Catoptromancy Posted July 19, 2015 E2M6: Missing E2M7: Missing E3M3: Missing E3M7: Missing E4M8: I will make a little easier soon. A bit too hard for Freedoom. All Phase 1 maps on repo are confirmed to be exitable. Demos of Phase 1 using daily build. http://www.geocities.ws/catodemos/demos/freedoom/repo-demos/ 0 Quote Share this post Link to post
Z0k Posted July 20, 2015 do you think i should add more weapons in my levels? Right now i checked: E1M5: it have only the basic weapons: Shotgun, Chaingun, Rocket launcher. missed the chaingun. probably the map may look dont have chaingun because its a weapon you find outside the base from start, if you feel the map lack weaponry maybe i can move the chaingun somewhere earlier and replace the old chaingun with a chainsaw E2M5: it have every weapon available, Chainsaw, Shotgun, Chaingun, Rocket Launcher, and plasmagun (but secret) 2 beserk packs. if it needed i can make some changes too. Map12, Map15, Map28 i will check them as soon i get the most recent version of my maps from the repository 0 Quote Share this post Link to post
Catoptromancy Posted July 20, 2015 Z0k said:do you think i should add more weapons in my levels? They are fine. If skills need adjusted I would rather swap map slots and not alter your maps. The secret exit maps are fine. I am doing more than my usual map-by-map playtesting right now. I was playing through each episode and evaluating the gameplay of each map in relation to the others. 0 Quote Share this post Link to post
Catoptromancy Posted July 31, 2015 Converted thread title to a Map Status thread. Finished playing through entire Phase 1 and there are not many big fights at all. There are still empty mapslots near the end of episodes which would be the most excellent places for maps with big fights. Mapslots can also be rearranged. E4 is nearly flawless, excepting that E4M8 has too much luck involved in the first 20 seconds. Will fix soon. 0 Quote Share this post Link to post
RonLivingston Posted July 31, 2015 What would E3M3-E3M7 look like? 0 Quote Share this post Link to post
Jon Posted September 8, 2015 first play through of freedoom for a while, started with phase 1, hurt me plenty. Died within a few feet of the exit door. Was a little surprised at the difficulty. 3 keys needed to exit by map 2 seemed a bit much, and I hadn't found anything better than the shotgun. I wasn't trying too hard not to die, however. 0 Quote Share this post Link to post
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