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11 hours ago, whatup876 said:

That looks cool.

I'm surprised it took this long for someone to make a classic version of them.

if you are interested in my work on monsters from eternal, then here is a link to my topic where the turret is already available and there will be other enemies afterwards then there will be other topics for doom 4 (1.0) monsters and doom eternal slayer's skins https://www.doomworld.com/forum/topic/122322-wip-doom-eternal-monsters

Edited by Wad overdose

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5 hours ago, GJC said:

A Post Box:

 

107154305_PostBoxVS.gif.f3f718fa28dc22bba9ef88f7a9f90f67.gif

That looks like something you would see in a build engine game.

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On 5/29/2021 at 2:14 PM, Wad overdose said:

turret from doom eternal  it is already completely ready left when I can publish in zdoom or doomworld when I can create a topic about sprites from doom 4 (1.0) and eternal demons  with doom eternal and slayer skins!

TURRA.png.8a6132d039fb1acfc6aca7e7e1a31408.png

 

love the ambient props you guys are making here, I don't think there could ever be enough of them!

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I don't think it will be very functional @TommyGalano5, I've just learned how to get rid of all internal unseen voxels. Thanks @Redoom, I've not used the Build engine in a looong time.

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This was supposed to be a plasma gun replacement weapon, but I ended up not liking the weapon silhouette.

It's a mash-up of Eriance's (Amuscaria?) Frost Fang weapon from Realm667 and Hexen's Sapphire Wand. Pick-up sprite from Lippeth.

 

range.png

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On 4/21/2021 at 8:41 AM, jazzmaster9 said:

U7LCXgl.png

 

Snake Men, Based on the Green Alien Sprite by Skelegant and a Cobra decoration from Powerslave

I was inspired by the Man-Serpents from Dark Souls 1 and 3.

 

FULL SHEET HERE:

 

tYKrQWJ.png

I see potential for a sick DeHacked monster

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A Bush. Not final, still learning:

 

871957229_BushVS.gif.6f219ae0c3b141bb2b54789a076be6ae.gif

 

Not great with ambient occlusion performance wise at the moment. Trying to figure it out.

Edited by GJC

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2 minutes ago, Wad overdose said:

I slightly changed the machine gun from the riot soldier, this is a smaller cheinganner cannon from doom 2 !.

RISLA1.png.1cf2395419f5c077bc854245e76fd6fc.png

Everything looks great but I'd work on the shading of the hands

 

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37 minutes ago, nue said:

Everything looks great but I'd work on the shading of the hands

 

I agree on his hands I will do this work when I can and, I don’t like this brown color. I'll make it. I have a feeling that he this is the shit on the helmet.

Edited by Wad overdose

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1 hour ago, RDETalus said:

Made a simple steam valve switch in two varieties, switch box and floating mid-texture. It looks really good when used as a mid-texture on top of pipes. Double layering the switch linedef gives it a bit of pseudo-voxel depth.

steam valve.png

ezgif-3-db4c76176fb3.gif

Wouldn't those be better posted in the texture thread?

 

Speaking of:

3 hours ago, kirbyguy11 said:

A chunk of flesh on a spike

 

Took a bite out of a strawberry and mashed it up,

and then used remove.bg to remove the background.

(The original pic was on top of a stove)

I just hand-drew the spike, and the extra flesh and blood,

where the spike comes out on each end.

GOR6A0.png

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1 hour ago, RDETalus said:

Made a simple steam valve switch in two varieties, switch box and floating mid-texture. It looks really good when used as a mid-texture on top of pipes. Double layering the switch linedef gives it a bit of pseudo-voxel depth.

steam valve.png

ezgif-3-db4c76176fb3.gif

 

Could you maybe also share that gas/smoke leak sprite/texture with us? :D

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50 minutes ago, MattFright said:

 

Could you maybe also share that gas/smoke leak sprite/texture with us? :D

The original animation came from Jaska's "Lost Civilization" wad. The one I am using / have attached is a modified to be 50% smaller. It comes in 5 frames, with 4 different directions.

STEAMSM1.png

STEAMSM2.png

STEAMSM3.png

STEAMSM4.png

STEAMSM5.png

Edited by RDETalus

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Anyway...

 

CHGGA0.png.a8f9d1cea3ed7dc89d9c405ba8a37098.pngCHGGB0.png.c1af0c584605a7370d749eb39477a2f0.png

 

This is a custom chaingun I made using a Ghostbusters toy for the 2016 version. I'm using these sprites for my upcoming megawad.

 

I used remove.bg just like how I did with my chunk of flesh on a spike, from a while back. Actually 15 hours ago.

I made tinier versions of the main part of the gun itself and then copied them to make them look like separate barrels.

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I tested my pixel art skills, and I'm not good at making things from scratch using pixel art.

 

Soulsphere

SOULA0.png.eebd255265fd62fc0bad3a247ce964b6.pngSOULB0.png.ea04cceb4e151838ee12d459e416f956.pngSOULC0.png.0855e91ed24da1a1073b732ef630cfc5.pngSOULB0.png.ea04cceb4e151838ee12d459e416f956.png

 

Invulnerability sphere

PINVA0.png.31ba88fd09ec309f8d5de60d733ed1a6.pngPINVB0.png.f470bc7b77e415a71715ac8d157485b4.pngPINVC0.png.81024371d30bc9ddbfd58592c113fe8e.pngPINVD0.png.8dfdd2b01856f3d79ee9a714b2970442.png

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