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2 hours ago, SquigRattlehead said:

Continuing with my stuff, here's an assortment of random gore I had made some time ago. Also the frames for the split zombieman .gif I posted earlier. I should make more, I mostly make weapons so it's pretty fun for a change.

d_e_a_t_h.png

gored_imps.png

hangimp.png

ZombieSplit.png

Gonna need a handful of new obituaries for that. 

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On 5/8/2024 at 8:19 PM, SquigRattlehead said:

Continuing with my stuff, here's an assortment of random gore I had made some time ago. Also the frames for the split zombieman .gif I posted earlier. I should make more, I mostly make weapons so it's pretty fun for a change.

ZombieSplit.png

Thanks man, this is what I needed for my Doom mod!

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lil break from the hydra.

Orc Hunter - walk, javelin throw, and dodge:
OrcHunterDemo.gif.b3e6f07b6606a98477b20cf8057a7f5a.gif
 

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On 5/8/2024 at 7:29 PM, Dangerous Keen 4 said:
Spoiler

 

DOOM3 The Court ( CLASSIC EDITION )
— Fire Overlord

ovr1.jpg

ovr2.jpg

ovr3.jpg

ovr4.jpg

ovr5.jpg

ovr6.jpg

overlord.gif

overlord2.gif

overlord3.gif

 

 

 

Alabama Elemental is fully real and wants to hurt you.

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25 minutes ago, Amaruψ said:

Doom guy's hand foreskin

 

Thing I didn't need to read today. Looks good though. The sprites, not the..

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Posted (edited)

Fiddling with combining clay and 3d printed components to make some stop motion figures (al la the OG doom models)

And i definitely need to work on the contrast between components to make them pop more.

Otherwise I just need texture worked into the skins a bit more.
(Even how rough it is, it really looks closer to a ff7 crude polygon critter than anything)
Size comp, Clay Testrun, Inspiration image
Clayrun1.png.e5e07f441b1b12e0787e3cb9f55841d0.png
Edit:5/13    Round 2 with hefty rework to the critter.
fleshy2.png.d1eec9e8041a4c2742f70c746455d7dc.png

5/15
familiarlooking.png.a1b7ab10e4d1e3ff768a353f34c6daa0.png Testing the front angle, and it looks too much like a dick, lol

Edited by Desfar

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16 hours ago, Desfar said:

clay

 

Looks like a HACX monster, which I think were made in much the same way. Pretty cool!

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21 hours ago, Desfar said:

Fiddling with combining clay and 3d printed components to make some stop motion figures (al la the OG doom models)

And i definitely need to work on the contrast between components to make them pop more.

Otherwise I just need texture worked into the skins a bit more.
(Even how rough it is, it really looks closer to a ff7 crude polygon critter than anything)
Size comp, Clay Testrun, Inspiration image
Clayrun1.png.e5e07f441b1b12e0787e3cb9f55841d0.png

That thing on the right killed me a bunch of times 😬 

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@jaeden, looks interesting, but I feel that the torso kind of dominates over the scorpion part, especially the legs. Any chance you could make them bigger and longer? It almost feels that the body is a bit too close to the ground.

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43 minutes ago, MrFlibble said:

@jaeden, looks interesting, but I feel that the torso kind of dominates over the scorpion part, especially the legs. Any chance you could make them bigger and longer? It almost feels that the body is a bit too close to the ground.

 

Thanks for feedback.

Tried to double length of the legs, and slightly increased size of pincers and tail.

 

CLEADGH9.png.2f714e7bf6f1e97fb1169754e80fef50.png

 

Does it look better like this?

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Posted (edited)

@jaeden, yes, definitely the scorpion body now looks more proportional, and the whole creature gives the impression of standing firmly on the ground.

 

May I ask if this charming lady was the inspiration for this character?

1224088-powerslave-screenshot-ruins-retu 4931257-powerslave-screenshot.png

Edited by MrFlibble

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2 hours ago, MrFlibble said:

May I ask if this charming lady was the inspiration for this character?

 

No, I don't think I have ever seen this game.

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Version 1.0 of Showtime!!! is out, but there's more to come.

 

Shrapnel tome

91613698_ShrapnelTome.gif.30757f76870c5dda054039b756f3d643.gif

 

Shrapnel wand

 

ShrapnelWand.gif.fd746e7b0aa4a5edc61569ba074e570c.gif

 

Shrapnel tome: Razor deck animation.

2002134097_CardSheildsmol.gif.fbc0f3431d61317ef4a251c864f52384.gif

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On 5/9/2024 at 6:24 PM, Cascade said:

Radsuit (left from freedewm)
Radsuit.png.ef5b03b425fc638e0ac92b9d118079bd.png

I like the one without the belt and armour most. Also the ones with the helmet on look too much like an actual NPC, so I guess having it lie at the suit's feet is the better option.

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Posted (edited)

My goodness this thread is just a treasure trove of inspiration.

 

I sincerely commend you all for all your wonderful and beautiful art (Not that I feel my opinion matters a whole lot, but we don't hear praise enough in our lives so here's one for you all <3)!

Edited by Wo0p

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Posted (edited)
On 5/9/2024 at 11:17 AM, Ganbare-Lucifer said:

"I got the axe!! Time to chop!"

539501921_popoiaxetest.png.d97bd14d052285bbbb2f7bd6ec459f16.png

Hey, I think I know where you got the axe from :D. It's from Deus by Silmarils, a sequel of Robinson Requirem. I think you find the axe in Cave, after you jumped into well near the house (its located before the elevator to snowy mountains) and swimmed into annoying underwater maze which you can die quite easily in simulation mode, even you fully equipped green snakeskin to negate some cold effect from water. You can get axe after you killed the tribal "afterboss", which dropped 2 axes. I think I stopped play the game after I stuck into that damned "we locked you in this room that has waters and pls locate and defuse the bombs in X seconds" because I can't find the last bomb.

Edit: I replayed the game, and I found that my memory kinda messed up. The green snakeskin is actually called lizardskin. Also I think I've seen that exact axe frame sprite after I dipped into that annoying underwater maze and resurfaced, or its a frame of straight melee attack(Deus has 3 different forms of melee combat, much like Elder Scrolls).

Spoiler

axe-shareyoursprite-page140.png.3798a7e4f72c9f30d6005ab1ddf9ec2a.png
Screenshot 1: Died tribal "afterboss"
Screenshot 2: Picking up Axe
Screenshot 3: Equipping Axe

Edit 2: I managed to past the annoying underwater maze (tbh not really annoying in videogame mode, but in simulation mode, you'll die in seconds if not careful enough to recover player's temperature soon enough). I used "mini-mode" bug to get full sprite of the axe. Here's the axe frame that you only see after resurfacing from the maze (ignore the weird amputated body lol, its the side-effect of the bug I used).
deus-axe-cave-bug.png.2f04f7dfdcb9ad008a17c3125640dda1.png

Edited by Rykzeon

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