The Doommer Posted September 10, 2015 Always gives me a not responding page... Does anyone knows a good editor like SLADE? 0 Quote Share this post Link to post
scifista42 Posted September 10, 2015 No, SLADE3 is the only modern editor and the best editor for wad content management. The only other "modern" editor (XWE) is critically bugged, very outdated and not developed anymore. What are you doing with SLADE3 that you "always" make it not responding? 0 Quote Share this post Link to post
The Doommer Posted September 10, 2015 scifista42 said:What are you doing with SLADE3 that you "always" make it not responding? So simple, Creating map... Saving it !!!!!!!!!!!!!!!! 0 Quote Share this post Link to post
VGA Posted September 10, 2015 Then use Gzdoombuilder for map editing and SLADE only for wad editing 😃 0 Quote Share this post Link to post
The Doommer Posted September 10, 2015 VGA said:Then use Gzdoombuilder for map editing and SLADE only for wad editing 😃 Good Idea. Thanks 0 Quote Share this post Link to post
The Doommer Posted September 10, 2015 Strange Problem : I downloaded some sprites & guns from realm667.com , but they cannot run under ZDoom... All of them are DECORATE codes + sprites... What is that meaning ? 0 Quote Share this post Link to post
scifista42 Posted September 10, 2015 Why don't you tell us which exact wads they were? 0 Quote Share this post Link to post
GreyGhost Posted September 10, 2015 Check that the sprites and guns have editor numbers in their Decorate definitions. Slain by SLADE. That sounds like an appropriate use of resources. 0 Quote Share this post Link to post
The Doommer Posted September 10, 2015 scifista42 said:Why don't you tell us which exact wads they were? The Following : https://www.dropbox.com/s/jli0homn5th1y4l/Doom-Resources.zip?dl=0 0 Quote Share this post Link to post
snapshot Posted September 10, 2015 The Doommer said:Strange Problem : I downloaded some sprites & guns from realm667.com , but they cannot run under ZDoom... All of them are DECORATE codes + sprites... What is that meaning ? I Suppose that's an addon containing custom sprites and New actors (Weapons,classes .. etc) If they cannot run under ZDoom then it's probably because the wad is not designed to work for the ZDoom version you've got (Probably it's for a GZDoom dev build ... etc) . 0 Quote Share this post Link to post
The Doommer Posted September 10, 2015 There is a funny thing here : Testing the wads themselves with ZDoom gives no error... 0 Quote Share this post Link to post
scifista42 Posted September 10, 2015 So did you do what GreyGhost told you? Some guns simply need you to redefine their DECORATE to assign them to the player's slots and give them actor numbers to be spawnable in maps. I can't open your zip, despite downloading it 3 separate times, it always says that the file is invalid. 0 Quote Share this post Link to post
The Doommer Posted September 10, 2015 scifista42 said:I can't open your zip, despite downloading it 3 separate times, it always says that the file is invalid. Try with this one : https://www.dropbox.com/s/344ts5axpwjiw81/Doom-Resources.rar?dl=0 It's Tested 0 Quote Share this post Link to post
scifista42 Posted September 10, 2015 OK, what problem do you have with those wads? I hope you didn't expect them to contain a test map with the respective monster or weapon in it. The actors are there and work if you properly spawn them or give to the player. 0 Quote Share this post Link to post
The Doommer Posted September 10, 2015 scifista42 said:OK, what problem do you have with those wads? ZDoom gives error when using GZDoom Builder and add the wads as resources.... 0 Quote Share this post Link to post
snapshot Posted September 10, 2015 The Doommer said:ZDoom gives error when using GZDoom Builder and add the wads as resources.... Just ignore the errors and check if the resources are actually detected (Things showing up on list .... etc) . 0 Quote Share this post Link to post
The Doommer Posted September 10, 2015 DMGUYDZ64 said:Just ignore the errors and check if the resources are actually detected (Things showing up on list .... etc) . Errors are when i test my wad with ZDoom using GZDoom Builder 0 Quote Share this post Link to post
scifista42 Posted September 10, 2015 Does the error happen when you use the test map button in GZDB, or when you try to launch the wad outside of GZDB? If the former, check "Map Options" in GZDB, view each of the resources and make sure that "Exclude this resource from testing parameters" is NOT checked. If the latter, there is no wonder. If you don't add your resources right into your wad (which GZDB doesn't do), you need to load all of them manually via -file parameter when launching ZDoom. 0 Quote Share this post Link to post
