Desfar Posted March 14 34 minutes ago, Burgish said: Holy shit! I had no idea your TC mod was supposed to be an autobiographical documentary. Remind me not to ask how you get references for all your shambling undead corpses Daggerfall, or the morgue I had to manage for a bit while working at my local hospital. Cornea extractions, as well as bone and connective tissue donations are very hard to get out of the brain. 3 Quote Share this post Link to post
Cascade Posted March 15 (edited) Nikke elegg "bfg" machinegun (lol) Idle Edited March 15 by Cascade 33 Quote Share this post Link to post
DoomerBlazkowicz Posted March 15 16 hours ago, elf-alchemist said: Didn't expect to see mother Maria in Doomworld. Will this, sadly, be a Decorate/Zscript mod? I wanna shot demons as Maria in Woof!. You mean vanilla reskin? I might work on that as well in the future. 1 Quote Share this post Link to post
_sink Posted March 15 13 hours ago, Cascade said: Nikke elegg "bfg" machinegun (lol) [snip] this is so cool, cascade!!! 0 Quote Share this post Link to post
elf-alchemist Posted March 15 11 hours ago, DoomerBlazkowicz said: You mean vanilla reskin? I might work on that as well in the future. More or less, I'll take a vanilla reskin if the norm is DECORATE/Zscript, but I was hoping this would've been a DeHackEd/DEHEXTRA/MBF21 type of mod, then it would run on anything that isn't related to ZDoom. 0 Quote Share this post Link to post
YouAreTheDemons Posted March 16 (edited) This might not be that easily used, but if you've ever wanted a gross, nasty toilet for less-than-nice places (like the Black Oak Hotel in my WIP horror mod), I've got just the thing: Based off (I think) the toilet sprite from Shadow Warrior and the nasty toilet from Pinochestein Edited March 16 by YouAreTheDemons Forgot to give sources 4 Quote Share this post Link to post
NaliSeed Posted March 16 2 hours ago, YouAreTheDemons said: This might not be that easily used, but if you've ever wanted a gross, nasty toilet for less-than-nice places (like the Black Oak Hotel in my WIP horror mod), I've got just the thing: Yay! 💩👍🏿 0 Quote Share this post Link to post
Craneo Posted March 16 D64 Shovel?????? credits: Valve, CadeOpreto, Brazil Studio, Midway 17 Quote Share this post Link to post
ViolentBeetle Posted March 16 Spinning hologram based on the one from Real667 (That doesn't spin) I think there's a few things I can do to improve my technique. I also forgot I could double-bill spiretes for reverse. 10 Quote Share this post Link to post
inkoalawetrust Posted March 16 (edited) 2 hours ago, ViolentBeetle said: Spinning hologram based on the one from Real667 (That doesn't spin) I think there's a few things I can do to improve my technique. I also forgot I could double-bill spiretes for reverse. The UAC hologram from Realm667 doesn't spin ? That's news to me, I was the one that updated it, and one of the features I particularly had in mind when I wanted to update it, was to make it possible to make the holograms able to be changed into spinning flatsprites (Before adding other stuff like consolidating the different hologram actors into one actor). The .zip file the resource comes in (And the PK3 inside it) have a small text file that explains all the user variables that can be used to customize the singular hologram actor. For example, you can have a red modern UAC logo that spins at exactly 2.2 degrees per tic, with no dynamic lighting and particles. Also, the spinning effect needs User_2DSprite (To turn the actor into a +FLATSPRITE). Edited March 16 by inkoalawetrust 3 Quote Share this post Link to post
ViolentBeetle Posted March 16 1 hour ago, inkoalawetrust said: The UAC hologram from Realm667 doesn't spin ? That's news to me, I was the one that updated it, and one of the features I particularly had in mind when I wanted to update it, was to make it possible to make the holograms able to be changed into spinning flatsprites (Before adding other stuff like consolidating the different hologram actors into one actor). The .zip file the resource comes in (And the PK3 inside it) have a small text file that explains all the user variables that can be used to customize the singular hologram actor. For example, you can have a red modern UAC logo that spins at exactly 2.2 degrees per tic, with no dynamic lighting and particles. Also, the spinning effect needs User_2DSprite (To turn the actor into a +FLATSPRITE). Well, it doesn't spin outside gzDoom. I had to spin it myself because I'm working towards different port. I didn't really check what it does in gzDoom, aplogies for incorrect info. 2 Quote Share this post Link to post
