GarrettChan Posted July 16, 2021 12 minutes ago, Grazza said: Going for the hoarding world record, eh? Obviously 4shock ran too fast and he crossed the wormhole, lol. 1 Quote Share this post Link to post
4shockblast Posted July 16, 2021 6 hours ago, Grazza said: Going for the hoarding world record, eh? Oops, I didn't fix that from copy-pasting. :P Fixed. 1 Quote Share this post Link to post
almostmatt1 Posted July 18, 2021 Scythe Map 03 UV-Pacifist with Turbo in 0.80 seconds - sc03x-080.zip 4 Quote Share this post Link to post
almostmatt1 Posted July 20, 2021 (edited) Ultimate Doom E1M1 UV-Max in 0:18.97 - e1m1xm18.zip Edit a few days later: Just realized, it's reality too. :) Edited July 23, 2021 by almostmatt1 9 Quote Share this post Link to post
almostmatt1 Posted July 22, 2021 Alien Vendetta Map 25 NoMo in 0:36.91 - av25xo36.zip UV-Speed would be a pretty cool demo but that hallway section would be pretty annoying. YouTube link: Spoiler 3 Quote Share this post Link to post
RockyGaming4725 Posted July 24, 2021 Ultimate Doom E1M8 Nightmare! in 17.40e1m8nx-1740.zip Video link - https://youtu.be/W7xBR78UljA 1 Quote Share this post Link to post
RockyGaming4725 Posted July 25, 2021 Ultimate Doom E1M8 UV Speed in 17.29e1m8x-1729.zip Video link - https://youtu.be/bwCpG81Cd2A 1 Quote Share this post Link to post
Topflex Posted July 28, 2021 Ultimate Doom E1M8 NoMo in 15.94 I saw @RockyGaming4725 use this glide, so I decided to put together this TAS of it. Not optimized at all, and it's also viable in RTA I think. It's really a great find! e1m8xo1594.zip 2 Quote Share this post Link to post
Dimon12321 Posted July 28, 2021 (edited) @Topflex I don't think 14 secs is possible. You need to win the whole second in order to cut one period of floor damage. However, everything could be. I didn't know a glide could be done in that direction. Edited July 28, 2021 by Dimon12321 1 Quote Share this post Link to post
RockyGaming4725 Posted July 29, 2021 (edited) @Topflex Damn! That's awesome to see. Also, by adding a wallrun at the final wall (and the one before it) I was able to lower it substantially to 15.37. Not taking credit for this of course, I just edited some tics. Feel free to submit this one if you like, just helping out! :)e1m8xo1537.zip Edit: The glide is super hard rta but I did manage to get a 26 with it. Had super high hp, though. Maybe someone else will grind for a better run. Edited July 29, 2021 by RockyGaming4725 2 Quote Share this post Link to post
almostmatt1 Posted July 29, 2021 Ultimate Doom E1M8 No Monsters in 0:14.77 - e1m8xo1477.zip YouTube: Spoiler I finished building this and realized this trick would make for a faster UV-Speed demo than is possible via the pinky route, too. So I turned on monsters, but the barrel damage changed which caused an instant desync, because of course life couldn't be that easy. :) Props to RockyGaming4725 for finding the glide and Topflex for their above demo which inspired me to try this. 3 Quote Share this post Link to post
almostmatt1 Posted July 29, 2021 Doom 2 Map 07 Pacifist with turbo in 2.31 seconds - lv07xt-231.zip 2 Quote Share this post Link to post
JCD Posted July 30, 2021 Ultimate Doom e3m7 Coop Uv-Speed in 0:26.97c3s7x026.zip Low effort TAS. Show a coop void glide and a Zero press to open red doors early. 6 Quote Share this post Link to post
MikeTheMerc Posted August 1, 2021 (edited) Boomedit.wad MAP01 UV Speed in 19.17 seconds. Considering this is my first TAS and I barely put any time into making it, I think I did an OK job. boomedx1917.zip Edited August 1, 2021 by MikeTheMerc 1 Quote Share this post Link to post
almostmatt1 Posted August 2, 2021 TLDR: XDRE 2.06 brute force is approximately 7 times faster than XDRE 2.20 brute force. @alps mentioned to me that XDRE 2.06 brute force felt faster to him than 2.20, so I ran a test. 2.06 starts a demo in CL3 and skill 3, whereas 2.20 starts a demo in CL17 skill 4, so I used the same demo and map for testing: E1M1, CL3, skill 3, all other header information the same, no demo inputs. I looked over an input range of 50:-49 for run, strafe and turn, meaning there was 100*100*100=1,000,000 million input combinations (not that this number matters - just note that it was the same range between versions). I searched for Y=0, which here is an unachievable result, meaning XDRE would need to check the whole input range. All other programs were closed while the brute force ran. For each XDRE version, I ran three of these tests and the result for that version was the same each time, to the second. I measured the time it took for the whole range to be examined. XDRE 2.20 took 16:26 to run the test, and version 2.06 took only 2:17, meaning that in my testing version 2.20 took 7.19 times longer to perform the brute force process. Please keep in mind that the exact times you get really relies on your own computer - I'd imagine the comparative difference will be roughly similar but the exact times you get may well be faster or slower. Version 2.20 allows tracking of Z position, thing information, sector information, and brute forcing for a Z position, which 2.06 does not (there are other smaller changes but these are the biggest and most obvious). It also allows you to change the header information within the program, which 2.06 does not seem to do. These things can be very useful and so 2.20 still of course holds some merit if you need them, but if like me your TASing involves a lot of brute forcing, it would appear that using version 2.06 is going to save you a lot of time. Less interestingly to anyone else - I've recently started overclocking, and before running these tests I was comparing version 2.20 brute forcing on an overclocked vs. stock clock CPU, which resulted in stock taking about 22% more time. I ran the 2.06 test with a CPU overclock as high as I could go and it took 1:43... meaning that if this improvement stays consistent in most circumstances, stock CPU in version 2.20 vs OC CPU in version 2.06, I'm now getting brute forces 9.57x faster. This is a good day. :) 2 Quote Share this post Link to post
