Cascade Posted April 9 Sprites from my mod shatter earth (free but credit) 32 Quote Share this post Link to post
Gothic Posted April 10 (edited) Neoworm's extended staff, now widescreen: Credits: Neoworm (original sprites) EDIT: oh whoops, I didn't know Neoworm extended his own arm for the 3rd sprite EDIT 2: Check the rest of the sprites here Edited April 14 by Gothic Neoworm posted his more recent sprites, so I updated my edits. 18 Quote Share this post Link to post
NeoWorm Posted April 10 (edited) Well, I already done that long time ago. It was even released I think. I also done vertical extension for most weapons. Edited April 10 by NeoWorm 0 Quote Share this post Link to post
Gothic Posted April 10 9 hours ago, NeoWorm said: Well, I already done that long time ago. It was even released I think. I also done vertical extension for most weapons. I can't seem to find it in your Google Drive folder. Did you post it somewhere else? 0 Quote Share this post Link to post
Desfar Posted April 10 (edited) Been quiet for a while, so heres a simple non-hell cow. I need to make a front angle death at some point, but I imagine it will mostly be used as background decoration. Credits: Mostly a resize of the cow from Redneck Rampage. Edit, Zombie is on Pause due to being burnt on it. Switching back to the corpse golem rework for a few Edited April 11 by Desfar 27 Quote Share this post Link to post
Craneo Posted April 11 3DO Doom trailer gun, not sure who to credit for the muzzleflash? credits to Id Software for the BFG and Plasmagun bits tho. origin/inspiration: Spoiler 22 Quote Share this post Link to post
ShallowB Posted April 11 (edited) 7 hours ago, Craneo said: Hah! Perfect. I was just working on that myself, but was struggling to get anything looking good from that screenrip. Rebuilding it from BFG bits was a much better idea! Might make for a good "UAC Laser" or something. Unmaker reskin for non-hell themed wads maybe. Edited April 11 by ShallowB 0 Quote Share this post Link to post
Wo0p Posted April 11 (edited) 19 hours ago, Desfar said: Been quiet for a while, so heres a simple non-hell cow. I need to make a front angle death at some point, but I imagine it will mostly be used as background decoration. Credits: Mostly a resize of the cow from Redneck Rampage. -snip! That cow is perfect for "yet another" project of mine :D Thanks for providing it to the community! Edited April 11 by Wo0p 0 Quote Share this post Link to post
Desfar Posted April 11 1 hour ago, Wo0p said: That cow is perfect for "yet another" project of mine :D Thanks for providing it to the community! The community has chickens, sheep, camels, pigs and horses. Yet the humble cow has never been provided (that I've seen). It also provides a good base for the Diablo2 Hellcow to be merged with. Just gotta resolve some existing sprite projects before I dive into that. 3 Quote Share this post Link to post
Wadmodder Shalton Posted April 11 (edited) 12 hours ago, Craneo said: 3DO Doom trailer gun, not sure who to credit for the muzzleflash? credits to Id Software for the BFG and Plasmagun bits tho. origin/inspiration: Reveal hidden contents Maybe this can be the used to replace the graphics of the Gyroblaster from the Weapons Resource WAD. Also wish the same can be done with the gun from the CGI French SNES commercial. Edited April 11 by Wadmodder Shalton 0 Quote Share this post Link to post
Mizuki_Jun10 Posted April 11 (edited) I really dream of creating my first game, and I'd like it to be a turn-based RPG with action mode, for those who don't like turn-based systems either... I like cute games with action or turn-based strategy, it'll be like Final Fantasy with Dragon Quest :-D I'm making the protagonist! Edited April 11 by Mizuki_Jun10 6 Quote Share this post Link to post
NeoWorm Posted April 11 On 4/10/2024 at 4:42 PM, Gothic said: I can't seem to find it in your Google Drive folder. Did you post it somewhere else? Looks like I posted just somewhere on discord. Anyway, here it is now:heretic_staff.zip 3 Quote Share this post Link to post
