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Convert Wolfenstein Sprites Speed To Doom Scale


The Doommer

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You've already been thoroughly explained that the engines handle Speed in different ways. While conversion is somewhat possible, it's better to simply give your monsters a Speed between 8 and 16 (whatever you feel is the best), because that's the Speed used by stock Doom monsters and known to work and feel well. Too large Speed will usually result in buggy and/or erratic movement.

Also, your expression "sprite speed" makes no sense. I only guess that you're talking about the speed of actors (like monsters).

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scifista42 said:

You've already been thoroughly explained that the engines handle Speed in different ways. While conversion is somewhat possible, it's better to simply give your monsters a Speed between 8 and 16 (whatever you feel is the best), because that's the Speed used by stock Doom monsters and known to work and feel well. Too large Speed will usually result in buggy and/or erratic movement.

Also, your expression "sprite speed" makes no sense. I only guess that you're talking about the speed of actors (like monsters).

Yes
A mistake , sorry
What about damage ?

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