Maes Posted September 10, 2015 The Doommer said:All of them are DECORATE codes + sprites... What is that meaning ? Yeah, all of them consist of boring, incomprehensible mumbo jumbo. What a load. Skip this crap and show me the good stuff. Gimme, c'mon, gimme. 0 Quote Share this post Link to post
The Doommer Posted September 10, 2015 scifista42 said:If the former, check "Map Options" in GZDB, view each of the resources and make sure that "Exclude this resource from testing parameters" is NOT checked. Can't find map options. Please send an screenshot... 0 Quote Share this post Link to post
scifista42 Posted September 10, 2015 Go to "Edit -> Map Options". Or just press F2. 0 Quote Share this post Link to post
The Doommer Posted September 10, 2015 scifista42 said:If the former, check "Map Options" in GZDB, view each of the resources and make sure that "Exclude this resource from testing parameters" is NOT checked. It's not checked... 0 Quote Share this post Link to post
scifista42 Posted September 10, 2015 Go to "Tools -> Game Configurations -> Testing", find the "Result:" field, copy the text in the field (via Ctrl+C) and post it here. 0 Quote Share this post Link to post
The Doommer Posted September 10, 2015 scifista42 said:Go to "Tools -> Game Configurations -> Testing", find the "Result:" field, copy the text in the field (via Ctrl+C) and post it here. -iwad "C:\Program Files\DOOM iWads\Doom\DOOM2.WAD" -skill "2" -file "C:\Users\Arshia\Desktop\Wolf3D TC\Wolfenstein 3D TC" "C:\Users\Arshia\Desktop\The Fourth Confronation Files\Doom-Style" "C:\Program Files\DOOM iWads\Doom\UDgfxD2.wad" "C:\Users\Arshia\Documents\My Doom Wads\The Fourth Confrontation\FourthConfront.pk3" "C:\Users\Arshia\AppData\Local\Temp\2toczyyz\p9xsr3ga.wad" +map MAP01 0 Quote Share this post Link to post
scifista42 Posted September 10, 2015 This means that when you press the "Test Map" button, the game will be launched with the following resources: Wolfenstein 3D TC Doom-Style UDgfxD2.wad FourthConfront.pk3 p9xsr3ga.wad Does your map use any other resources than these? It would also help if you posted the exact error message you are getting when trying to launch the game. 0 Quote Share this post Link to post
The Doommer Posted September 10, 2015 scifista42 said:This means that when you press the "Test Map" button, the game will be launched with the following resources: Wolfenstein 3D TC Doom-Style UDgfxD2.wad FourthConfront.pk3 p9xsr3ga.wad Does your map use any other resources than these? It would also help if you posted the exact error message you are getting when trying to launch the game. The ZDoom Code : OS: Windows 7 (NT 6.1) Build 7601 Service Pack 1 M_LoadDefaults: Load system defaults. Bad hex number: Bl Bad hex number: Re W_Init: Init WADfiles. adding C:/Program Files/ZDoom/zdoom.pk3, 560 lumps adding C:/Program Files/DOOM iWads/Doom/DOOM2.WAD, 2919 lumps adding C:/Users/Arshia/Desktop/Wolf3D TC/Wolfenstein 3D TC, 14 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style, 70 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:AmmoBelt.wad, 6 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:Annihilator.wad, 92 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:ArmorShard.wad, 12 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:Berserk Sphere.wad, 10 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:BFGCommando.wad, 115 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:BloodAmulet.wad, 12 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:BracersOfForce.wad, 14 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:Bullet Kit.wad, 6 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:Cell Kit.wad, 6 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:ChaingunDemon.wad, 160 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:ChainsawZombie.wad, 54 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:CyberBaron.wad, 97 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:CyberMastermind.wad, 102 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:d3keycards.wad, 24 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:Demolisher.wad, 97 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:DoubleChaingunner.wad, 74 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:Enforcer(Pistol).wad, 44 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:FlamerZombie.wad, 89 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:FlightSphere.wad, 10 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:GuardSphere.wad, 10 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:HasteSphere.wad, 9 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:InvisibilitySphere.wad, 10 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:JumpBoots.wad, 16 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:LichSkull.wad, 13 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:MaskOfTerror.wad, 9 