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4 hours ago, DrowzyBomber13 said:

So smooth! What is the name of your mod if its been released, I'd love to give it a shot!

The mod is called Showtime!!!, a stage/show magic themed mod. It's still in development and I hope to get a public beta out near the end of 2023 or beginning 2024.

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39 minutes ago, CherubCorps said:

The mod is called Showtime!!!, a stage/show magic themed mod. It's still in development and I hope to get a public beta out near the end of 2023 or beginning 2024.

I've seen some periodic sprite-updates on discord; it's looking good! I really need to use Angelic Aviary some more. . .

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18 hours ago, LukeGaming said:

Skeletons with chainguns.

 

Spoiler

skel.png.ebf4814646559a3ddd3e6425880ba48a.png

 

 

I bet he shoots homing hitscan shots that can hit you from around corners 🙃

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Some new sprites for @Stopsignal's 'Mimic' creature (sprites MIMCA0 and XPL2F0 are purely for reference,) using the mimic sprites as well as some gore from Brutal DooM.

Row one is a pre-transformation death sequence (which then leads to frame 3 of the 2nd row as it's 4th frame,) for if the player manages to surprise the mimic before it gets a chance to transform.

Row two is a post-transformation death sequence intended to be used if the creature goes back to sleep and the player attacks the "napping" corpse (alternately, the first frame of this row could be used as the starting point of a secondary spawn state.)

Speaking of an alternate spawn state, row three (leading from the first frame of row two,) can be used as one. The sequence leads to MIMCZ0 to finish the waking sequence. This sequence can also be ran in reverse to put the creature back to sleep in a state minus the marine's legs. To take care of those, XPL2F0 from Brutal DooM can be used as a dropable gib when the mimic first wakes up.

Currently, I'm using a pair of inventory tokens to handle the 3 different death sequences (5 if you factor in XDeath's for the "sleeping" corpses,) to pretty good results.

mimic spritesheet new deaths transform.png

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On 11/17/2023 at 9:44 PM, Craneo said:

927293626_SantaSprites.gif.2967460532553bf77fe36001ec406f47.gif

Spoiler

Are you working on a Christmas wad? Looks killer, best I've done so far with xmas sprites today was replace Randy from a Christmas story into a three framed sprite for mine lol

 

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962228566_tesefershotgun.png.966742a45dcc47ce1201319d0268922a.png
Edited Tesefy's Shadow Warrior shotgun and added the old XMas wad's bow to it, kinda lacks a muzzleflash tho, was thinking the muzzleflash would be white to balance out with the ammount of red.

EDIT: added muzzleflashes by Sgt Shivers

Edited by Craneo

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I wanted to use a sprite set for the pain elemental where it has long arms and wears shackles. I thought I knew where it was but now I can't find it. Can anyone point me in the right direction?

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8 hours ago, Nihlith said:

I wanted to use a sprite set for the pain elemental where it has long arms and wears shackles. I thought I knew where it was but now I can't find it. Can anyone point me in the right direction?

You might be thinking of this?

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2 hours ago, SiFi270 said:

You might be thinking of this?

No, but those do look like really good recreations. I might use those after all. Thanks. 

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On 5/18/2023 at 12:19 AM, Cardboard Marty said:

Showcase2.png

I've been forever haunted by my super crusty Duke Nukem 3D shotgun edit showing up in Winter's Fury, so I've decided to remedy that! I don't think there's a pixel left of the original edit or original sprite, I basically just used it as a guide for the shape. Pretty happy with how this is coming out!

 

I know this is like six months old but would you believe, Torus Games had the same idea for the Lead Cannon shotgun in the dreadful Duke Nukem Advance, and can you also believe it's suppose to be quad barrelled also???

tumblr_o5bs9e1Qxt1qa6wvao1_500.gif

Edited by Lila Feuer

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