Yuki Senmatsu Posted December 19, 2017 (edited) On 12/15/2017 at 3:25 PM, kb1 said: Very cool! That would go well with the Christmas imp in a Christmas map! By all means, go for it :) Edited December 19, 2017 by YukiTakashi 0 Quote Share this post Link to post
valkiriforce Posted December 26, 2017 (edited) All right, here are some sprites I put together: From the Wolf O'Donnell player skin. This was my first time making a player skin so I was unfamiliar with Doom's color palette, and as a result the sprites came out more dark/grey than they originally appeared on this spritesheet here. I used an existing Star Fox-themed model set for Garry's Mod to get the perspectives and went from there. I found out later I'm not very good at making a believable walking animation... Chip the Cookie Crisp mascot. Made this from scratch in MS Paint as inspired from Shadow of The Woolball's style of animation. Shadow Doom Marine skin - a simple edit inspired from Noob Saibot of Mortal Kombat and Shadow Jago in Killer Instinct Gold. Solid Snake from Metal Gear Solid. Also used Garry's Mod for perspective and it's more of the same kind of awkward animation. Bill Rizer and Lance Bean from the Contra series (specifically their Contra III appearance). Only one frame mistake that slipped through - Lance's first death animation still has a red headband. Edited March 10, 2018 by valkiriforce 13 Quote Share this post Link to post
wallabra Posted December 26, 2017 (edited) A few shitty sprites I made from scratch: Edited December 26, 2017 by Gustavo6046 9 Quote Share this post Link to post
129thVisplane Posted February 4, 2018 Casually reviving this thread: A hell tree variant cuz seeing one and the same tree all the time gets boring. 27 Quote Share this post Link to post
valkiriforce Posted March 10, 2018 Here's that Juno player skin I did a little while back - from the N64 game Jet Force Gemini. His color palette appears differently in the player skin I released though, since these colors wouldn't translate well to Doom's palette. So I favored the green appearance so the player could change the colors of his appearance. 8 Quote Share this post Link to post
Chainie Posted March 11, 2018 (edited) WIP girl hud face Full set is here : Edited October 14, 2018 by Сhaingunner 9 Quote Share this post Link to post
00_Zombie_00 Posted March 11, 2018 (edited) Wip : is not finished yet, use it however you want Edited March 11, 2018 by 00_Zombie_00 33 Quote Share this post Link to post
00_Zombie_00 Posted March 11, 2018 (edited) Melee revenant Edited March 11, 2018 by 00_Zombie_00 41 Quote Share this post Link to post
Dude27th Posted March 12, 2018 I remembered that I did some edits of an alien marine the past year, from Alien Breed 3D: I tried to make it less cartoony by making the borders more blending . (Left Original | Right Edited) 3 Quote Share this post Link to post
alowe Posted March 12, 2018 (edited) On 11/13/2016 at 1:56 PM, scifista42 said: This chunky. Is that a Doom port or Quake in lo-res? Edit: just noticed the title. It's quake. I need to sleep - can't read lol. Edited March 12, 2018 by alowe 0 Quote Share this post Link to post
00_Zombie_00 Posted March 12, 2018 (edited) Based on the unfinished hd sprites, made by thief666. Add more details and complete the death animation, it is functional when used without rotating sprites Edited March 12, 2018 by 00_Zombie_00 25 Quote Share this post Link to post
Doom dude Posted March 30, 2018 made some broken keys to bamboozle players (trying to upload the sprites but failing) 1 Quote Share this post Link to post
alowe Posted March 30, 2018 (edited) 16 hours ago, Doom dude said: made some broken keys to bamboozle players (trying to upload the sprites but failing) Another way to make any sprite unpickupable is to put it into a pit and sink it down 8 or 16 units (I forget). Making the edges of the pit have no texture hides the pit. This works for sprites that already hover, like the orb shaped powerups. They'll still seem to be level with the floor. When the player walks over them they won't get picked up. You can raise the pit later on to make it pickupable. Edit: obviously you need to make sure the pit is small enough to stop the player falling into it and picking up the powerup. Edited March 30, 2018 by alowe 0 Quote Share this post Link to post
