Scypek2 Posted March 6, 2022 12 hours ago, XLightningStormL said: Wanted a proper cyberdog that would fit Doom's artstyle without relying on similar concepts using the ancient lower scale/smaller pallete Wolf3D German Shepherd, opting instead for Captain Toenail's excellent Rottweiler as a base Fun fact, the original sprite is actually from a Spear of Destiny expansion pack (same goes for the giant bat you may find on Realm 667). The main difference is that their black/grey fur used to be blue. 0 Quote Share this post Link to post
Captain Toenail Posted March 6, 2022 That's true the original bat and dog are from Spear Mission Packs https://wl6.fandom.com/wiki/Game_Sprites and were edited to fit with Doom. (speaking of the bat I need to fix that it's flying code is very broken) 3 Quote Share this post Link to post
Solmyr Posted March 7, 2022 A tortured civilian zombie, whose eyes were gouged out, has a glasgow smile, and his right arm and left lower leg were partially skinned/burned. Credits: Scalliano (zombie scientist) and Xim (zombie head), id Software. A zombie cop based on the cop from Ghost Busters Doom. A frankensprite of a black lost soul with green fire, pain elemental horns, it has a butchered kanji for death on it's forehead. Zedek, leader of the legion, from HeXen. 22 Quote Share this post Link to post
WARDUST Posted March 7, 2022 Xdeath, no blody but sparks and ash here a small demonstration: 7 Quote Share this post Link to post
CherubCorps Posted March 7, 2022 Nazi treasure. Gold tiara. 5000 points. 8 Quote Share this post Link to post
A.Gamma Posted March 7, 2022 Flying mutant monster thingy inspired by the Deacon from Ion Fury. 9 Quote Share this post Link to post
horselessheadsman Posted March 9, 2022 Something I'm working on. Among other problems it's too monotone... 26 Quote Share this post Link to post
Rykzeon Posted March 10, 2022 9 hours ago, TommyGalano5 said: and they're done add some tweaks and boom, lost soul sprite with lower hp 1 Quote Share this post Link to post
horselessheadsman Posted March 10, 2022 42 minutes ago, Rycuz said: add some tweaks and boom, lost soul sprite with lower hp Good grief. At least lost souls are fairly big and quiet. Can you imagine Pain Elementals instead vomiting out legions of tiny Combine soldier heads, each one talking to and being answered by Overwatch? 1 Quote Share this post Link to post
TheNonMan Posted March 10, 2022 (edited) On 1/25/2022 at 10:07 PM, horselessheadsman said: Everyone hates loves chaingunners, right? Seeing all the various edited/up-gunned versions of this (heavy weapons) dude made me think to create a composite chaingunner, thus - The Eliminator! He's made to be a sub/mini-boss type of fellow, with two different big guns which can launch any manner of ordinance via three different attack animations! Spoiler Free to use if appropriate credit is given. Download for cut-apart version: https://drive.google.com/file/d/1vmaYMktiRmc9KS2qdKx_XgZS9MvShOtv/view?usp=sharing Beautiful work, I love this chaingunner design. Did you edit it at a higher res? Couldn't help but notice some semi-transparent pixels around the edges. Edited March 10, 2022 by TheNonMan 1 Quote Share this post Link to post
horselessheadsman Posted March 10, 2022 1 hour ago, TheNonMan said: Beautiful work, I love this chaingunner design. Did you edit it at a higher res? Couldn't help but notice some semi-transparent pixels around the edges. Nope. Any stray pixels are probably left-overs from editing in the Elite Chaingunners helmet or parts of the Double Chaingunner to fit the other two. Thanks for making me aware of them. 0 Quote Share this post Link to post
TheNonMan Posted March 10, 2022 33 minutes ago, horselessheadsman said: Nope. Any stray pixels are probably left-overs from editing in the Elite Chaingunners helmet or parts of the Double Chaingunner to fit the other two. Thanks for making me aware of them. Ah okay, I wasn't nitpicking just trying to get a feel for others' workflow. I'd def use it in a mod, if I ever release one. 0 Quote Share this post Link to post
TheNonMan Posted March 10, 2022 (edited) While this is probably a temporary craze for me, here's a sprite of the UAC elite guard model we see in Doom 2016. I always loved the design, and found it kinda sad that most of them appear to have died while hiding. UPDATE: Bonus Energy shield! Based on the UAC shield design from Doom Eternal. ^ Obvs based off the doom marine sprite. Edited March 12, 2022 by TheNonMan Updates, I don't want to spam the thread every time I make some changes. 12 Quote Share this post Link to post
Wadmodder Shalton Posted March 10, 2022 I wonder if anyone can recreate the monster from the cover arts of MegaDoom II & Total Ruin as a Doom monster sprite. 0 Quote Share this post Link to post
ThrashFanbert94 Posted March 11, 2022 long time no see anyone, MeltaDooms not dead but here's an upcoming sprite work of my own version of the zombieman/marine rifle. if i miss something? feel free to edit and correct me on details~ 10 Quote Share this post Link to post
