Jump to content

Doom Source Code


The Doommer

Recommended Posts

OP, unless your intentions are to make your own port, you really shouldn't be doing this. I suspect the only reason you're looking into it is because people were saying in your other thread that it's the only way to get behavior changes more complex than what DeHacked offers in the original engine.

If all you're trying to do are define new objects, you should use an existing engine and its content definition language. Decorate for ZDoom, EDF for Eternity, DDF for 3DGE, DED for Doomsday, etc.

If you're intending to do more than that, I don't want to discourage you. But if you aren't, I want to make sure you're not wasting your time with something mostly irrelevant to your goals.

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...