Patrol1985 Posted September 4, 2015 This got me thinking - all the other official WADs which were released on PC have their respective categories. Why isn't NRftL included in the database? Is it because it runs on updated Doom port? Is it even possible to record demos with the BFG edition? 0 Quote Share this post Link to post
Maes Posted September 4, 2015 Patrol1985 said:Why isn't NRftL included in the database? Is it because it runs on updated Doom port? Is it even possible to record demos with the BFG edition? Yes, and No*. * Actually the BFG edition's codebase has a demo recording functionality, but it's virtually impossible to access it since there's no way to pass command-line arguments to the underlying Doom engine. In addition its demo recording format is slightly different than vanilla v1.9's one. 0 Quote Share this post Link to post
Quasar Posted September 4, 2015 No reason one couldn't settle on running it with Doom-Plus or PrBoom-Plus as the standard but maybe they don't "do" that. Whatever. 0 Quote Share this post Link to post
dew Posted September 4, 2015 Compet-N is clinically dead. No one will be adding anything to the CN wadlist. One of the things that killed it was wadlist bloat, btw. It ended with more wads than players, so to say. The new Compet-N trimmed marginal categories and added Scythe to the wadlist recently, so your hope lies with it. However I don't see why NRFTL should take precedence over more popular wads not included yet just because one needs to buy a particularly shitty Doom reedition to obtain it. Its general demo activity leaves me rather listless. You still need to use either vanilla or a custom fork of Choco in CN.hr, so maybe NRTFL is out of luck anyways. 0 Quote Share this post Link to post
4shockblast Posted September 4, 2015 Even if you were to use PrBoom+, it wouldn't work by default due to the mapslots being different, so the secret exit wouldn't work unless the mapslots changed, essentially meaning no possibility for UV-Max full run. In any case, even the addition of Scythe to Compet-N didn't trigger any new demo activity, so it seems rather unlikely that nerve would get many demos even if it were added. 0 Quote Share this post Link to post
vdgg Posted September 4, 2015 Actually vanilla (or Chocolate Doom) is not suitable, why Henning and Archy used it - no idea. MAP01 doesn't crash but has rendering errors. Some maps have the limits too high. I tried Doom2+ which was closest to vanilla at that time. And then, you couldn't record movies (demos for the entire WAD) if I remember. 0 Quote Share this post Link to post
Quasar Posted September 4, 2015 dew said:You still need to use either vanilla or a custom fork of Choco in CN.hr, so maybe NRTFL is out of luck anyways. Considering Doom-Plus is a binary hack which only increases renderer limits and has no known effects on gamesim, maybe that at least should be on the list. It's arguably more accurate than Choco if run on a real DOS machine. 0 Quote Share this post Link to post
dew Posted September 4, 2015 Yeah maybe, but the only reason CN.hr expanded to using its own port was to add metadata to the demo format in order to combat cheating and tweak in some minor speedrunning elements like an ingame timer or vanilla-like fast start emulation. I bet Doom-Plus is harmless and I rather dislike the utter purism of CN personally, but I can also appreciate the advantages of it. The rules are fairly short and clear (to a point), which would get impossible to maintain once you open the Pandora's box of source ports. Also there's a really strong sense of legacy, plus no one wants ocelot to pop out of nowhere and call everyone a stinking cheater, heh. 0 Quote Share this post Link to post
Archy Posted September 5, 2015 I see no reason to add NRFTL to C-N, especially considering that it's not truly vanilla compatible. Making an excepting for it would just cause additional headache and complication. Not to mention the problems the secret map causes, and the fact that there's multiple NRFTL wads out there from different sources (e.g. Xbox 360 version isn't identical to BFG-PC version), though I'm 99% sure all versions are 100% demo compatible with each other so its differences shouldn't matter, but right there there's added complication in defining the rules. I think it was a mistake adding Scythe. C-N might have had too many wads as it was, though out of all the wads to add, Scythe did make the most sense. 0 Quote Share this post Link to post
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