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:MedicalBackpack.wad, 14 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:Medipack.wad, 6 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:Megapack.wad, 9 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:MissilePod.wad, 43 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:MutantSphere.wad, 62 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:PlasmaZombie.wad, 53 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:portable_rejuvenation_unit.wad, 14 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:QuadShotgunZombie.wad, 62 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:QuakeItemPack.wad, 16 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:RailArachnotron.wad, 56 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:RapidFireTrooper.wad, 64 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:Rebreather.wad, 5 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:RegenSphere.wad, 10 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:RepeaterZombie.wad, 89 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:RevolverPS.wad, 20 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:Rocket Pile.wad, 6 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:RocketZombie.wad, 53 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:SalvationSphere.wad, 14 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:SawedOffZombie.wad, 68 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:ScrollOfHellfire.wad, 48 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:SeekerBazooka.wad, 76 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:SentryGun.wad, 28 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:Shell Kit.wad, 6 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:ShieldSphere.wad, 9 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:ShrinkSphere.wad, 16 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:SonicRailgunZombie.wad, 88 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:SpiritualArmorOrb.wad, 19 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:SuicideBomber.wad, 82 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:SummonSphere.wad, 11 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:Superdemon.wad, 69 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:SuperShield.wad, 8 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:Swarm.wad, 22 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:Terminator.wad, 307 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:TerrorSphere.wad, 11 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:Thamuz.wad, 174 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:TurboSphere.wad, 12 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:UACBot.wad, 124 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:VariousKeysUpdated.wad, 43 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:VitalitySerum.wad, 10 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:ZombieMarine.wad, 56 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:ZombieMissileTank.wad, 155 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:ZombiePlasmaTank.wad, 131 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:ZombieRailgunner.wad, 57 lumps adding C:/Users/Arshia/Desktop/The Fourth Confronation Files/Doom-Style:ZombieTank.wad, 149 lumps adding C:/Program Files/DOOM iWads/Doom/UDgfxD2.wad, 77 lumps adding C:/Users/Arshia/Documents/My Doom Wads/The Fourth Confrontation/FourthConfront.pk3, 78 lumps adding C:/Users/Arshia/AppData/Local/Temp/2toczyyz/cv2dqad8.wad, 4 lumps I_Init: Setting up machine state. CPU Speed: 1995 MHz CPU Vendor ID: GenuineIntel Name: Pentium(R) Dual-Core CPU T4200 @ 2.00GHz Family 6, Model 23, Stepping 10 Features: MMX SSE SSE2 SSE3 SSSE3 I_InitSound: Initializing FMOD FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009. Loaded FMOD version 4.26.36 V_Init: allocate screen. S_Init: Setting up sound. ST_Init: Init startup screen. Checking cmd-line parameters... S_InitData: Load sound definitions. G_ParseMapInfo: Load map definitions. Texman.Init: Init texture manager. Invalid data encountered for texture FourthConfront.pk3:sprites/angelofdeath.gif Invalid data encountered for texture FourthConfront.pk3:sprites/dog.gif Invalid data encountered for texture FourthConfront.pk3:sprites/dr.schabbs.gif Invalid data encountered for texture FourthConfront.pk3:sprites/gretelgrosse.gif Invalid data encountered for texture FourthConfront.pk3:sprites/guard.gif Invalid data encountered for texture FourthConfront.pk3:sprites/hansgrosse.gif Invalid data encountered for texture FourthConfront.pk3:sprites/invasionleader.gif Invalid data encountered for texture FourthConfront.pk3:sprites/mutant.gif Invalid data encountered for texture FourthConfront.pk3:sprites/officer.gif Invalid data encountered for texture