Yousuf Anik Posted April 6, 2016 SWDude said:Crumpets Map 7 UV-Speed in 0:13.40 This might be possible non-TAS but it would require more luck. Also includes a demo showing a triple Arch-vile jump but it is a bit slower. watched it on your YT, cool :) how about playing this map in NM ? 0 Quote Share this post Link to post
SWDude Posted April 6, 2016 Surely, if its TAS anything can be done. But i doubt it will make any difference though because getting the right timing for avj's is more challenging in UV than it is in NM. 0 Quote Share this post Link to post
SWDude Posted April 8, 2016 Crumpets map 6 UV-Speed in 00:30 Another trick that i found in this map. Im pretty sure this is almost impossible without TAS.crum6x30.zip 0 Quote Share this post Link to post
vita Posted April 8, 2016 Dumb run: Spoiler Strain MAP07 NM Speed (also Pacifist and Reality!) in 0:00.29 st07xn29.zip 0 Quote Share this post Link to post
4shockblast Posted April 8, 2016 38_ViTa_38 said:Is 0.26 possible? Yes, in fact, 0.23 is possible. Don't think that this should be uploaded to DSDA, took only a few minutes. :Pst07px023.zip 0 Quote Share this post Link to post
vita Posted April 8, 2016 4shockblast said:Yes, in fact, 0.23 is possible. Good. Didn't know that instant glide is possible (my glide is "half-instant" only because I had 0 X and Y momentum on tic 2). 0 Quote Share this post Link to post
vita Posted April 11, 2016 Newgothic - movement 1 (NGmvmt1.wad) MAP04 UV Speed in 0:41.94 (and not very optimized 0:42.49). EDIT: added MAP05 UV Speed in 0:29.71.ng_vita.zip 0 Quote Share this post Link to post
ClumsyDoomer Posted April 12, 2016 (may be off-topic) Been working on a plutonia movie improvement last month, and here's a small question: how the hell do the tag 666 platforms work? In 30pl1241, I kill the last map07's mancubus on 7'69 and the platforms start to lower on 7'71 (I remember that if I would kill it a tic later, the platforms will keep waiting for another second), but in the current case I kill the last one on 7'20 and the platforms stay ice cold till 8'71~8'91. Does it depend on RNG? EDIT: lol, am I a green marine again? EDIT: not anymore, it's just a 420th post thing 0 Quote Share this post Link to post
vita Posted April 12, 2016 No. It depends on the moment when you kill mancubi. Killing both at the same time is slower than killing both with a difference of 1 tic. Watch manc0tic and manc1tic with manctest.wad (I know that the proof isn't very good).mancubus.zip 0 Quote Share this post Link to post
ClumsyDoomer Posted April 12, 2016 I've killed the map07 mancubi in a shit ton of different ways and the result didn't change at all, just by a couple tics (while I'm trying to achieve a second). PS: Total tic count?! It will hurt if's correct. 0 Quote Share this post Link to post
kuchitsu Posted April 12, 2016 I can't say I fully understand it, but here is an explanation by Adam Hegyi. edit: or maybe I do understand... Basically, you can gain time by killing the last mancubus while the previous mancubus is still falling to the ground? 0 Quote Share this post Link to post
ClumsyDoomer Posted April 12, 2016 kuchitsu said:I can't say I fully understand it, but here is an explanation by Adam Hegyi. edit: or maybe I do understand... Basically, you can gain time by killing the last mancubus while the previous mancubus is still falling to the ground? Thanks a lot, but damn, I've scraped the luckiest attempt I could work on further. Very good. EDIT: no, not thanks. The question is still open. 0 Quote Share this post Link to post
Aqfaq Posted April 12, 2016 An upcoming Plutonia TAS by ClumsyDoomer...? ( ͡° ͜ʖ ͡°) 0 Quote Share this post Link to post
