Jump to content

TAS (tool-assisted) demos: part 2


Recommended Posts

  • 3 weeks later...
  • 2 weeks later...
Ancalagon said:

it uses an old version but I believe this map hasn't changed.

I know but this map has some wrong linedef actions and as a result key doors won't work in prboom.

Share this post


Link to post
Yousuf Anik said:

I know but this map has some wrong linedef actions and as a result key doors won't work in prboom.

I just tried it in PrBoom 2.5.0 with chmapfix, it works, then tried without it, but it failed. Same in PrBoom-Plus 2.5.1.4 and 2.5.1.5.test. Why didn't you use it?

Share this post


Link to post
38_ViTa_38 said:

I just tried it in PrBoom 2.5.0 with chmapfix, it works, then tried without it, but it failed. Same in PrBoom-Plus 2.5.1.4 and 2.5.1.5.test. Why didn't you use it?

what? how?

Share this post


Link to post
38_ViTa_38 said:

I just tried it in PrBoom 2.5.0 with chmapfix, it works, then tried without it, but it failed. Same in PrBoom-Plus 2.5.1.4 and 2.5.1.5.test. Why didn't you use it?

just got the chmapfix files, it's working! Honestly I didn't know that this map had a fix in chmapfix. thanks for the info, man, you saved me :) I'll try re-run the map again.

Share this post


Link to post

THIS SUXX! MAP01-30 UV Speed in 1:59.



= Map =   Time   < 30tsx222 =
= 01  = 0:03.69  = same     =
= 02  = 0:01.94  < -0:01    =
= 03  = 0:00.77  < -0:00.17 =
= 04  = 0:00.60  < -3 tics  =
= 05  = 0:02.29  < -0:00.62 =
= 06  = 0:01.34  < -0:00.37 =
= 07  = 0:02.37  < -0:00.54 =
= 08  = 0:03.91  < -0:01    =
= 09  = 0:04.14  < -0:01    =
= 10  = 0:03.74  < -0:02    =
= EP1 = 0:19     < -0:05    =
= 11  = 0:00.83  < -0:01    =
= 12  = 0:04.86  < -0:02    =
= 13  = 0:00.51  < -3 tics  =
= 14  = 0:02.97  < -0:01    =
= 15  = 0:05.37  < -0:00.49 =
= 31  = skipped  = same     =
= 32  = skipped  = same     =
= 16  = 0:04.97  < -0:02    =
= 17  = 0:41.49  < -0:01    =
= 18  = 0:06.51  < -0:02    =
= 19  = 0:01.49  < -0:00.48 =
= 20  = 0:08.83  < -0:01    =
= EP2 = 1:11     < -0:10    =
= All = 1:30     < -0:15    =
= 21  = 0:00.80  < -0:01    =
= 22  = 0:05.49  < -0:00.48 =
= 23  = 0:04.43  < -0:01    =
= 24  = 0:05.74  < -0:01    =
= 25  = 0:03.77  < -0:03    =
= 26  = 0:01.97  < -0:02    =
= 27  = 0:04.83  < -0:00.14 =
= 28  = 0:03.14  < -0:00.37 =
= 29  = 0:01.29  < -0:00.22 =
= 30  = 0:03.46  < -0:00.34 =
= EP3 = 0:29     < -0:08    =
= All = 1:59     < -0:23    =

30tsx159.zip

Share this post


Link to post
  • 2 weeks later...
38_ViTa_38 said:

ev26xc377

Cool trick. Can a monster damage the player enough to make the jump in single player? Maybe we can align a few revenant missiles to get a big boost?

Share this post


Link to post

I believe it's possible, I dealt 65 damage to player 4 to make the final jump. You need to jump to the window first...

Share this post


Link to post
  • 3 weeks later...
  • 2 weeks later...

Doom 2 MAP01-04 UV Speed in 0:47. I believe some times are faster than xepop's movie (not 20uv-813, map 2 was improved, for example), at least map 1, 2 and 3.

(don't upload to the DSDA)

04d2x047.zip

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...