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On 6/14/2021 at 8:22 AM, RDETalus said:

I made these 4-frame animation torches out of Strife graphics and the wall torches on Realm 667. There are two varieties, the first one has higher contrast handle that is suitable for Strife, the second one is more muted and good for Doom. However, both have the exact same flame graphics.

 

Strife: SPREAD.png
 

Doom: SPREAD2.png
 

Screenshot_Doom_20210614_191954.png

EDIT:

Also, floor torches to match the wall torches
 

SPREAD3.png

 

This is one of the best, most useful things i've seen in this thread so far, definitely going to be using this in the future!

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On 6/13/2021 at 7:49 PM, kirbyguy11 said:

Anyway...

 

CHGGA0.png.a8f9d1cea3ed7dc89d9c405ba8a37098.pngCHGGB0.png.c1af0c584605a7370d749eb39477a2f0.png

 

This is a custom chaingun I made using a Ghostbusters toy for the 2016 version. I'm using these sprites for my upcoming megawad.

 

I used remove.bg just like how I did with my chunk of flesh on a spike, from a while back. Actually 15 hours ago.

I made tinier versions of the main part of the gun itself and then copied them to make them look like separate barrels.

 

What software do you use?

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this is a doom 4's possessed soldier with a riffle and will also be with a shotgun, I will make it melee and a soldier with a shotgun not only melee but also jump attacks are shown in the screenshots from the level destructive city!.

PSRFA1.png.394dd397eff9ce20070b8397f9f39003.png

 

Edited by Wad overdose

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A Pedestrian Crossing Button:

 

893059152_PedestrianCrossingButtonVS.gif.9730dc7dd4cc9bf9a2bf0479a985498d.gif

 

The back is ropey as you don't see that on a post.

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Doomguy spritesheet thing I guess ( in progress )

P1sprites.png

Edited by Redoom

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22 hours ago, RomDump said:

Still frames of a rainbow blade attack. Still a WIP and unfinished in parts

Good sprites but i can't not look at sneaky skelly boyz in background)

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1 hour ago, INfront95 said:

Good sprites but i can't not look at sneaky skelly boyz in background)

When I sprite, I always keep a reference of the enemy that is being replaced as a height reference. It's important as the sprite needs to be the same size or smaller to work in doom maps and to avoid clipping into the ceiling.

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2 minutes ago, RomDump said:

When I sprite, I always keep a reference of the enemy that is being replaced as a height reference. It's important as the sprite needs to be the same size or smaller to work in doom maps and to avoid clipping into the ceiling.

Remember that the Revenant's sprite is not as big as the hitbox, the Revenant already clips through ceilings 

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