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16 hours ago, Xim said:

I put together a sprite almost exactly just like that for my Doom3 style mod! However mine uses the classic Doom pink. Good job still though!

 

Haha I knew it!  I almost went for the default pink too, I sure am glad I decided otherwise in the end.  Now there's two of them out there, and more options are always a good thing.

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6 hours ago, NeoWorm said:

Modified DooM Delta Gargoyle from @DrPyspy 

I honestly prefer this one. No offense to DrPyspy, but the original harlequin-esque head looked a little goofy, it had a look like it was more scared of you than trying to kill you.

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PySpy wanted to mimic that one wall texture, while this one looks more bat-like.

Both are good in their own ways, i can see them co-existing like subspecies.

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Original face nicely fits withing the beta resources with the more clumsy Lost soul and imps. DooM's visuals kinda evolved between beta, DooM 1 and DooM 2. In DooM one quite a few enemies were kinda cartoony - Imps the most, than Pinkies and Cacodemons. But in DooM 2, whose enemy roster is used more than DooM 1, most enemies kinda lost it's cartoon visuals - Revenants, Archviles, Arachnotrons and Mancubi are much less funny looking. I wanted something to fit that more than DooM 1 / Beta style.

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Difference between Adrian Carmack's very distinctive pixel faces vs. the digitized latex models, I guess.

 

Now that you mention it, the neo-gargoyle's mouth definitely makes it look like a relative of the mancubus/arachnotron.

Edited by ShallowB

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23 minutes ago, ShallowB said:

I thought DrPySpy's gargoyle did a really good job of accomplishing the goal of looking like a plausible cut Doom enemy.  It fits right in with the rest of the roster.  Neoworm's edit seems to have more of a Heretic vibe to me, I bet it would be great for maps featuring castles or medieval themes. 

 

I've started working on a Mecha Zombie from Doom Eternal, using OSJC's Possessed enemy as a base.  Still trying to decide if I'm actually going to give him robot legs and cables and stuff.  It hardly feels worth it for such a small sprite.

 

mechazombie.gif.92b9438845256b7ee0c491054fb63002.gif

 

Whenever i think of how detailed Eternal's designs are, i thought using the collectible toys as reference would help to simplify some things.

But besides that, this is still a recognizable design.

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8 hours ago, NeoWorm said:

Modified DooM Delta Gargoyle from @DrPyspy 
Switched head and changed shading on the wings a little.

*snip*

Nice. This looks much more suitable for use in Doom than Heretic's Gargoyle.

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56 minutes ago, Wad overdose said:

demonic slayer skin, 25 anniversary slayer  will relesed soon.

DMSPA1.png.90d30ab0ce112a21f2721ae370cd31e8.png

Holly cow! Spriting during the breakfast, the lunch, the dinner and then till the end of the day! :)

amazig man!

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Here's some medkit and stimpack alternatives that won't piss off the Red Cross, don't violate the Geneva Conventions, and aren't Bethesda's goofy cartoon lozenges. 

 

H for Health: MED1.png.a2f6068305982bc9459a36c5b034db4c.pngSTIM1.png.9ab4ca0e40a207ed800ff5e0680eec55.png

 

Switzerland: MED2.png.5a39ebb61389c324946f7c14b81cb82b.pngSTIM2.png.6ba47611166867775fca93f0e3ba7155.png

 

ISO Standard: MED4.png.988d587b8d05d42b13a629e1075a96b4.pngSTIM4.png.70037256b6d12429e84b2c85c9949d8a.png

 

Satanic: MED3.png.89a00d0510d0bf661b8799a602a04fd4.pngSTIM3.png.0e5ca3018915cff559a0f176609502d4.png

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6 hours ago, ShallowB said:

H for Health: MED1.png.a2f6068305982bc9459a36c5b034db4c.pngSTIM1.png.9ab4ca0e40a207ed800ff5e0680eec55.png

There is some certain famous mod which it fits like... a certain latex protective thing. XD

What I mean seriously - thank you. I'll use two of your variants for my two [still] personal decorative addons.

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The idea of just turning it into a red INVERTED cross is so awesome, I can't believe no one's thought of it sooner.

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On 1/23/2022 at 2:23 PM, Rycuz said:

WIP torch for replacing both green and red torches via palette swap

torch.png

RTORCH.png

The red torch palette swap is sucks. Perhaps I'll mess around with my wad palette.

Edit:
RRTORCH.png

Credits to Id Software for the torch

Update:
Palette:
unknown.png

Tan Small Torch
unknown.png

Bonus:
This is how player sprite looked like when you use the palette.
unknown.png?width=364&height=468
unknown.png?width=364&height=468

Original for comparison:
unknown.png?width=364&height=468

Credits: id software and dolphman

Edited by Rycuz

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2 hours ago, horselessheadsman said:

naga-doom-statue1c.png.cd123379902bec5e570850e48f7fc12a.pngnaga-doom-statue1b.png.3390b18df7653701ea018f8362a8cef0.pngnaga-doom-statue1a.png.44cb4cdce29969dc58faac8e7c5093fd.png

The  recolored snake-man is from a Heretic(by Raven Software) prop.

Free to use if appropriate credit is given.

Ooohhh, that's nice! Make me wonder how come no one made this before.

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Human soup!

/credits/

id Software - Sprites

Xaser, Jimmy and Minigunner - Sprite Editing

SOUPA0.pngSOUPB0.pngSOUPC0.png

 

Edited by DevilMyEyes

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Here's my shoddy attempt at making this corpse toy a mash of pixels to make it look like an out of place Doom corpse sprite. Edited in Paint.NET to remove the white background and all converted in Slade to match Doom's color palette and the variants supported by Slade (Doom, Doom 1024, Doom 32in24ctf, Doom Arcadia, Doom BTSX, Doom Demon Eclipse, Doom Discolored, Doom Graypal, Doom Mapgame, Doom PalPlus, Doom PSX, Doom Sabbat Martyr, Doom Sapphire, Doom Saturated, Doom Simplicity, Doom SpaceDM9, Doom UDM3, Doom UDMX & Doom ZDCMP2).

Spoiler

TOY001A.pngTOY001B.pngTOY001C.pngTOY001D.pngTOY001E.pngTOY001F.pngTOY001G.pngTOY001H.pngTOY001I.pngTOY001J.pngTOY001K.pngTOY001L.pngTOY001M.pngTOY001N.pngTOY001O.pngTOY001P.pngTOY001Q.pngTOY001R.pngTOY001S.pngTOY001T.png

Feel free to polish these sprites if you want to, or if you want to make your own variant.

Edited by Wadmodder Shalton

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