Jon Posted September 16, 2015 MetroidJunkie said:GZDoom seems to be a different story, though, since D-Touch was able to use it and have a price tag on it. He simply had to strip out the software renderer, AKA ZDoom. Afaik if the slopes are left in then it's not a clean-cut fix. 0 Quote Share this post Link to post
Arctangent Posted September 16, 2015 Jon said:Afaik if the slopes are left in then it's not a clean-cut fix. If the software renderer was removed, then it was. The only issue with the slope code is the code the software renderer uses to draw them. If only the hardware renderer remains, there's no real issue. 0 Quote Share this post Link to post
The Doommer Posted September 16, 2015 GreyGhost said:...and less than 100% compatible with either? Talking about the mixture of features , not source code... 0 Quote Share this post Link to post
Jon Posted September 16, 2015 Arctangent said:If the software renderer was removed, then it was. The only issue with the slope code is the code the software renderer uses to draw them. If only the hardware renderer remains, there's no real issue. Thanks for the clarification. 0 Quote Share this post Link to post
VGamingJunkie Posted September 16, 2015 Yeah, he didn't leave any part of the software renderer just so he would avoid having that problem. He has software Doom on it, PrBoom and Chocolate, but just not ZDoom. 0 Quote Share this post Link to post
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