Makazi Posted September 1, 2015 Okay, so I'm having this weird issue where custom WAD-loaded resources are appearing in the editor (GZDoombuilder), but they don't show up in-game (testing with Zandronum 2.1) even though other custom textures do. Here's some images: The problematic texture is GMET05 from chasmtex.wad from realm667. Any help would be greatly appreciated. :) 0 Quote Share this post Link to post
scifista42 Posted September 1, 2015 The problem and its solution is explained here: http://www.doomworld.com/vb/post/1378086 In short - the problem happens because some textures in chasmtex.wad from Realm667 have superfluous spaces at the end of their names. You need to open chasmtex.wad in SLADE3 and rename the problematique textures to not contain any spaces. 0 Quote Share this post Link to post
Makazi Posted September 1, 2015 scifista42 said:The problem and its solution is explained here: http://www.doomworld.com/vb/post/1378086 In short - the problem happens because some textures in chasmtex.wad from Realm667 have superfluous spaces at the end of their names. You need to open chasmtex.wad in SLADE3 and rename the problematique textures to not contain any spaces. That fixed it, thanks a bunch! ^^ 0 Quote Share this post Link to post
scifista42 Posted September 1, 2015 Alternatively, use this texture pack instead. Despite having the same filename and containing (more or less) the same textures, it's an entirely different wad which works properly in both ZDoom and non-ZDoom ports. The Realm667 wad is for ZDoom based ports only AND it's glitched with the abovementioned spaces in texture names. 0 Quote Share this post Link to post
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