vita Posted April 14, 2016 Survive in Hell MAP31 UV Speed in 0:03.83 and MAP32 UV Speed 0:27.51. EDIT: changed , to _.si31_32x.zip 0 Quote Share this post Link to post
vita Posted April 14, 2016 Hmm, does anyone know how to shave off 4 tics on SihR2.wad MAP02? I can't do it. (This demo shouldn't be uploaded to the DSDA.)si02x24609.zip 0 Quote Share this post Link to post
vita Posted April 16, 2016 Chex Quest 2 ALL NM Speed in 3:35.c2allxn335.zip 0 Quote Share this post Link to post
vita Posted April 17, 2016 Survive In Hell MAP01: Overheating UV Speed in 0:15.60.si01x015.zip 0 Quote Share this post Link to post
vita Posted April 22, 2016 How to build a grab? I could build two grabs on SihR2 MAP12, but I can't build blue key grab on MAP20. (The demo shouldn't be uploaded to the DSDA.) EDIT: now I built it.sihr2_01-20.zip 0 Quote Share this post Link to post
vita Posted April 23, 2016 SihR2 MAP33 "Minedoom?" UV Speed (also Pacifist and Reality) in 0:13.86.si33xp013.zip 0 Quote Share this post Link to post
vita Posted April 24, 2016 Hell Revealed MAP02 "Gateway Lab" Coop (4 players) NoMo in 0:08.83.hr02xo883.zip 0 Quote Share this post Link to post
vita Posted April 25, 2016 Chillax 9.7.2 MAP25 UV Speed in 2:20.80. Plays back with chmapfix.wad. EDIT: SihR2 MAP09 "Side of hell" NM Speed in 0:03.94.ch25si09.zip 0 Quote Share this post Link to post
vita Posted April 27, 2016 Newgothic - movement 1 MAP01 UV Speed in 0:44.63.ng01x044.zip 0 Quote Share this post Link to post
Azuruish Posted April 27, 2016 Would be great to see D2All (map1-16) on Newgothic. For me it would be such a mega nostalgia. (eeehhh... Year ago...) 0 Quote Share this post Link to post
SWDude Posted April 28, 2016 nochance.wad UV-Pacifist in 1:50 Edit: No DSDA upload please.nc01px150.zip 0 Quote Share this post Link to post
yakfak Posted April 28, 2016 ^ cool as heck! all the vile travel and ledge-running makes this a really fun TAS to watch 0 Quote Share this post Link to post
SWDude Posted April 28, 2016 yakfak said:^ cool as heck! all the vile travel and ledge-running makes this a really fun TAS to watch Thanks. That vile travel in the beginning was quite unintentional but later i realized that was the fastest way out. 0 Quote Share this post Link to post
4shockblast Posted April 28, 2016 SWDude said:nochance.wad UV-Pacifist in 1:50 Nice demo. I feel like you could have sped up the ending by doing an archvile jump/death slide over all the revenants at the end since it's Boom compatible and your corpse can go over/under monsters. 0 Quote Share this post Link to post
Yousuf Anik Posted April 29, 2016 @SWDude hey buddy, that's a very nice demo. won't you make nm-speed demo of nochance.wad? :D 0 Quote Share this post Link to post
SWDude Posted April 29, 2016 Yousuf Anik said:@SWDude hey buddy, that's a very nice demo. won't you make nm-speed demo of nochance.wad? :D Thanks. NM-Speed is my next stop but i cant imagine this map on NM. Especially the blue key area. 4shockblast said:Nice demo. I feel like you could have sped up the ending by doing an archvile jump/death slide over all the revenants at the end since it's Boom compatible and your corpse can go over/under monsters. Thanks. I was stupid enough to miss that. Anyways i redid the ending and took 2 seconds off. NoChance UV-Speed in 1:44 Pacifist in 1:48nc1tas.zip 0 Quote Share this post Link to post
vita Posted April 29, 2016 Final Doom - TNT: Evilution MAP18 "Mill" UV Speed in 1:01.77. I think that this map is possible in less than a minute only in D2ALL/D2EP2.ev18x101.zip 0 Quote Share this post Link to post
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