ThrashFanbert94 Posted March 8, 2023 final sneek peek, wip update by drpyspy 1 Quote Share this post Link to post
DΞLTΛ Posted March 8, 2023 New weapon sprites for TAOD! Say bonjour to the stasis rifle! 1 Quote Share this post Link to post
IcarusOfDaggers Posted March 8, 2023 1 hour ago, uber said: Hey, your avatar would make a good item sprite for a soul sphere you need to chase. Also, nice firing squad 0 Quote Share this post Link to post
CherubCorps Posted March 8, 2023 Move over Daisy. Coconut Cake the rabbit. 9 Quote Share this post Link to post
Desfar Posted March 8, 2023 (edited) On 3/8/2023 at 10:13 AM, CherubCorps said: Move over Daisy. Coconut Cake the rabbit. Your sprites are always so damned cute! The shading looks amazing! Trying some variations on my zombies to make them less strife and more Hexen. Here is my variant next to the corpse example. Hair is definitely needing some work. Hows it look?No eyes makes it work better Also, skeletal zombieman made from gore 3 hours of sleep today, so my spriting is low tier. Edited March 16, 2023 by Desfar 9 Quote Share this post Link to post
XLightningStormL Posted March 11, 2023 On 3/7/2023 at 7:02 PM, TommyGalano5 said: Nice Fallout Guns 1. Combat Shotgun 2. AK112? 3. R91 4. Service Rifle 5. Assault Carbine 4 Quote Share this post Link to post
DΞLTΛ Posted March 11, 2023 WIP sprite for a secret weapon for TAOD* *I guess it's not really a secret if I show ya'll lmfao 1 Quote Share this post Link to post
nrofl Posted March 11, 2023 Quite proud of this one. Its a toy gun I photographed 11 Quote Share this post Link to post
TommyGalano5 Posted March 12, 2023 On 3/11/2023 at 9:35 AM, XLightningStormL said: Nice Fallout Guns 1. Combat Shotgun 2. AK112? 3. R91 4. Service Rifle 5. Assault Carbine yep, and there will be a lot more once I'm not busy again 0 Quote Share this post Link to post
ThrashFanbert94 Posted March 13, 2023 hey fellas, it's been long to return and I want to show you all the sprites that drpyspy made and also here is the second picture which the model is based on my photoshop mashup enjoy, since I know you know me for the zombie man/marine rifle! 10 Quote Share this post Link to post
ThrashFanbert94 Posted March 14, 2023 updated redux sprite and model, old rifle asset - drpyspy redux and pick up - me (thrashfanbert94) 5 Quote Share this post Link to post
behemoth_667 Posted March 15, 2023 On 2/8/2023 at 5:18 PM, HorrorMovieRei said: Doom Eternal Tyrant. Here's a video of it in Motion Tyrant_sprites.zip Is there a way to get the code for all the animations of this awesome tyrant? 2 Quote Share this post Link to post
Desfar Posted March 17, 2023 14 minutes ago, Tsran908 said: eiltedarkdevil.zip You are officially the lord of Imp Mutations 2 Quote Share this post Link to post
Wadmodder Shalton Posted March 17, 2023 42 minutes ago, Tsran908 said: eiltedarkdevil.zip Reminds me of the Elite Imp from the unreleased Doom X project. 0 Quote Share this post Link to post
thelamp Posted March 17, 2023 57 minutes ago, Tsran908 said: eiltedarkdevil.zip This would look great in an ice blue colour to suit cold/snow themed maps. Icicle imps 1 Quote Share this post Link to post
CherubCorps Posted March 17, 2023 Watch Doomguy pull a rabbit out of a hat 16 Quote Share this post Link to post
Dusty_Rhodes Posted March 17, 2023 That is insanely detailed. Nicely done! 0 Quote Share this post Link to post
Tsran908 Posted March 18, 2023 11 hours ago, Wadmodder Shalton said: Reminds me of the Elite Imp from the unreleased Doom X project. yes actually i used elite imps spike thanks to my friend Bugsie for find this sprite(i was beta tester for his incoming mod cyberaugumented) 2 Quote Share this post Link to post