Dimon12321 Posted August 2, 2021 (edited) @almostmatt1 I'm wondering if it has something to do with brute forcing algorithm. It seems to be downgraded, as I don't see any other reasons why its performance got so low. My only guess is that XDRE 2.20 keeps track of all game's parameters regardless of conditions we set in brute force. Also, we always set 1-3 conditions, not all of them. So maybe it stresses itself with checking empty required conditions? @vita What's up, man? Edited August 2, 2021 by Dimon12321 0 Quote Share this post Link to post
almostmatt1 Posted August 2, 2021 I wish I knew enough about programming to check out the code and properly understand the differences! However while the source code for 2.20 is available I couldn't find the 2.06 source unfortunately. I would absolutely love to understand what's going on. I've done some brute forcing in other places and that 7x speed in the E1M1 test does seem to be an outlier but results in other places are still very positive. I've tried brute force tests in 3 other situations and version 2.06 has been roughly 2.8, 3.9 and 5.2 times faster than 2.20. I should also mention that at one point I was using version 2.22 on Linux and it also felt faster than using 2.20 on Windows. But I didn't test it so that is totally anecdotal, and because the entire OS is different it certainly stops becoming a valid comparison of XDRE versions. 2 Quote Share this post Link to post
pjotr_ Posted August 3, 2021 zone 300 map 1 TAS in 21.66 tas2166.zip 2 Quote Share this post Link to post
almostmatt1 Posted August 11, 2021 Noye map 21 Nightmare in 1.40 - ny21nx140.zip Noye map 21 Nightmare with turbo in 0.34 - ny21ntx034.zip 1 Quote Share this post Link to post
Topflex Posted August 14, 2021 Doom 2 MAP18 UV-Speed in 6.91 lv18x691.zip 2 Quote Share this post Link to post
Dimon12321 Posted August 15, 2021 (edited) Resonance Map 4 NM-Speed in 0:04 rs04nx004.zip Map 7 NM-Speed in 0:01 rs07nx001.zip Both runs can be improved. Especially Map 4. Videos: Spoiler Edited August 15, 2021 by Dimon12321 1 Quote Share this post Link to post
almostmatt1 Posted August 16, 2021 Eviternity Map 16 No Monsters in 30.77 - evit16ox30.zip YouTube: Spoiler 3 Quote Share this post Link to post
almostmatt1 Posted August 30, 2021 Eviternity Map 01 No Monsters in 18.34 - evit01ox18.zip YouTube: Spoiler 2 Quote Share this post Link to post
Dimon12321 Posted September 10, 2021 Icarus: Alien Vanguard Map 1 UV-Max in 1: 45 ic01x145.zip 8 Quote Share this post Link to post
RockyGaming4725 Posted September 18, 2021 E1M8 UV Speed in 15.11 Uses the new void glide!e1m8x1511.zip Video link - https://youtu.be/ZP-L-iblsAg 2 Quote Share this post Link to post
MatrixCL Posted September 20, 2021 (edited) First time that I commit a TAS run, so do tell me if this is not the way it's supposed to be done. I mostly copied the routes of the UV max records on IL's, adapted where the extra ammo allowed shortcuts, played at 25% game speed, and redid whatever part didn't go right (i.e. -recordfromto...a lot). Valiant episode 1 UV Max in 16:46. (actual WR is 24:57) Valiant episode 2 UV Max in 24:58. (actual WR is 39:28) All level times are faster than the records on the levels individually. vae1-1646.zip vae2-2458.zip Edit: the correct zip file for episode 2 is on the first post of the next page. Edited September 22, 2021 by MatrixCL 0 Quote Share this post Link to post
RockyGaming4725 Posted September 21, 2021 TNT Map 4 NoMo in 5.49ev4xo549.zip Video link - https://youtu.be/co3yIXNyzfw 1 Quote Share this post Link to post
almostmatt1 Posted September 21, 2021 (edited) Kinda feel like a bit of a jerk for posting this right after RockyGamings, but it looked like a fun TAS. :) TNT Map 4 NoMo in 4.77 - ev04ox477.zip YT: Spoiler Edited September 23, 2021 by almostmatt1 2 Quote Share this post Link to post
RockyGaming4725 Posted September 21, 2021 15 hours ago, almostmatt1 said: Kinda feel like a bit of a jerk for posting this right after RockyGamings, but it looked like a fun TAS. :) TNT Map 4 NoMo in 4.77 - ev04ox477.zip And a jerk you are. Just kidding of course, once again an excellent tas! Didn’t know you could wallrun on those walls as well :p 1 Quote Share this post Link to post
Dimon12321 Posted September 22, 2021 On 9/21/2021 at 12:00 AM, MatrixCL said: Valiant episode 2 UV Max in 24:58. (actual WR is 39:28) vae2-2458.zip Did you double-check what replay you were going to send? It doesn't look like a TAS and the final time is wrong - 42:13. 1 Quote Share this post Link to post
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