FourthConfront.pk3:sprites/spectre.gif Invalid data encountered for texture FourthConfront.pk3:sprites/transgrosse.gif ANIMDEFS: Can't find GURD ParseTeamInfo: Load team definitions. LoadActors: Load actor definitions. Script error, "Doom-Style:GuardSphere.wad:DECORATE" line 10: "Inventory.AlwaysActivate" is an unknown flag Tried to register class 'ZombieTankExplosion' more than once. Tried to register class 'ZTankSmoke' more than once. Tried to register class 'ZTSmokeA' more than once. Tried to register class 'ZTSmokeB' more than once. Tried to register class 'ZTSmokeC' more than once. Tried to register class 'ZTSmokeD' more than once. Tried to register class 'ZombieTankExplosion' more than once. Tried to register class 'ZTankSmoke' more than once. Tried to register class 'ZTSmokeA' more than once. Tried to register class 'ZTSmokeB' more than once. Tried to register class 'ZTSmokeC' more than once. Tried to register class 'ZTSmokeD' more than once. Tried to register class 'SeekerRocket' more than once. Script warning, "" line 0: Icon 'Sprites/Slug.png' for 'Slug' not found Execution could not continue. Script error, "FourthConfront.pk3:decorate" line 34: Sprite names must be exactly 4 characters 0 Quote Share this post Link to post
The Doommer Posted September 10, 2015 scifista42 , You requested me to send the errors. I sent the whole code. What is the problem ? I'll send you my pk3 file : https://www.dropbox.com/s/yhuumx32qxsud2l/FourthConfront.pk3?dl=0 0 Quote Share this post Link to post
Linguica Posted September 10, 2015 The Doommer said:scifista42 , You requested me to send the errors. I sent the whole code. What is the problem ? People here have been more than patient with your constant questions and this is how you act in return? 0 Quote Share this post Link to post
The Doommer Posted September 10, 2015 Linguica said:People here have been more than patient with your constant questions and this is how you act in return? The question 'What is the problem ?' was pointing to the problem of wads. Not him... 0 Quote Share this post Link to post
scifista42 Posted September 10, 2015 Spoiler Invalid data encountered for texture FourthConfront.pk3:sprites/angelofdeath.gif Invalid data encountered for texture FourthConfront.pk3:sprites/dog.gif Invalid data encountered for texture FourthConfront.pk3:sprites/dr.schabbs.gif Invalid data encountered for texture FourthConfront.pk3:sprites/gretelgrosse.gif Invalid data encountered for texture FourthConfront.pk3:sprites/guard.gif Invalid data encountered for texture FourthConfront.pk3:sprites/hansgrosse.gif Invalid data encountered for texture FourthConfront.pk3:sprites/invasionleader.gif Invalid data encountered for texture FourthConfront.pk3:sprites/mutant.gif Invalid data encountered for texture FourthConfront.pk3:sprites/officer.gif Invalid data encountered for texture FourthConfront.pk3:sprites/spectre.gif Invalid data encountered for texture FourthConfront.pk3:sprites/transgrosse.gif ANIMDEFS: Can't find GURD ParseTeamInfo: Load team definitions. LoadActors: Load actor definitions. Script error, "Doom-Style:GuardSphere.wad:DECORATE" line 10: "Inventory.AlwaysActivate" is an unknown flag Tried to register class 'ZombieTankExplosion' more than once. Tried to register class 'ZTankSmoke' more than once. Tried to register class 'ZTSmokeA' more than once. Tried to register class 'ZTSmokeB' more than once. Tried to register class 'ZTSmokeC' more than once. Tried to register class 'ZTSmokeD' more than once. Tried to register class 'ZombieTankExplosion' more than once. Tried to register class 'ZTankSmoke' more than once. Tried to register class 'ZTSmokeA' more than once. Tried to register class 'ZTSmokeB' more than once. Tried to register class 'ZTSmokeC' more than once. Tried to register class 'ZTSmokeD' more than once. Tried to register class 'SeekerRocket' more than once. Script warning, "" line 0: Icon 'Sprites/Slug.png' for 'Slug' not found Execution could not continue. Script error, "FourthConfront.pk3:decorate" line 34: Sprite names must be exactly 4 characters This log makes it clear that there are other problems than your resources: -You are trying to use gifs as sprites. Don't to do, as you see, the engine doesn't accept them. -You wrote incomplete ANIMDEFS. -GuardSphere.wad has an error in it, "INVENTORY.ALWAYSACTIVATE" doesn't exist, probably should have been "INVENTORY.AUTOACTIVATE". -Since you compiled a bunch of random resources into a single zip, some of their content clashes / is double defined, that's why you get the multi-class-register error. -Your graphics in the Sprites folder have completely incorrect naming format, even though we were already talking about it. -Your DECORATE code of "Slug" is incomplete. 0 Quote Share this post Link to post
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