Osmosis Bones Posted March 13, 2022 I'm making sort of a mecha version of the Icon of Sin for a project (that shall remain top secret for now). Obviously a work in progress, I've only done the head but I want to give it a body as well. 19 Quote Share this post Link to post
CherubCorps Posted March 13, 2022 (edited) Crusader Queen (Angelic Mastermind replacement). 8 rotations. The final enemy of Angelic Aviary. More an Angelic Doomhunter than mastermind. This is the most complex sprite I have ever made. Edited March 13, 2022 by RomDump 18 Quote Share this post Link to post
WARDUST Posted March 14, 2022 This is a new skin i'm doing, based on Mandalorian Dark soldiers It's a variant for that one i've made long time before (also this is a variant for the original darkforces one): 5 Quote Share this post Link to post
Wadmodder Shalton Posted March 14, 2022 Now who would be interested in redesigning the following ScoreDoom Addon monsters with the current Realm667 aesthetics. These monsters are as follows: Aldhivas Amachotron Archspawner Armored Baron Armored Imp Auger Rifle Zombie Azanigin Balor Baphomet Black Widow Bone Dragon Demon Burning Soul Cacoelemental Cerebus Charge Demon Cyberspecter Demon Cyclo Imp Dark Archvile & Dark Vile Deathbringer Death Elemental Decepticon Desolator Drowned Soul Dreamcreeper Evil Doom Guy Executioner Fox Imp Frozen Imp Gargantus Golem Grief Elemental Hammer Hound Hell Champion HellFire Soul Hell's Battery Hunter Cyberdemon Ice Baron Ice Demon Infernux Grand Insanity Arachnophyte Insanity Spider Laser Cannon Zombie Loaper Demon Lord of Hell Machinegunner Zombie Malevonant Maxibus Mutated Zombie Nethersyst Nightmare Beast Nukage Beast Obliterator Possessed Commander Quasit Reaper Zombie Scorpion Tank Scourge Scourge Imp Solar Demon Spattertron Speed Demon Suicide Soul Sunhegor Super Baron Super Cyberdemon Super Hell Knight Surreal Demon Tchernobog (ScoreDoom version) TechnoCaco Tentacled Cacodemon Trickster Demon UAC Bot Classes (Crusader, Enforcer, Inquisitor, Reaper, Paladin, Patrol Bot and Security Drone) Veste Vetis Vile King Xenodemon It would be interesting to see these ScoreDoom monsters redesigned for the current Realm667 aesthetics. 0 Quote Share this post Link to post
Xaser Posted March 14, 2022 This thread is for sharing cool things, not for making requests. You also may want to pare down that list a little -- that's nearly a hundred full sprite sheets you're asking for. 10 Quote Share this post Link to post
Wadmodder Shalton Posted March 14, 2022 Oh, sorry about that @Xaser 0 Quote Share this post Link to post
horselessheadsman Posted March 15, 2022 Managed to hack together an alternate death for the plain old cyberdemon, whos' infinite rockets finally exploded. Free to use if appropriate credit is given. Download for cut-apart version: https://drive.google.com/file/d/1HW77a9S7K6x5_mZybV0Z53e4lFtjsPBN/view?usp=sharing 19 Quote Share this post Link to post
Wadmodder Shalton Posted March 15, 2022 1 minute ago, horselessheadsman said: Managed to hack together an alternate death for the plain old cyberdemon, whos' infinite rockets finally exploded. Free to use if appropriate credit is given. Download for cut-apart version: https://drive.google.com/file/d/1HW77a9S7K6x5_mZybV0Z53e4lFtjsPBN/view?usp=sharing This kinda reminds me of the death animation of the 3D Cyberdemon model from jDoom or Risen3D. 0 Quote Share this post Link to post
ShallowB Posted March 15, 2022 It's cool, but the last frame seems too tall. Maybe if the legs slumped down some more? I'm probably overthinking it, it's perfectly acceptable for a boss monster death, but I could see it getting annoying on those maps that make you fight four cyberdemons in the same room. Last thing I want is the corpse of the first one I kill blocking the incoming rockets from the still-living ones! 1 Quote Share this post Link to post
Duderald Posted March 15, 2022 On 3/13/2022 at 5:04 PM, Osmosis Bones said: I'm making sort of a mecha version of the Icon of Sin for a project (that shall remain top secret for now). Obviously a work in progress, I've only done the head but I want to give it a body as well. tnt devolution moment 1 Quote Share this post Link to post
Burgish Posted March 16, 2022 On 3/9/2022 at 6:32 PM, horselessheadsman said: Something I'm working on. Among other problems it's too monotone... Looks great to me man. Monotone isn't a bad thing, your design already has a nice distinctive silhouette and good shading, so long as your levels aren't a sea of metal panels it should stand out nicely. Maybe a little light or a decal on it somewhere would help, but I'd say its looking pretty solid. On top of that its fucking rad. Keep doin what you're doin 4 Quote Share this post Link to post
ThrashFanbert94 Posted March 17, 2022 New improved zombie tech from Doom II rpg 12 Quote Share this post Link to post
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