SavageCorona Posted September 16, 2015 Marnetmar said:Tom's Wolf3D maps were poorly thought-out messes. Isn't that most Wolf 3D maps? It's a pretty monotonous and tedious game to navigate. 0 Quote Share this post Link to post
cannonball Posted September 16, 2015 Best doom map for me is E4M6, it is a masterpiece in my view. As for Quake.... an excuse to play the game again methinks. 0 Quote Share this post Link to post
VGamingJunkie Posted September 16, 2015 It was probably a bit harder to be creative in Wolfenstein 3D as opposed to Doom since Wolfenstein 3D was locked to 90 degree angles in a locked down grid. They were really proud of how Doom allowed them to essentially make any kind of design that they could envision on a sheet of paper. 0 Quote Share this post Link to post
SavageCorona Posted September 16, 2015 That doesn't make it any less tedious though. 0 Quote Share this post Link to post
VGamingJunkie Posted September 16, 2015 When your only option is squares, it's going to get slightly repetitive. 0 Quote Share this post Link to post
Tritnew Posted September 16, 2015 SavageCorona said:Isn't that most Wolf 3D maps? It's a pretty monotonous and tedious game to navigate. Ugh, don't remind me of the amount of HOURS I put Into episode 1, the game literally almost killed me with boredom. I couldn't even get Into episode 2, I was literally tired out by Wolf3D. 0 Quote Share this post Link to post
Netherstorm Posted September 16, 2015 Doom 1: E4M6, because of the memories. Doom 2: MAP13, really like the setting. Never played Quake enough to determine a personal favorite map. 0 Quote Share this post Link to post
Soundblock Posted September 17, 2015 Maes said:Why, the first level of Daikatana, of course. You know, he actually did make a rocky canyon prototype, which I guess became indicative for the first episode's rocky theme. It was basically just a rocky courtyard, with a winding canyon leading away from it. Uneven walls, uneven floor. It was brown at the time. Yellow lighting. He mapped very little for Dk after that, if I remember correctly. EDIT: My favorites of his would have to be the one-two punch combo of Doom's E1M1 and E1M2. One leads very nicely up to the other. The appetizer and the main course type of thing. 0 Quote Share this post Link to post
NinjaLiquidator Posted September 17, 2015 If I would pick something from Wolf3D, then E2M7. Do you remember that one? Like 95 percent of level is behind secret wall. Only thing you must do is open three doors that are close to themselves. I like that idea, but dont know if its Romero map. 0 Quote Share this post Link to post
scifista42 Posted September 17, 2015 Netherstorm said:Doom 2: MAP13, really like the setting. MAP13 is a Sandy Petersen map. 0 Quote Share this post Link to post
PikaCommando Posted September 17, 2015 Soundblock said:You know, he actually did make a rocky canyon prototype Do you have a source on that? 0 Quote Share this post Link to post
joe-ilya Posted September 17, 2015 MAP11 and E1M1, since they're original and have varied obsticles. 0 Quote Share this post Link to post
Netherstorm Posted September 17, 2015 scifista42 said:MAP13 is a Sandy Petersen map. ... True. MAP20 then. 0 Quote Share this post Link to post
Cupboard Posted September 18, 2015 Romero should have made some full maps for E2 and E3 0 Quote Share this post Link to post
Tritnew Posted September 18, 2015 TheCupboard said:Romero should have made some full maps for E2 and E3 I honestly wish he would've made a offcial full episode expansion for DOOM (as In new episodes, maps, all that). It would've been pretty great, and maybe have at least have two other guys work with him on It too. 0 Quote Share this post Link to post
Chainie Posted September 18, 2015 UDoom - E4M6 Doom2 - map11 Doom - e1m7 0 Quote Share this post Link to post
Soundblock Posted September 20, 2015 PikaCommando said:Do you have a source on that? Nope, just memories. Come to think of it, it was made before we had colored lighting in, so I guess the lights must have been white and the rock texture brownish yellow. 0 Quote Share this post Link to post
Superluigieth1 Posted September 20, 2015 For Doom 1 - E1M9. Best secret map of Doom 1, and really good for both Singleplayer and DeathMatch. For Doom 2 - MAP20. Great Cybie vs. Spiderdemon fight, really good episode ender, and awesome for speedruns. 0 Quote Share this post Link to post
DeathevokatioN Posted September 21, 2015 Ultimate Doom E1M7 E4M2 Doom 2 Map11 Map20 0 Quote Share this post Link to post
