BaronOfStuff Posted September 10, 2015 I'm just waiting for someone to mention that S_START and S_END are missing too. I haven't looked, but I really would not be surprised at this point. 0 Quote Share this post Link to post
scifista42 Posted September 10, 2015 S_START and S_END are not needed in a .pk3. 0 Quote Share this post Link to post
BaronOfStuff Posted September 10, 2015 Oh, he's using a PK3. Told you I didn't check! 0 Quote Share this post Link to post
The Doommer Posted September 11, 2015 scifista42 said:This log makes it clear that there are other problems than your resources: -You are trying to use gifs as sprites. Don't to do, as you see, the engine doesn't accept them. -You wrote incomplete ANIMDEFS. -GuardSphere.wad has an error in it, "INVENTORY.ALWAYSACTIVATE" doesn't exist, probably should have been "INVENTORY.AUTOACTIVATE". -Since you compiled a bunch of random resources into a single zip, some of their content clashes / is double defined, that's why you get the multi-class-register error. -Your graphics in the Sprites folder have completely incorrect naming format, even though we were already talking about it. -Your DECORATE code of "Slug" is incomplete. -I didn't find the mac sprites , so i used those gif's i got from wolfenstein.wikia - Yeah you're right. - I'll fix it then... - What should i do ? I got no warning in their description... - Ok , Let's check it... 0 Quote Share this post Link to post
The Doommer Posted September 11, 2015 Two Questions : 1.Can i use number for sprite naming ? 2.I renamed 8 frames of Wolfenstein Guard sprite to : GURDA1.png , GURDA2.png , GURDA3.png , GURDA4.png , GURDA5.png , GURDA6.png , GURDA7.png , GURDA8.png How to rename the moving , dying , shooting & patrolling frames ? 0 Quote Share this post Link to post
scifista42 Posted September 11, 2015 The Doommer said:1.Can i use number for sprite naming ? Do you remember this page? http://zdoom.org/wiki/Creating_new_sprite_graphics (also this: http://zdoom.org/wiki/Sprite) Sprites must be named in this exact format. Sprites that are named in any other format won't be accepted by the engine. Unless you are misusing the word "sprites" to talk about "actors" again.The Doommer said:2.I renamed 8 frames of Wolfenstein Guard sprite to : GURDA1.png , GURDA2.png , GURDA3.png , GURDA4.png , GURDA5.png , GURDA6.png , GURDA7.png , GURDA8.png How to rename the moving , dying , shooting & patrolling frames ? Preferably just use a different subsprite letter for each frame - that way DECORATE will be easier to write. You can actually name them whatever, as long as each name is unique and rotations are set properly. 0 Quote Share this post Link to post
The Doommer Posted September 11, 2015 scifista42 said:Sprites must be named in this exact format. Sprites that are named in any other format won't be accepted by the engine. I visited the page before i ask the question , but i was not sure... Am i able to do it or not (Press Y/N) ? 0 Quote Share this post Link to post
scifista42 Posted September 11, 2015 You are asking about the 4-letter "prefix" name, right? Then yes. For example the first 4 letters of Hell Knight's sprites are "BOS2". 0 Quote Share this post Link to post
The Doommer Posted September 11, 2015 scifista42 said:Preferably just use a different subsprite letter for each frame - that way DECORATE will be easier to write. You can actually name them whatever, as long as each name is unique and rotations are set properly. Just a question here : What do you mean exactly from subsprite name ? 0 Quote Share this post Link to post
scifista42 Posted September 11, 2015 The frame letter. (aka the 5th character in the name) 0 Quote Share this post Link to post
The Doommer Posted September 11, 2015 scifista42 said:The frame letter. (aka the 5th character in the name) You mean A1-A8 , B1-B8 , C1-C8 , etc ? 0 Quote Share this post Link to post
scifista42 Posted September 11, 2015 You are Killing me . (yes, I mean the letter) 0 Quote Share this post Link to post
The Doommer Posted September 11, 2015 scifista42 said:You are Killing me . !!!!!!!! Sorry then... 0 Quote Share this post Link to post
The Doommer Posted September 11, 2015 I have a sprite , but it's background is purple. Which tool allows me to change that background to icon background ? 0 Quote Share this post Link to post
scifista42 Posted September 11, 2015 Use a graphic editing program. GIMP is a good free one. 0 Quote Share this post Link to post
The Doommer Posted September 11, 2015 scifista42 said:Use a graphic editing program. GIMP is a good free one. You know what i mean ? for example did you see the windows paint ? It has an ability to change the background color to any other color. I want an application to do that , but with ability to change it to icon background. Will GIMP be useful ? 0 Quote Share this post Link to post
scifista42 Posted September 11, 2015 Do you mean transparency / transparent background? That's possible too, both in a Doom graphic and in PNG format image, for sure. 0 Quote Share this post Link to post
The Doommer Posted September 11, 2015 scifista42 said:Do you mean transparency / transparent background? That's possible too, both in a Doom graphic and in PNG format image, for sure. Can you tell me how ? 0 Quote Share this post Link to post
scifista42 Posted September 11, 2015 Go Google it yourself. Sorry to be rude, but it's annoying having to directly help you with every trivial task which you could have solved yourself if you put some time and effort into searching the internet and/or messing around with the editor. There are definitely GIMP tutorials and guides out there. 0 Quote Share this post Link to post