kb1 Posted April 5, 2018 On 3/12/2018 at 5:06 PM, 00_Zombie_00 said: Based on the unfinished hd sprites, made by thief666. Add more details and complete the death animation, it is functional when used without rotating sprites Oh, please please add rotations!! That pinky is bad ass! 2 Quote Share this post Link to post
00_Zombie_00 Posted April 6, 2018 (edited) """Cryocubus""" Edited April 6, 2018 by 00_Zombie_00 23 Quote Share this post Link to post
Byeblothingal 1024 Posted April 6, 2018 (edited) On 3/12/2018 at 3:06 PM, 00_Zombie_00 said: Based on the unfinished hd sprites, made by thief666. Add more details and complete the death animation, it is functional when used without rotating sprites That demon looks SO FUCKIN AWESOME! is that for Doom2? right at frame 6 when he's in the middle of the "chew execution phase" THAT'S when the double barrel shotgun literally gets jammed down his throat for an all out blood bath of disgusting chunks to be dispersed everywhere! Edited April 6, 2018 by Byeblothingal 1024 0 Quote Share this post Link to post
Scypek2 Posted April 15, 2018 Everyone's using the same hand sprites for their monster protagonist mods, so I thought I'd make mine stand out at least! Imps having three fingers and two toes might have been a thing just to make the small sprites look better, but I decided to commit to it. The five sprites above are what I'll use for a chargeable fireball attack, though this is far from a finished animation... I guess my marine-kicking simulator might develop into a real thing! 12 Quote Share this post Link to post
Teder Posted May 21, 2018 (edited) Resized HK to tests. Maybe you like to use it, so here we are: Edited December 18, 2018 by Teder 4 Quote Share this post Link to post
Tango Posted May 21, 2018 On 3/11/2018 at 12:27 PM, 00_Zombie_00 said: Melee revenant this looks excellent :D are these free to use with credit? do you have these available as a .wad file? 0 Quote Share this post Link to post
Marlamir Posted May 21, 2018 7 hours ago, Tango said: this looks excellent :D are these free to use with credit? do you have these available as a .wad file? he is available on R667 site here. 1 Quote Share this post Link to post
Wereknight Posted May 26, 2018 For upcoming map28 of In Name Only RDC hot mixtapeboogaloo remix. 8 Quote Share this post Link to post
Grimosaur Posted June 2, 2018 (edited) Here's a white imp I guess. Edited June 2, 2018 by Grimosaur 6 Quote Share this post Link to post
Marlamir Posted June 2, 2018 Does someone know where i can find some finished demon looking shotgun sprites? 0 Quote Share this post Link to post
geo Posted June 2, 2018 Now that I know this thread exists, I'll have to dig up my Halloween and Christmas sprites to repost them. I should also take requests. For too long I've stayed in the easy side of sprite work and not the Doom end. I think a death animation would be the easiest to start on from where I'm at and work my way up. 1 Quote Share this post Link to post
Kristian Nebula Posted June 3, 2018 On 2/24/2016 at 12:04 AM, Jaxxoon R said: Hellish version of DOOR1. @Jaxxoon R can I use this for a hell-themed map project? :) 3 Quote Share this post Link to post
Quagsire Posted June 3, 2018 22 minutes ago, Kristian Nebula said: @Jaxxoon R can I use this for a hell-themed map project? :) All of the textures posted here are for open use, just credit the people who made them. 1 Quote Share this post Link to post
Kristian Nebula Posted June 3, 2018 8 minutes ago, AbsorbedHatch said: All of the textures posted here are for open use, just credit the people who made them. Cool! Gonna give it a go then! :) 0 Quote Share this post Link to post
Quagsire Posted June 3, 2018 Wait, this is a sprites thread! I legitimately thought this was the "post your doom textures" thread. What I said still applies though, so it doesn't matter. 1 Quote Share this post Link to post
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