Desfar Posted March 20, 2023 Anyone know if there is a complete attack rotation set for the Ceratopsisilisk from Shadowcaster? 0 Quote Share this post Link to post
ShallowB Posted March 20, 2023 19 hours ago, BluePineapple72 said: Ayy lmao Skelegant also has some great AA-inspired imp and zombieman sprites... this will be a fine addition to the collection! 1 hour ago, Desfar said: Anyone know if there is a complete attack rotation set for the Ceratopsisilisk from Shadowcaster? There was a full rotation set of these done on the Zdoom Sprite Carnival thread a while back! 3 Quote Share this post Link to post
Desfar Posted March 20, 2023 (edited) 22 hours ago, ShallowB said: Skelegant also has some great AA-inspired imp and zombieman sprites... this will be a fine addition to the collection! There was a full rotation set of these done on the Zdoom Sprite Carnival thread a while back! YUS! I'm gonna fuse that with some elements of a diablo 1 enemy to see if I can make something. Edit: This is the guy im fiddling with Yet another edit: a tree monster which will be a stationary eyeball spawner Edited March 21, 2023 by Desfar 12 Quote Share this post Link to post
inkoalawetrust Posted March 21, 2023 (edited) I've remade Metal Slugs' Di-Cokka as a 3D model. And created a Doom sprite set out of it for my vehicle NPC mod. Here's how the assets are used in-game, on my vehicle mod (The forum software won't let me embed the video for some reason): https://www.youtube.com/watch?v=Y7TBvQGW7nc Besides the tank sprites, I've also released the actual Blender and BIMP (A GIMP plugin) project files. Including the original sprites rendered directly from Blender. The sprite set (NOT THE WHOLE THING): (This isn't the whole sprite set, it was just easier to make a one shot animation than manually create a sheet for hundreds of sprites) And here are some of the original Metal Slug sprites of the tank for comparison: For further comparison, here is the original concept art design of the Di-Cokka that I used as a reference (I used the actual original sprites too of course, for color reference mostly.) Spoiler And here is a render of my Di-Cokka model in the same pose (Or as close as I could get to it.) Spoiler The sprites themselves: The hull and turret sprites are separate. Which allows for making the hull and turret move and act independent of each other. As I've done in my own mod. The tank also uses fire particles effects, like the ones it produces in the games when low on health. Along with sprites for the separate firing effect, projectile sprites, projectile explosion sprites, and the debris and explosion is spawns when it's gibbed. All of those sprites are directly taken from Metal Slug, and are included as well. The tanks' sprites are the first ones I've ever made to actually be able to crushed down to Dooms' palette without looking like shit. Which means that it's also possible to recolor them with palette translations: Speaking of palette translations, here is the list of the palette translations available in my mod to customize each tank: Spoiler //This is basically a copy and paste of the mods' current TRNSLATE file. //Di-Cokka palette translations, I've finally made a vehicle that works with translations without looking like shit in Dooms' palette. DiCokka_Green = "64:79=%[0.00,0.00,0.00]:[0.00,1.01,0.50]", "144:151=%[0.00,0.00,0.00]:[0.00,1.01,0.50]", "236:239=%[0.00,0.00,0.00]:[0.00,1.01,0.50]", "1:1=%[0.00,0.00,0.00]:[0.00,1.01,0.50]", "2:2=%[0.00,0.00,0.00]:[0.00,1.01,0.50]" DiCokka_White = "64:79=%[0.00,0.00,0.00]:[2.00,2.00,2.00]", "144:151=%[0.00,0.00,0.00]:[2.00,2.00,2.00]", "236:239=%[0.00,0.00,0.00]:[2.00,2.00,2.00]", "1:1=%[0.00,0.00,0.00]:[2.00,2.00,2.00]", "2:2=%[0.00,0.00,0.00]:[2.00,2.00,2.00]" DiCokka_Yellow = "64:79=%[0.00,0.00,0.00]:[2.00,2.00,0.00]", "144:151=%[0.00,0.00,0.00]:[2.00,2.00,0.00]", "236:239=%[0.00,0.00,0.00]:[2.00,2.00,0.00]", "1:1=%[0.00,0.00,0.00]:[2.00,2.00,0.00]", "2:2=%[0.00,0.00,0.00]:[2.00,2.00,0.00]" DiCokka_Orange = "64:79=%[0.00,0.00,0.00]:[2.00,1.01,0.00]", "144:151=%[0.00,0.00,0.00]:[2.00,1.01,0.00]", "236:239=%[0.00,0.00,0.00]:[2.00,1.01,0.00]", "1:1=%[0.00,0.00,0.00]:[2.00,1.01,0.00]", "2:2=%[0.00,0.00,0.00]:[2.00,1.01,0.00]" DiCokka_Black = "64:79=%[0.00,0.00,0.00]:[0.33,0.33,0.33]", "144:151=%[0.00,0.00,0.00]:[0.33,0.33,0.33]", "236:239=%[0.00,0.00,0.00]:[0.33,0.33,0.33]", "1:1=%[0.00,0.00,0.00]:[0.33,0.33,0.33]", "2:2=%[0.00,0.00,0.00]:[0.33,0.33,0.33]" //Roughly the original color of the Di-Cokka, taken straight from Metal Slug's sprite set. DiCokka_Original= "64:79=%[0.00,0.00,0.00]:[1.64,1.32,0.69]", "144:151=%[0.00,0.00,0.00]:[1.64,1.32,0.69]", "236:239=%[0.00,0.00,0.00]:[1.64,1.32,0.69]", "1:1=%[0.00,0.00,0.00]:[1.64,1.32,0.69]", "2:2=%[0.00,0.00,0.00]:[1.64,1.32,0.69]" Design changes: I tried to follow the original design of the tank pretty closely. Except for some bits I couldn't recreate, like the exact shape of the turret. Some parts I deliberately changed, like the exact Rebel symbol used on the side of the turret. Or how the Di-Cokka has a pain animation set similar to the one that the Slug Tank has in the games. There's some other differences too, most made due to how I implemented the assets to my mod. Like how there are sprites of the turret aiming up and down, since the turrets in my mod can do that. But you could reuse those aiming sprites to more accurately recreate the Di-Cokkas' attack animation, where the gun raises and then lowers to fire, instead of firing more like a normal tank, like it does on my mod. Download links: The project files (Blender files and BIMP procedures for optimizing the sprites, also contains a README with important info): https://drive.google.com/file/d/16dQeQfvZ2EOfrLA0JPkUQ0wP7LvhqQPK/view?usp=share_link The sprites (Final versions of the Di-Cokka sprites that I used in the Military Vehicles Pack, and the Metal Slug sprites it also uses): https://drive.google.com/file/d/1fsYNcf1fd94JfFwNySyO-CooTP0xCr41/view?usp=share_link Edited March 21, 2023 by inkoalawetrust 21 Quote Share this post Link to post
ETTiNGRiNDER Posted March 22, 2023 On 3/20/2023 at 2:50 PM, Desfar said: Ceratopsisilisk from Shadowcaster? I'm not sure who made up this name originally, but the official Shadowcaster clue book names all the monsters and calls that one "Boleth". 4 Quote Share this post Link to post
Burgish Posted March 22, 2023 On 3/20/2023 at 4:24 PM, Desfar said: Yet another edit: a tree monster which will be a stationary eyeball spawner Fuuuuuuck yeah so dope - great concept amazing execution! Important question: Does this tree bleed? If so what color? 2 Quote Share this post Link to post
Desfar Posted March 22, 2023 (edited) 2 hours ago, Burgish_Nilwert said: Fuuuuuuck yeah so dope - great concept amazing execution! Important question: Does this tree bleed? If so what color? Yes, making a destruction sprite which combines the idea of the trees exploding in Hexen, and add layers of blood bursting from it. These are plants grown on human blood and meat. Also, Hexen zombie is coming along nicely. Rotation made! Edited March 22, 2023 by Desfar 5 Quote Share this post Link to post
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