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Doom 3 was NEVER "impressive" graphically, or even above-average graphically.


Akira1364

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I liked Half Life 2 before my boat flipped upside down right before I had to park it, and I couldn't turn it back over and finish the section. The scripts more or less failed there, as I was apparently required to park the boat past a certain point in order for someone to open a door for me.

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MetroidJunkie said:

Gravity Gun not help?


Yea, I think he forgot about that. If my boat ever fucked up I just used the handy Gravity Gun, though there were moments when my boat or buggy would fuck up and the Gravity Gun wouldn't help, so there's that. I had reload my saves sometimes.

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I found the story interesting enough to play through the game once but after that it was just plain dull and boring. The maps were too linear and the gunplay was pretty much weak, also the textures were either really grainy or reflective and plasticy.

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I don't think I had the gravity gun as of yet. However, wouldn't it have been easier if the door was trigger by you walking to it as opposed to the location of the boat?

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Avoozl said:

I found the story interesting enough to play through the game once but after that it was just plain dull and boring. The maps were too linear and the gunplay was pretty much weak, also the textures were either really grainy or reflective and plasticy.


I thought we were still talking HL2 until I got to the plasticy part. Though I like both HL2 and Doom3. Maybe you are talking HL2.

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I've noticed a lot of Source Engine games look like their built up of lossy JPEG files. As such everything looked low res and grimy. TF2 and L4D2 seemed to avert this, mostly. But HL2 and the first Portal and pretty good examples of the JPEG artifacts plaguing textures, something you think they would have moved on from.

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Yeah, alot of them are. Here's a example for the face textures



Reminds me of The Haunted Mask from Goosebumps, expect more frightening.

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Pretty standard map for a face. Jedi Outcast's were more terrifying as the main face usually lacked a nose, which was either pushed off to the side of the file or a separate file entirely. That's actually a really neat layout, but it's small and scraggly. Major ick on the ear area on the right.

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GoatLord said:

How the hell do the artists figure out how to warp faces properly when designing the character model textures?

"Unwrapping" character models is a pretty well-explored topic at this point.

If you mean "how do they know it will look right on the final product?", they generally use tools that show their edits applied to the final model in real-time.

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Clonehunter said:

Jedi Outcast's were more terrifying as the main face usually lacked a nose, which was either pushed off to the side of the file or a separate file entirely.


Oh, totally. Outcast was a terrifying game.

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Tritnew said:

Oh, totally. Outcast was a terrifying game.


I got familiar with the skins as I modified the shit out of that game, making shitty skins I released to Filefront. I usually enjoyed the reviews that the mods would write up as they made the files available to download. There's a very impressive review of my Barack Obama skin.

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Tritnew said:

I liked HL2 alot, but Half-Life 1 for the win, Man.

I'm probably the only one who thinks HL2 was a decent game and that HL1 was a load of bunk.

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kristus said:

I'm probably the only one who thinks HL2 was a decent game and that HL1 was a load of bunk.


Did you play Half Life 1 during its release? There was lots of innovation to that game back then, peaked my interest in the concept of underground mega labs, enjoyed a new game with various monster types to deal with and the graphics were pretty awesome back then too. Let us not forget about the fun little level interaction, the mysteries it provided without spoon feeding you and the unique Boss like fights.

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Clonehunter said:

I got familiar with the skins as I modified the shit out of that game, making shitty skins I released to Filefront. I usually enjoyed the reviews that the mods would write up as they made the files available to download. There's a very impressive review of my Barack Obama skin.


Oh god. I need that Barack Obama skin ASAP.

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Chezza said:

Did you play Half Life 1 during its release? There was lots of innovation to that game back then, peaked my interest in the concept of underground mega labs, enjoyed a new game with various monster types to deal with and the graphics were pretty awesome back then too. Let us not forget about the fun little level interaction, the mysteries it provided without spoon feeding you and the unique Boss like fights.

Yes I did. It's innovativeness can be disputed. But regardless, innovation in and of itself is not a necessarily a good thing.

The graphics were one of those hideous ugly games where they designed the game in spite of the abilities of the engine, as opposed to complementing the engine's strengths.

Levels were terribly boring and gimmicky interactions can't fix that.

Game play was the worst part of the game.

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kristus said:

The graphics were one of those hideous ugly games where they designed the game in spite of the abilities of the engine, as opposed to complementing the engine's strengths.


The blurry 256x256 canyon skybox comes to mind, at the "Surface Tension" level...

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Well when I first played Doom 3 it was on a Pentium 3 550MHz (Katmai) with an ATI Radeon 9200. Got around 3-5FPS, sometimes it would spike to 20FPS staring at the right wall and that was really exciting.

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Tritnew said:

Oh god. I need that Barack Obama skin ASAP.


https://web.archive.org/web/20130128091130/http://jediknight3.filefront.com/file/Barack_Obama;110725

No idea if the download still works. I had no idea that the Filefront Game networks were in the process of getting canned. I mean, this place, hell this game got me through the early parts of High School. I actually teared a little as I tracked down this link. If the download does work, I'm gonna backup my files.

I have this awful screenshot of the Commander in Chief doing his Dirty




Oh, I also made an even worse Adolf Hitler skin.

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OT: Doom3 still holds up IMO - in fact I'm currently playing through the OG XBox versions of D3 and RoE again. Even they still impress me (bullshit interface aside), although that's partly down to the miracle that they managed to get that oversized crate to even run the game in the first place.

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i still like doom 3, but mostly because of its creature design, and how immersive it feels. theres something seriously worng with the bfg edition tho, and im not sure whar it is

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scalliano said:

OT: Doom3 still holds up IMO - in fact I'm currently playing through the OG XBox versions of D3 and RoE again. Even they still impress me (bullshit interface aside), although that's partly down to the miracle that they managed to get that oversized crate to even run the game in the first place.


It was even optimized well enough that the Gamecube could have run it. The only thing preventing it was the Gamecube didn't have enough RAM, its GPU was more than capable.

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The only issue with the Gamecube was the smaller discs which held less data, I don't know where you got the idea that the Gamecube didn't have enough ram.

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That wouldn't be a problem as they could split it into two discs if they absolutely had to, games like Resident Evil 4 did as much. However, the amount of RAM is much smaller in the Gamecube (43MB) versus the Xbox (64MB) so it wouldn't have been able to hold as much into its memory and the Xbox's levels were already cut up as it was.

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SavageCorona said:

It's shit, that's what's wrong with it. Stick to vanilla.


I agree the bfg edition sucked hard. Lost all the dark atmosphere of the original. You can't just "add more lighting" and magically turn Doom 3 into an action game. The actual level design and jumpscares still remained... so instead it turned into a wildly ineffective horror game as well as a half assed action shooter. I've made numerous posts in the past about everything bfg edition did wrong. And the list is near endless.

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