InfernalGrape Posted September 12, 2023 (edited) On 9/16/2015 at 7:17 PM, PikaCommando said: John Romero is actually not responsible for any Daikatana levels. He's only the project lead, main designer, and script writer. The author of each Daikatana episodes are: Episode 1 (Kyoto, Japan, 2455 AD.): Stevie 'KillCreek' Case Episode 2 (Ancient Greece, 1200 BC.): John 'Dr. Sleep' Anderson Episode 3 (Medieval Norway, 560 AD.): Matt 'DaBug' Hooper Episode 4 (San Francisco, USA, 2030 AD.): Sverre 'Cranium' Kvernmo You may notice the authors of Episode 2 and 4 are also among the authors of Master Levels for Doom 2. Most regard Episode 2 levels as the best in Daikatana. Fun fact: Episode 4 levels are the least changed from 1997 until release in 2000. I need to correct you that initially it was Steve Rescoe who worked on Japan 2455 AD maps before leaving Ion Storm in late 1998. Now, it's hard to say which levels were made by Rescoe and which by Case, but at least we might agree that some parts of 1997 alpha Episode 1 maps still look similar to certain parts of what we got in release. EDIT: Also after Anderson left, it was Larry Herring who continued the work on Greece 1200 BC levels. There was also a mention of Rich Carlson, and it's a surprising one: Quote I started out at ION, with Steve Rescoe, to help get episode one of Daikatana up to speed for John R. My job was to do e1m1 and I really had trouble with it! Probably just the hang up of "God, this is the first level anyone will see!", as I look back. I rebuilt that map three times and then was called back to work on the game I was hired for, Anachronox. Steve is still working on Daikatana's first episode, doing incredible stuff. My original e1m1 was later replaced. I'm not mad or anything = ) because Steve's style is much better suited to the episode than mine. I am proud to say that Steve did use my cool e1m1 control room in his version of e1m1, so there's still a little bit of me in there. ;- ) So it seems that Carlson did an early version of swamp (in 1997), which was replaced by Rescoe's version (in 1998). But was it replaced once more by Case version? Interesting... EDIT2: Okay, there is even more to that after I checked out "plan files" from planetquake. Luke Whiteside - worked on maps for "Official Mappack" and some finishing touches for existing maps. Bobby Pavlock - finishing touches for existing maps, some deathmatch maps. Chris Klie - seemingly was a lead/curator in late development period. Also mentions that Case redid e1m4. Iikka Keranen - some finishing touches for existing maps. Christian Cummings - seemingly involved with later development of Episode 3 and 4 maps. Edited September 12, 2023 by InfernalGrape 2 Quote Share this post Link to post
Lucius Wooding Posted September 12, 2023 Good thing we got these corrections in time for this thread's 8th anniversary. 2 Quote Share this post Link to post
dasho Posted September 12, 2023 Damn, was hoping that "The Best of John Romero" was a new album that was dropping. 4 Quote Share this post Link to post
RataUnderground Posted September 12, 2023 Obviously his best work is Doom, duh. Seriously now, from an objective point of view, probably Romero's best work, at least in terms of Doom, is Sigil. However, applying other values such as innovation at a time when literally no one had gone down this road before, Knee Deep in the dead remains iconic and a masterpiece. 2 Quote Share this post Link to post
InfernalGrape Posted September 12, 2023 (edited) Now, what I personally liked the most by Romero... Ultimate Doom: E4M2 Perfect Hatred Doom II: MAP11 Circle of Death, MAP17 Tenements, MAP29 The Living End. (to be continued) Edited September 12, 2023 by InfernalGrape 1 Quote Share this post Link to post
baja blast rd. Posted September 12, 2023 Man, 2015 posters didn't know what they were talking about. Not one mention of SIGIL! 5 Quote Share this post Link to post
Xyzzу Posted September 12, 2023 I know, right? I can't believe no one's said Si6il 2 yet! These 2015 posters' tastes are garbage! 1 Quote Share this post Link to post
LadyMistDragon Posted September 13, 2023 To narrow it down. Doom: Central Processing, Toxin Refinery, Perfect Hatred Doom II: The Living End, Industrial Zone, Gotcha Quake: The Slipgate Complex, The Dismal Oubliette, The Ebon Fortress 0 Quote Share this post Link to post
Cutman 999 Posted September 14, 2023 Doom 1: All of E1, specially toxin refinery, military base, computer station and central processing Doom 2: The living end Sigil counts? 0 Quote Share this post Link to post
Cutman 999 Posted September 14, 2023 On 9/16/2015 at 3:12 PM, Marnetmar said: Tom's Wolf3D maps were poorly thought-out messes. Wolf 3d E6 is a nightmare worse than any unpolished thing you can point in the original iwads. 0 Quote Share this post Link to post
OliveTree Posted September 14, 2023 Marathoning these was fun. (note: i didnt play Phobos Mission Control because i forgor 💀) 1 Quote Share this post Link to post
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