Xaser Posted March 1 1 hour ago, DΞLTΛ said: was finally able to optimise magicavoxel so that sprites could be made in a quick and effective way (spoilered for large sizes) These sprites are far too low-contrast to make anything out -- it just looks like an abstract black polygon. Unless you're going for a highly-stylized "silhouette" look for the thing you're working on (i.e. all map geometry is in very bright colors, and weapons & enemies are very dark black), it's unlikely that this will work unless the shading is touched up a bunch. 2 Quote Share this post Link to post
DΞLTΛ Posted March 1 1 hour ago, Xaser said: These sprites are far too low-contrast to make anything out -- it just looks like an abstract black polygon. Unless you're going for a highly-stylized "silhouette" look for the thing you're working on (i.e. all map geometry is in very bright colors, and weapons & enemies are very dark black), it's unlikely that this will work unless the shading is touched up a bunch. well it's supposed to match my art style of solid colors and sharp polygonal lines and minimal shading 0 Quote Share this post Link to post
Hunghoang1992 Posted March 1 The Wasp from Sunder Map (called Hive Mother) Adding new skill: can shooting chaingun like Spiderdemon because I found her gun similar gatlinggun of Spiderdemon (but smaller size). Has 3000 HP so she can replaces Spiderdemon's appearances. <removed> 1 Quote Share this post Link to post
Jimmy Posted March 1 (edited) @Hunghoang1992 Have you just taken a bunch of unedited sprites, and then just added them individually into one obscenely tall post? Edited March 1 by Jimmy 8 Quote Share this post Link to post
Oxyde Posted March 1 I tried to edit the healing powerups in accordance to how it was done in the recent Tomb Raider Remaster (the red cross being gone due to, well, The Red Cross). What they chose to do is a green circle with a white cross inside of it. This isn't Doom Palette-y (I mean, it's Palette friendly for my project), but the conversion to default Palette won't change much. I'm not gonna end up using those so feel free to use. 1 Quote Share this post Link to post
Craneo Posted March 1 D64 Deep One, credits to DrDoctor and Midway 41 Quote Share this post Link to post
Mach 7 Posted March 2 On 2/8/2024 at 10:01 PM, LuzRoja29 said: 'Ze Healing is not as Rewarding as Ze Hurting!' 1 Quote Share this post Link to post
Desfar Posted March 2 (edited) Trying to loosely design a more decent looking zombie than my prior Hexen Zombie design. So rather than trying to redesign, I'm going for a ground up approach. This guy has components from other common zombies, though i cant quite put my finger on the head. Any ideas on an improvement? 3/4/24 Edit:Adjustments made, skin is now darker in line with hexen corpse models, though the bald head remains to keep him separate. Teeth yellowed with a spot of mold. Main effort is to make a better baseline, which can be edited with gore points in the future, such as broken off spikes or hooks caught in its skin. The Imp/Strife model is just too tiny for my tastes. However this guy using Daggerfall torso bits may be too beefy. Im sure the goldline is somewhere inbetween. as always if someone gets a better design give me a shoutout! Even if just a A1 image. Also slapped a quick edit using my ghoul ribs. (for your pleasure) Im just gonna go with the far right design as the operative model. Slapped a Dishonored style punishment mask on the zombie. if i could make it work I would love for a magic emblem to be on the blank mask, but I cannot make it look decent. Edited March 5 by Desfar 19 Quote Share this post Link to post
Wo0p Posted March 2 22 minutes ago, Desfar said: Trying to loosely design a more decent looking zombie than my prior Hexen Zombie design. So rather than trying to redesign, I'm going for a ground up approach. This guy has components from other common zombies, though i cant quite put my finger on the head. Any ideas on an improvement?(x3 scale) I think the teeth ought to be yellowed instead of whitish. Unless the Undead have excellent dental :P I really love the ground up design you're going for though. Looks cool. 1 Quote Share this post Link to post
Desfar Posted March 2 11 minutes ago, Wo0p said: I think the teeth ought to be yellowed instead of whitish. Unless the Undead have excellent dental :P I really love the ground up design you're going for though. Looks cool. Noted! The design is still rough with some additional blending needed for each limb. 1 Quote Share this post Link to post
ETTiNGRiNDER Posted March 2 3 hours ago, Desfar said: Any ideas on an improvement? Maybe try color matching from the hanged corpses so it looks consistent with them? 3 Quote Share this post Link to post
