths/surgeons of hell's armies have created a ghastly new beast to torment humanity. Not even the vaunted 'circle-strafe' can save them this time... Ugh. Anyone who's had an idea take more time to realize then it really should have knows how I feel right now. For the sake of telling them apart from normal cyberdemons, these ones have their wires and such colored green; also so color translation can easily change them to anything in the doom palette. If you're feeling mean you can even change them to back to red and see if the player is playing attention... My first recolor i ever did was something like this. Sadly a lot of red shows up when he fires rockets so it looked weird. Ill just use this instead as a new template and edit it in Adobe Photoshop! Thanks. Edited April 18, 2022 by Zemini 1 Quote Share this post Link to post
NeoWorm Posted April 18, 2022 First version of gloves for Corvus inspired by the cover art. Since making another character wear very specific gloves would make his sprites very versatile and compatible with all the other mods around :-). 18 Quote Share this post Link to post
kwc Posted April 18, 2022 (edited) 8 hours ago, Solmyr said: Shouldn't this one start disintegrating from the center outwards, like the others? You make a good point, although I generally followed point-of-impact from the main sprite, uniformity across death animations isn't really a concern of mine. I had also found that for some of the rounder-shaped enemies (Cacos and PEs especially) following the inside-out disintegration look pretty awful, especially given limited frames. This could just be a limitation of my own ability, though. Edited April 18, 2022 by kwc Tone 3 Quote Share this post Link to post
Naarok0fkor Posted April 18, 2022 8 hours ago, ILIKEDOOM2 said: A sprite that was based on the wad called UAC LABS (uhhhh) apparently i was bored so i edited the sprites and i posted it on the Official DOOM Server, idk if this causes me trouble but there you go I made for my red pinkies an exploding sequence. It doesn't work all the time with RPGs & BFGs but it was worth it... 1 Quote Share this post Link to post
Naarok0fkor Posted April 19, 2022 19 hours ago, TommyGalano5 said: click quack clack boom Don`t forget the gunpowder cloud of smoke... 1 Quote Share this post Link to post
TommyGalano5 Posted April 20, 2022 (edited) I need a lot of powder Edited April 21, 2022 by TommyGalano5 updated the sprite 24 Quote Share this post Link to post
HavoX Posted April 20, 2022 That's pretty good, but I'm a bit neutral on the gunsmoke. I guess it's just me though... 1 Quote Share this post Link to post
Dragonfly Posted April 20, 2022 (edited) I think the smoke's fine, but the harsh aliased pixels of the muzzle flash against the smoke looks very unusual, making it look, for want of a better phrase, "asset-flipped" where the smoke's obviously a google'd PNG but the flash was hand drawn. Also the flash as the cocking mechanism strikes probably wouldn't be red? Also worth noting that the translucency of the smoke restricts this sprite to the few ports that support such artwork, such as GZDoom, though I'm sure that's the intended target anyway. Lastly, most minor nitpick ever, but the bottom-left pixel of doomguy's arm disappears on the first firing frame. I was only able to spot this because it was all I could see while typing this message, heh. Edited April 20, 2022 by Dragonfly 3 Quote Share this post Link to post
HavoX Posted April 20, 2022 16 minutes ago, Dragonfly said: Lastly, most minor nitpick ever, but the bottom-left pixel of doomguy's arm disappears on the first firing frame. I was only able to spot this because it was all I could see while typing this message, heh. I'm pretty sure it was the result of GIF artifacting. The frames from the gun itself appear fine to me. 0 Quote Share this post Link to post
kwc Posted April 20, 2022 (edited) Excellent work thusfar, @TommyGalano5! I agree with Dragonfly about the flash, I too think such a nice weapon sprite deserves a heftier muzzleflash as well. I wonder if sourcing or referencing the muzzleflashes from the pistol (PISFA0) or shotgun (SHTFA0, SHTFB0) may help match the quality of your sprite. I wonder, too, depending on what sourceport you're targeting for this sprite, if the gunpowder smoke could be 'outsourced' as a separate sprite, like a puff spawn in front of the player. I only suggest this because I'm curious as to how the animation would read while the player is moving around. Edited April 20, 2022 by kwc 3 Quote Share this post Link to post
TommyGalano5 Posted April 21, 2022 21 hours ago, Dragonfly said: > I think the smoke's fine, but the harsh aliased pixels of the muzzle flash against the smoke looks very unusual > Also the flash as the cocking mechanism strikes probably wouldn't be red? Ahh yeah the muzzle flashes are now cleaned and can be chosen by the user if you want to create your own. And as for the striking sprites maybe I'll leave it for now as I really wanted it to be stylized and be in the same vein as a muzzle flash due to how the yellow in the pallette is very limited. 20 hours ago, kwc said: I wonder if sourcing or referencing the muzzleflashes from the pistol (PISFA0) or shotgun (SHTFA0, SHTFB0) may help match the quality of your sprite. And yes it is now added! 1 Quote Share this post Link to post
ChopBlock223 Posted April 21, 2022 22 hours ago, kwc said: I wonder, too, depending on what sourceport you're targeting for this sprite, if the gunpowder smoke could be 'outsourced' as a separate sprite, like a puff spawn in front of the player. I only suggest this because I'm curious as to how the animation would read while the player is moving around. Blackpowder muskets make a lot of smoke, would be fun to see it linger and spread out for a long while, adding up as you shoot more, maybe enemies make smoke too. 2 Quote Share this post Link to post
ThrashFanbert94 Posted April 21, 2022 updated the AK based off the abominable movie reboot, credit - strife, demios, ASFK (one who did ballista srpite, etc) 6 Quote Share this post Link to post
Ganbare-Lucifer Posted April 21, 2022 Edited 00_Zombie_00's Cryocubus to add him a boar face so it matches Other Mancubus Edit Variants 22 Quote Share this post Link to post
NeoWorm Posted April 21, 2022 (edited) Hurray, all vanilla hands have gloves now! Only 13 more for my extended staff animation. Edited April 21, 2022 by NeoWorm 16 Quote Share this post Link to post
AtomicFrog Posted April 24, 2022 PC has finally stopped updating. So here are all Reloaded Pickup sprites in one post. 14 Quote Share this post Link to post
ElFrostyzoid Posted April 25, 2022 (edited) Edited the Hexen Heart of D'sparil and made it into coloured Gem Keys I also edited the Blue candle and made it green for magical candle variety. These are all on the Doom Palette. Spoiler Edited April 25, 2022 by ElFrostyzoid Order 7 Quote Share this post Link to post
Pirx Posted April 25, 2022 On 4/9/2022 at 11:41 AM, Korp said: Dont usually post my artwork here, but here's something i did for good ol @Jimmy Also a palettized version courtesy of Jimmy :P best face ever :D 3 Quote Share this post Link to post
Pirx Posted April 25, 2022 On 4/10/2022 at 5:15 AM, TommyGalano5 said: Sigil incredible. 1 Quote Share this post Link to post
Fraston Posted April 25, 2022 (edited) Absolutely an affront to anybody using a non-ZDoom port, but this explosion and subsequent decal from a WAD I’m making Edited April 25, 2022 by Fraston 11 Quote Share this post Link to post
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