Grieferus Posted August 12, 2022 8 hours ago, ChopBlock223 said: No sourceport except GzDoom supports it, though GzDoom does support it semi-natively. It'll require a ZScript lump, a MAPINFO lump, and an SBARINFO lump. Why ZScript, when you can make it with single SBARINFO? 1 Quote Share this post Link to post
ChopBlock223 Posted August 12, 2022 4 minutes ago, Grieferus said: Why ZScript, when you can make it with single SBARINFO? Because that's how I was shown how to do it. 1 Quote Share this post Link to post
Grieferus Posted August 12, 2022 Just now, ChopBlock223 said: Because that's how I was shown how to do it. Still sounds unnecessarily complicated to me. 0 Quote Share this post Link to post
ChopBlock223 Posted August 12, 2022 Just now, Grieferus said: Still sounds unnecessarily complicated to me. 14 Quote Share this post Link to post
Grieferus Posted August 12, 2022 1 minute ago, ChopBlock223 said: Well, I can't put anything against it. 0 Quote Share this post Link to post
Fraston Posted August 13, 2022 13 hours ago, Grieferus said: Why ZScript, when you can make it with single SBARINFO? Not familiar with this. 0 Quote Share this post Link to post
WARDUST Posted August 13, 2022 On 8/11/2022 at 7:09 PM, Mike Stu said: Looking good! I was just thinking of doing a similar edit to the base hud so it would show Doomguy's armor, AUGER;ZENITH style. I used that concept too in my mod :) 12 Quote Share this post Link to post
Desfar Posted August 13, 2022 I still can't figure out how to work SBARINFO. So all you guys producing this shit is sorcery to me. 1 Quote Share this post Link to post
WARDUST Posted August 14, 2022 (edited) 6 hours ago, Desfar said: I still can't figure out how to work SBARINFO. So all you guys producing this shit is sorcery to me. Take a look at this conversation i had with @Xim, for me was superusefull The graphical part is just a replace graphics thing Edited August 14, 2022 by WARDUST 4 Quote Share this post Link to post
Mike Stu Posted August 14, 2022 On 8/13/2022 at 4:01 AM, WARDUST said: I used that concept too in my mod :) Yo that's really neat. Digging the resurgence of #neckedDoomguy. Also, what mod? Is it WIP? 0 Quote Share this post Link to post
WARDUST Posted August 14, 2022 (edited) 20 minutes ago, Mike Stu said: Yo that's really neat. Digging the resurgence of #neckedDoomguy. Also, what mod? Is it WIP? Wardusted 2022 (or darkforces wardusted) i think it's a forever wip but fully playable :P you can find the thread in that forum (but i submit the download link in private message, so, if you would like take a look, just ask me in a PM ;)) Edited August 14, 2022 by WARDUST 3 Quote Share this post Link to post
Mike Stu Posted August 14, 2022 (edited) On 8/11/2022 at 2:09 PM, Mike Stu said: I was just thinking of doing a similar edit to the base hud so it would show Doomguy's armor, AUGER;ZENITH style. *Ahem* Built on the Unity port's widescreen HUD and based on Thy Flesh Consumed's victory screen. Available in dark and light green (for fashionable marines). Also, now it comes in black (grey?). I think it turned out alright. :) Here are the wads, in case anyone's interested: STBAR_Vanilla_Necked&Wide.zip Edited August 26, 2022 by Mike Stu Updated the sprites to fix silly issues and added a grey version. 8 Quote Share this post Link to post
Rykzeon Posted August 14, 2022 Doomguy naked sounds cursed enough lol 3 Quote Share this post Link to post
ShallowB Posted August 15, 2022 I made some extra mug faces for @DrPyspy's great Doomgal set. An animated god mode, and the first couple frames for a PSX-style xDeath. I just used the rest of the original Doomguy gib sprites; they get a little non-specific after the first two frames. Been using those mug sprites for a little while, and recent activity in this thread has got me inspired to start tinkering with SBARINFO myself. 3 Quote Share this post Link to post