Burgish Posted March 3 (edited) Ah, finally done. Here's the spritesheet for the Goblin conversion of my Kobolds. Could probably use some more work (like all my posts) but useable as is. (credits plz!) Also added to the Menagerie for posterity: Edited March 3 by Burgish 23 Quote Share this post Link to post
Desfar Posted March 4 (edited) Back at the work desk, and practicing at making 6 frame walk cycles. The complete mirroring is gonna be an adventure to get worked out. But I think it looks so much better for most monsters. (Needs more head bob) but I think its looking pretty dang good. Full sheet will definitely be made at some point. Edited March 4 by Desfar 22 Quote Share this post Link to post
Big Ol Billy Posted March 4 52 minutes ago, Desfar said: I dig it, looks like a nice “folk horror” type enemy. Reminds me a bit of the monster from the film The Ritual. Or would fit nicely in a project called The Wicker Mancubus lol 5 Quote Share this post Link to post
Craneo Posted March 4 (edited) Doom 64 throwable bob omb credits to: Timmitytims, Meh, Zippax, Tonberry2k, Mattress87, Nintendo, Squaresoft Doom 64 Z Para Tactical credits: Yamantaka 3D, Schmung 2D, Geno, Acid Snake, Schmung, Flamshmizer, Firearms, ChineseWarrior, d0nn Edited March 5 by Craneo 17 Quote Share this post Link to post
Solmyr Posted March 5 Former Marine Credits: Id Software, Remaker. 22 Quote Share this post Link to post
Grieferus Posted March 5 On 3/1/2024 at 10:18 AM, DΞLTΛ said: well it's supposed to match my art style of solid colors and sharp polygonal lines and minimal shading Try brighter colors instead. That might work out. 0 Quote Share this post Link to post
Donowa Posted March 5 here's an image of a WIP doom 64 super shotgun model that i'm doing, i'm planning on turning it into a reload animation and maybe angling it 8 Quote Share this post Link to post
DΞLTΛ Posted March 5 7 hours ago, Grieferus said: Try brighter colors instead. That might work out. i did come up with a solution for making the sprites just that bit brighter, because magicavoxel has built in material editing options on a per-palette color basis, it allows me to change the materials for the colors which allows for metallic sheens, transparency for glass textures, and all sorts, and it only suffer a slight increase in render times but it works 1 Quote Share this post Link to post
Faceman2000 Posted March 5 It still just looks like a flat black shape, albeit with blue dots this time. Is there a reason you render it so dark? 2 Quote Share this post Link to post
Craneo Posted March 6 Doom 64 single-bladed chainsaw credits: Dav0r, WorldCrafter, Nemesis50, Henron, Midway 19 Quote Share this post Link to post
Tsran908 Posted March 6 credit to go:id Software,Xim,scalliano,high councilor,Mr. Freeze freezerriflescientist.zip 16 Quote Share this post Link to post
Craneo Posted March 6 O Markinho Credits: Mark Quinn, DeeDeeOz, Pandut, Velocity Inc, Raven Software, TommyGalano5 Yes I am fully aware the barrel on the rifle is fucked I just don't know how to fix it cuz otherwise it looks plain lmao 8 Quote Share this post Link to post
Burgish Posted March 6 4 minutes ago, Craneo said: Yes I am fully aware the barrel on the rifle is fucked I just don't know how to fix it cuz otherwise it looks plain lmao Plain/boring barrel is fine - could always add a bayonet, or maybe a more cop-appropriate tazer bayonet. Either way, looks great to me! 1 Quote Share this post Link to post
Chameeleoh Posted March 6 On 3/1/2024 at 11:28 AM, Craneo said: D64 Deep One, credits to DrDoctor and Midway This reminds me of the flood. Its disgustingly scary and i hate/love this. 1 Quote Share this post Link to post
Craneo Posted March 6 (not sure how good the firing animation is lol) 22 Quote Share this post Link to post
horselessheadsman Posted March 6 "So...... Killed any good marines lately?" (sprite-sheet) Spoiler -orginal sprites by ID Software -editted by Horselessheadsman -former human A3 position uses edited standing marine sprite by @doomjedi Free to use if appropriate credit is given. Download for cut-apart version: https://drive.google.com/file/d/1oVkD9QldL7q_PD72uqGEt7OkgH-s4ckq/view?usp=sharing (Captain Toenail already made idle Barons of Hell and Mancubus if you're looking for those.) 26 Quote Share this post Link to post
ViolentBeetle Posted March 7 On 3/6/2024 at 4:18 PM, Tsran908 said: credit to go:id Software,Xim,scalliano,high councilor,Mr. Freeze freezerriflescientist.zip I'd love to turn this guy into a plasmagunner, but my artisitic ability is insufficient to palette him for doom. 0 Quote Share this post Link to post
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