The Doommer Posted September 11, 2015 scifista42 said:Go Google it yourself. Sorry to be rude, but it's annoying having to directly help you with every trivial task which you could have solved yourself if you put some time and effort into searching the internet. There are definitely GIMP tutorials and guides out there. I was meaning by which application. But , thanks for help anyway... 0 Quote Share this post Link to post
GreyGhost Posted September 11, 2015 The Doommer said:I have a sprite , but it's background is purple. Which tool allows me to change that background to icon background ? SLADE's graphic format converter might do the job, or IrfanView's palette editor, provided it's an 8-bit (or less) palette. 0 Quote Share this post Link to post
The Doommer Posted September 11, 2015 I have a new weapon , but i need to know how to set it's FPS view picture ? EDIT : Solved. 0 Quote Share this post Link to post
The Doommer Posted September 15, 2015 Adding those Resources(Downloaded ones) to my wad gives me these : Unable to find the DECORATE class 'DoomKey' to inherit from, while parsing 'GreenCard:10000' Unable to find the DECORATE class 'DoomKey' to inherit from, while parsing 'OrangeCard:10001' Unable to find the DECORATE class 'DoomKey' to inherit from, while parsing 'SilverCard:10002' Unable to find the DECORATE class 'DoomKey' to inherit from, while parsing 'PinkCard:10003' Unable to find the DECORATE class 'DoomKey' to inherit from, while parsing 'BrownCard:10008' Unable to find the DECORATE class 'DoomKey' to inherit from, while parsing 'BlackCard:10009' Unable to find the DECORATE class 'DoomKey' to inherit from, while parsing 'GreenSkull:10004' Unable to find the DECORATE class 'DoomKey' to inherit from, while parsing 'OrangeSkull:10005' Unable to find the DECORATE class 'DoomKey' to inherit from, while parsing 'SilverSkull:10006' Unable to find the DECORATE class 'DoomKey' to inherit from, while parsing 'PinkSkull:10007' Unable to find the DECORATE class 'DoomKey' to inherit from, while parsing 'BrownSkull:10010' Unable to find the DECORATE class 'DoomKey' to inherit from, while parsing 'BlackSkull:10011' Unable to find the DECORATE class 'PowerupGiver' to inherit from, while parsing 'TurbosphereST:5030' Unable to find the DECORATE class 'ArtiDarkServant' to replace, while parsing 'SummonSphere' Unable to find the DECORATE class 'SummoningDoll' to replace, while parsing 'SummonSphereThrown' Unable to find the DECORATE class 'MinotaurSmoke' to replace, while parsing 'SummonFog1' Unable to find the DECORATE class 'MinotaurSmokeExit' to replace, while parsing 'SummonFog2' Unable to find the DECORATE class 'PowerupGiver' to inherit from, while parsing 'ShrinkSphere:12365' Unable to find the DECORATE class 'PowerupGiver' to inherit from, while parsing 'ShieldSphere:12763' Unable to find the DECORATE class 'CustomInventory' to inherit from, while parsing 'SentryBox:12369' Unable to find the DECORATE class 'PowerupGiver' to inherit from, while parsing 'RegenSphere:32602' Unable to find the DECORATE class 'CustomInventory' to inherit from, while parsing 'MutantSphere:13365' Unable to find the DECORATE class 'Health' to inherit from, while parsing 'Medipack:10394' Unable to find the DECORATE class 'CustomInventory' to inherit from, while parsing 'JumpBoots:19696' Unable to find the DECORATE class 'PowerupGiver' to inherit from, while parsing 'HasteSphere:32602' Unable to find the DECORATE class 'PowerupGiver' to inherit from, while parsing 'GuardsphereST:5037' Unable to find the DECORATE class 'PowerupGiver' to inherit from, while parsing 'FlightSphere:32601' Unable to find the DECORATE class 'CustomInventory' to inherit from, while parsing 'BerserkSphere:14122' Missing sprite lump 'CRG2A1'. Forgot to include required resources? 0 Quote Share this post Link to post
The Doommer Posted September 15, 2015 Testing the map gives me this : Line 354 is : Line 371 is : 0 Quote Share this post Link to post
GreyGhost Posted September 15, 2015 You'll need a more recent development build in order to use the NEVERTARGET flag. As for A_FireCGun, if it's for a monster's hitscan attack, try using A_CPosAttack instead. 0 Quote Share this post Link to post
The Doommer Posted September 15, 2015 GreyGhost said:You'll need a more recent development build in order to use the NEVERTARGET flag. As for A_FireCGun, if it's for a monster's hitscan attack, try using A_CPosAttack instead. The Shooting code for the moster is : I repeated 'HANS EFG 1 A_FireCGun' because actor has dual chainguns. Is the problem with this ?? EDIT : Thanks for the solution. It passed form it. 0 Quote Share this post Link to post
The Doommer Posted September 15, 2015 New Error : The Target code is : Projectile defined as below : What is the problem now ?? 0 Quote Share this post Link to post
scifista42 Posted September 15, 2015 I suppose the function is called from a custom monster's missile state. Use A_CustomMissile instead. A_FireCustomMissile is for player's weapons, and not for non-player actors like monsters. 0 Quote Share this post Link to post
The Doommer Posted September 15, 2015 scifista42 said:I suppose the function is called from a custom monster's missile state. Yes it's a custom monster... What scifista42 said was right but gave me the same problem on A_FireBFG function 0 Quote Share this post Link to post
scifista42 Posted September 15, 2015 The Doommer said:same problem on A_FireBFG function Obviously because A_FireBFG (as well as all weapon functions with a name that starts with "A_Fire") is also intended to be used in player's weapon definition and not a monster. Use A_CustomMissile to let non-player actors fire projectiles. 0 Quote Share this post Link to post
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