Cheesewheel Posted August 15, 2022 Holographic lost soul, all rotations in DL link. Easy to recolour into whatever you want. Download 10 Quote Share this post Link to post
ChopBlock223 Posted August 16, 2022 On 8/15/2022 at 12:23 AM, Rycuz said: Doomguy naked sounds cursed enough lol Imagine having to fight for your life against demonic horrors without even clothes, let alone some sort of weapon (perhaps that's what the teleporter at Phobos Anomaly does). Now you aren't killing that zombie just for his shotgun and praying you don't get shot, you're really gonna need his pants too because they have pockets you need for carrying stuff. The rest of his clothes, particularly the boots, would probably be a good idea as well. 3 Quote Share this post Link to post
YouAreTheDemons Posted August 17, 2022 11 hours ago, ChopBlock223 said: Imagine having to fight for your life against demonic horrors without even clothes, let alone some sort of weapon (perhaps that's what the teleporter at Phobos Anomaly does). Now you aren't killing that zombie just for his shotgun and praying you don't get shot, you're really gonna need his pants too because they have pockets you need for carrying stuff. The rest of his clothes, particularly the boots, would probably be a good idea as well. that should be a mod: you start off only able to carry a magazine and maybe a couple loose shells but when you kill your first zombie he drops his uniform which brings your ammo capacity up to normal 2 Quote Share this post Link to post
ChopBlock223 Posted August 18, 2022 On 8/17/2022 at 2:09 AM, YouAreTheDemons said: that should be a mod: you start off only able to carry a magazine and maybe a couple loose shells but when you kill your first zombie he drops his uniform which brings your ammo capacity up to normal It'd be neat to make it more piecemeal, maybe the first zombie doesn't have any belt pouches or a shirt with pockets, and you can only find those later, then eventually finding a bandolier for shotgun shells, and the backpack as the final upgrade. 1 Quote Share this post Link to post
nrofl Posted August 19, 2022 A while ago I posted some rocket launcher sprites which looked pretty rough, I got bored and tuned them up and put em into a sprite sheet, they are palletted to doom's pallete 3 Quote Share this post Link to post
Lippeth Posted August 20, 2022 (edited) mp40-lippeth.wad Edited August 20, 2022 by Lippeth 20 Quote Share this post Link to post
osjclatchford Posted August 21, 2022 (edited) have a bigassed candle... Edited August 25, 2022 by osjclatchford images seem no longer hosted on zdoom forum anymore 8 Quote Share this post Link to post
osjclatchford Posted August 22, 2022 (edited) here's a selection of drippy ceiling gore for all your crushy needs... Edited August 25, 2022 by osjclatchford zdoom forum has destroyed all my image links... 9 Quote Share this post Link to post
DeathWolf1982 Posted August 23, 2022 (edited) Edit of Strife guy's sprites! man i wish i used grafx2. Edited August 23, 2022 by ElmStreetSlasher1984 3 Quote Share this post Link to post
WARDUST Posted August 23, 2022 (edited) This one is a previous design for a friend's Blood mod. It's a reduced frames draft of the fire sequence Edited August 23, 2022 by WARDUST 9 Quote Share this post Link to post
Desfar Posted August 23, 2022 (edited) Anyone know where any miners or workers with heavy tools might be? Asking before I begin splicing strife civilians with the axe wielding scientist to make another frankensprite. Edited August 23, 2022 by Desfar 1 Quote Share this post Link to post
ShallowB Posted August 24, 2022 Someone made some mechanic zombies on the zdoom forums Sprite Carnival thread a while back. There was one with a big hammer and another with a wrench. 1 Quote Share this post Link to post
WARDUST Posted August 24, 2022 Smooth animated (will reduce ammount of frames for sure) 23 Quote Share this post Link to post
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