Craneo Posted April 12 (edited) 12 hours ago, Wadmodder Shalton said: Also wish the same can be done with the gun from the CGI French SNES commercial. rewatched that trailer, the only weapons there are a chaingun and rocketlauncher, not much to adapt sadly... EDIT: anoda one, this time the D!Zone teslagun/lightninggun (atleast that's what it looks like to me lol) Edited April 12 by Craneo 24 Quote Share this post Link to post
ShallowB Posted April 12 It's weird that both the 3DO gun and the D!Zone gun are all teal and grey. That's a color that's noticeably absent in Doom and almost makes them look like Wolf3D weapons. 4 Quote Share this post Link to post
DrDoctor Posted April 12 Might as well provide MEGAs to some of my old works DooM64 resprites https://mega.nz/folder/t3s1TAxK#v2kVQrcIM2Z6VNnH6lpYig Hellraiser's Lament Configuration and Leviathan (includes blender 2.49 files as well) https://mega.nz/folder/gmU21DzL#KTk_iQYrIjG08vSaf-EUxg 16 Quote Share this post Link to post
Desfar Posted April 12 (edited) HNNNG!!! ITS SO PRETTY! Edited April 12 by Desfar 19 Quote Share this post Link to post
00_Zombie_00 Posted April 13 21 hours ago, Desfar said: HNNNG!!! ITS SO PRETTY! it's lovely 2 Quote Share this post Link to post
DoomerBlazkowicz Posted April 13 I love old plasma rifle and D64 counterpart so... why not merging together? (You can use, but credit me.) 25 Quote Share this post Link to post
Burgish Posted April 14 Reached a bit of a milestone on the hydra project! Finally started texturing. Going from something like this to something like that: -> Still have a few decisions to make - not sure about the eye colour (maybe each head is different?), how to handle some shading, and I don't have decapitated head/neck frames finalized; but once it's done I'll be a big step closer to all the graphical elements being completed. The coding is going pretty well too - I've finally converted to zscipt, although I'm really just writing deco in zs format. Works tho! Proof of concept is done - the code is pretty corpulent though and will need lots of optimization. I put together this untextured sprite sheet to help with consistency and to do the simple stuff more efficiently, figured I would share it here in case it's of any interest or use to anyone. Feel free to use anything from that sheet, mash them together or add to a frankensprite. No matter what you do it'll be transformative, so no need to credit or anything. (But feel free to @ me so I can see it!) Spoiler 21 Quote Share this post Link to post
CherubCorps Posted April 14 Sleeping bunnies (Disabled rabbit ammo movement option) 15 Quote Share this post Link to post
Mizuki_Jun10 Posted April 15 19 hours ago, CherubCorps said: Sleeping bunnies (Disabled rabbit ammo movement option) Extremely cute. 2 Quote Share this post Link to post
Gothic Posted April 16 While doing some stuff with the Satyr, I ended making it look like it's taunting-flexing: 22 Quote Share this post Link to post
Desfar Posted April 16 Whats the consensus with item pickups? Floating items the preferred method? Or is that entirely stylistic for the creator? Modified Diablo armor as a quick edit for mega armor 15 Quote Share this post Link to post
Wo0p Posted April 17 (edited) On 4/16/2024 at 2:19 AM, Gothic said: While doing some stuff with the Satyr, I ended making it look like it's taunting-flexing: -snip! Amazing xD "Come at me bruh! Baaaah!" Edited April 17 by Wo0p 2 Quote Share this post Link to post
NeoWorm Posted April 17 15 hours ago, Desfar said: Whats the consensus with item pickups? Floating items the preferred method? Or is that entirely stylistic for the creator? It is a gameplay issue, clarity is the term here. Reason why modern games have blinking or otherwise highlighted interactive items is that they don't stand as much as old school game pickups did. 6 Quote Share this post Link to post
NaliSeed Posted April 18 (edited) Enchanted Shield for Heretic. Edited April 18 by NaliSeed 12 Quote Share this post Link to post
terminator80091 Posted April 19 Custom HUD Sprite Uzi from Murder Drones I also made a GIF version. 9 Quote Share this post Link to post
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