DoomPlayer00 Posted March 19 Asking here instead of making a new thread, does anyone have basic boulder or rock sprites that would fit the theme of grey mountains/cliffsides? 0 Quote Share this post Link to post
Mach 7 Posted March 19 No, sadly, though you could likely just lasso a part of one of the rock textures from DooM in Gimp 1 Quote Share this post Link to post
thelamp Posted March 19 7 minutes ago, DoomPlayer00 said: Asking here instead of making a new thread, does anyone have basic boulder or rock sprites that would fit the theme of grey mountains/cliffsides? I remembered this from DBP36 idk where it actually came from 2 Quote Share this post Link to post
Mach 7 Posted March 20 (edited) Might be a literal god send for some of you, no permission needed, just credits (It's a Hotchkiss HMG M1914) Edited March 20 by Mach 7 6 Quote Share this post Link to post
DΞLTΛ Posted March 20 dropship sprites, made in magicavoxel and rendered in blender Spoiler 2 Quote Share this post Link to post
ShallowB Posted March 20 Do you have your lighting set up properly in Blender? At least on my screen, the sprites are so dark I can barely make out anything and they just look like black rectangles. Not sure what you’re using to render the sprites, but I’ve always had kind of a hard time with lighting in Blender too. The final render never quite looks the same as it does while I’m working on it! 4 Quote Share this post Link to post
Grieferus Posted March 20 (edited) I think it's also necessary to point out that real guns aren't too dark and have some sort of shine. Delta, you could try to add shine on your models/sprites. You could also try to balance the overall colors with either gradient or darker/brighter color for each surface. Until then, they look a bit flat. Edited March 20 by Grieferus 3 Quote Share this post Link to post
Jaska Posted March 20 18 hours ago, DoomPlayer00 said: Asking here instead of making a new thread, does anyone have basic boulder or rock sprites that would fit the theme of grey mountains/cliffsides? This has many cool rocks: "HeXen / Heretic - Ultimate decoration pack" https://forum.zdoom.org/viewtopic.php?f=37&t=66784 2 Quote Share this post Link to post
Desfar Posted March 20 (edited) Slowly chugging along. Hitting a snag with the daggerfall components, as the zombie sprites i have found only have 1-5, with no 6-8. This means I'm gonna have to free hand the hands and ensure that everything is working smoothly. Then once the walking is done i can try to get an attack frame sorted out, followed by properly explosive death frames. As always, if anyone wants to take a stab at improvements, let me know! 3/22/24 Almost there bois! Still very scuffed, but looking decent. Walk cycles done! Edited April 1 by Desfar 18 Quote Share this post Link to post
DoomPlayer00 Posted March 20 4 hours ago, Jaska said: This has many cool rocks: "HeXen / Heretic - Ultimate decoration pack" https://forum.zdoom.org/viewtopic.php?f=37&t=66784 That's exactly what kind of stuff I was looking for. Thank you very much! 0 Quote Share this post Link to post
Craneo Posted March 20 (edited) Quake 3 Arena Shotgun, credits to Id Software and Valve. Skull Shotgun, credits to People Can Fly, Koshak and Ezequiel-TM Edited March 20 by Craneo 20 Quote Share this post Link to post
watto3699 Posted March 22 (edited) [Edit] Added attack frames Edited March 22 by watto3699 Added attack frames 11 Quote Share this post Link to post
DΞLTΛ Posted March 22 On 3/20/2024 at 2:57 PM, ShallowB said: Do you have your lighting set up properly in Blender? At least on my screen, the sprites are so dark I can barely make out anything and they just look like black rectangles. Not sure what you’re using to render the sprites, but I’ve always had kind of a hard time with lighting in Blender too. The final render never quite looks the same as it does while I’m working on it! my current computer struggles with rendering shadows in blender, magicavoxel can do it but it's very limited with the amount of space i can work with, only thing i can't change is the anti-aliasing however, i might try finding a way to touch them up in the future but idk 0 Quote Share this post Link to post
DoomGappy Posted March 22 4 hours ago, watto3699 said: Pistol zombieman edits Agent Smith? 2 Quote Share this post Link to post
NaliSeed Posted March 22 5 hours ago, watto3699 said: Pistol zombieman edits If Blood II used 2D sprites. 1 Quote Share this post Link to post
Naarok0fkor Posted March 22 14 hours ago, DoomGappy said: Agent Smith? Looks more like the Blues Brothers... 1 Quote Share this post Link to post
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