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5 minutes ago, PortuGueseCat67 said:

OH GAWD!!!!!

it was long to make

DTAB-1000.png

Portuguese, you're doing great bro

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2 minutes ago, PortuGueseCat67 said:

thank you :> apritiate it 

I hope to see you improve! Good luck bruder

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3 hours ago, DRON12261 said:


 

I've tweaked it a bit:
- adapted it to the Doom palette
- fixed some of the pixels that were dropping out
- changed the exhaust animation
- made it all as a finished set of sprites in wad (including offsets).
 

Credits: Amuscaria, PortuGueseCat67, Dron12261 (maybe someone else, let me know if I missed)

fc6SHX3.gif

Wad: https://drive.google.com/file/d/1NgQba7FLS4_40Pr-tss7xAz87_0KGRpQ/view?usp=sharing

awersome cooking from both of you

 

rad

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On 6/6/2024 at 4:16 PM, Amaruψ said:

Wolfenstein 3D-esque difficulty level mugshots that I created a while back. Didn't implement them for some reason, but here they are.

 

doom_guy_faces_copy_scaled_5x_pngcr.png

 

If you want to use them, here's them in appropriate size.

 

doom_guy_faces.png

 

I wasn't aware there was a Jeepers Creepers Doom.

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Hey! It has been a long while, though we are all busy in life, I still Dooming and this gets even better and better all at the time to me! 

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23 hours ago, DRON12261 said:


 

I've tweaked it a bit:
- adapted it to the Doom palette
- fixed some of the pixels that were dropping out
- changed the exhaust animation
- made it all as a finished set of sprites in wad (including offsets).
 

Credits: Amuscaria, PortuGueseCat67, Dron12261 (maybe someone else, let me know if I missed)

fc6SHX3.gif

Wad: https://drive.google.com/file/d/1NgQba7FLS4_40Pr-tss7xAz87_0KGRpQ/view?usp=sharing

thank you!!! thats what i imagined!

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i have made a collaboration with j.astartes the creator of horizon vengeance , chaingun sprites for it

credits:korp , amuscaria, tsf,freedoom team

865_20240410211043.png

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also a reminder all of my sprites are free to use in projects mods and etc , so feel free to use them just sing me up and other credits for fair setting or stuff

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Posted (edited)
On 6/8/2024 at 5:08 PM, DRON12261 said:


 

I've tweaked it a bit:
- adapted it to the Doom palette
- fixed some of the pixels that were dropping out
- changed the exhaust animation
- made it all as a finished set of sprites in wad (including offsets).
 

Credits: Amuscaria, PortuGueseCat67, Dron12261 (maybe someone else, let me know if I missed)

fc6SHX3.gif

Wad: https://drive.google.com/file/d/1NgQba7FLS4_40Pr-tss7xAz87_0KGRpQ/view?usp=sharing


About this sprite:

 

Realized a new weapon for Eternity Engine 4.03 - Devastator (fantasy on something more interesting was not found), analog BFG. On the principle of work for the basis took the alpha BFG, plus spiced it with my stuff.
 

I made a mini arena for the test, in which I first show the weapon on three Cyberdemons, and then on a crowd of Revenants.
 

For comparison and clarity on the 3:00 walkthrough of this arena with the default BFG.

So, thanks to @PortuGueseCat67, this set of sprites is what gave me the idea for this weapon.
 

 

Edited by DRON12261

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Just now, DRON12261 said:


About this sprite:

 

Realized a new weapon for Eternity Engine 4.03 - Devastator (fantasy on something more interesting was not found), analog BFG. On the principle of work for the basis took the alpha BFG, plus spiced it with my stuff.
 

I made a mini arena for the test, in which I first show the weapon on three Cyberdemons, and then on a crowd of Revenants.
 

For comparison and clarity on the 3:00 walkthrough of this arena with the default BFG.

So, thanks to @PortuGueseCat67, this set of sprites is what gave me the idea for this weapon.
 

https://youtu.be/GE5UOI4ak8w

np my dude

 

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Not enough orcs?

 

I got you bro.

Orc Hunter, melee, ranged, and dodge animations.  Free to use wit credit!

 

1983354744_OrcHunterSpritesheet.png.8893dfa949c4ad671e80feaaa78ebe33.png

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1 minute ago, Craneo said:

UF31Uoy.png

Damn, is this really the fastest hand in Wild Doomworld?
Nice work

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On 1/29/2024 at 12:41 AM, ShallowB said:

I don't really have time to properly split these up and wadify them right now, but here's sprite sheets for a Doom 2 style Doom 64 marine.

 

First one should convert to Doom pallet without issue.  Second one is a little more faithful I think, but the purple visor isn't going to play nice with Doom 2. Last one retains classic Doom's light helmet because I've always liked that detail, and so should again work perfectly with Doom pallet.

 

  Hide contents

 

d64guy1.png.4618c26deab439c1fff634bea96e6149.pngd64guy2.png.cf99336ce489870c911405bad5812048.pngd64guy3.png.e1f7aa400b737508a1102728b725eb2f.png

 

 

I grabbed the sleeves off the Sniper skin from 150skins.wad, and the blue visor is based on one from Craneo (thanks! I was stuck on just the purple visor for too long before I saw that blue one!)

Have you wadded these yet?

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30 minutes ago, PortuGueseCat67 said:

my dark ages weird shotgun

1010_20240610085134.png

Das ist gute Scheiße

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3 hours ago, terminator80091 said:

Hey! Mind if I can use it in my Doom mod? Thanks!

sure, go ahead

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21 hours ago, Craneo said:
Spoiler

UF31Uoy.png

 

 

Somehow, Doomguy magically grows hair in frame 3 and 4.

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