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JIFFY BAG - a speedmap megawad - FINAL.


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The custom skies in this WAD don't show up in GLBoom+. However, they do show up in PrBoom+ even if I choose OpenGL as video mode.

Does anyone know what's happening here or should I report this as a GLBoom+ bug?

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I'm afraid I don't rightly know, but the skies are working in ZDoom, PrBoom+, Zandronum and ZDaemon. I can only assume GLBoom+ doesn't do MBF sky transfers well.

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The berserk red effect seems really annoying with this new palette. I wonder if you could make it a little more subtle by editing the PLAYPAL/COLORMAP or whatever.

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Thanks, NerdTurtle! :)

kuchitsu, under which port? Looking at it, SLADE seems to have generated the red pain/berserk palettes at pretty much the same redness as the IWADs'.

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Hmm, odd. I mean yeah the palette's reds have been changed but if ZDaemon uses the separate palettes then I don't think there logically should be any difference...

Does ZDaemon have that "blood brightness" option? Not helpful I know but that's all I can think of. :S

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Just in case you missed it in the session (I forget).
The player starts in MAP25 could use some adjustment; if too many players join at once they'll stick together. Also even if this doesn't happen I think I was very briefly stuck in the wall but escaped by trying to move forward, which isn't a massive problem here, just a tad weird. Best to move all starts forward a tiny bit and spread them out a bit more.

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So far so good Jimmy. It's not Resurgence level, but I've only been through like 6 maps. I like shorter levels, but as far as I can tell, some of these maps are not so short.

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Ashstrodamus said:

So far so good Jimmy. It's not Resurgence level, but I've only been through like 6 maps. I like shorter levels, but as far as I can tell, some of these maps are not so short.


Exactly what I was thinking hahaha I'm on MAP09 now and I don't know how other people feel but this is replacing Scythe as my favorite megawad, it's sooooo good

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  • 4 months later...
  • 1 year later...

taking advantage of the bump to say nice first 5 maps and i hope the rest have any secrets because secrets are good oh and also could you upload jungle spirits to idgames too thanks buh bye

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sorry can't finish maps too busy not finishing other maps

 

(real talk: these haven't been difficulty balanced yet, and I wanna fine-tune the progression and such just a tiny bit before the final release)

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  • 4 weeks later...

Hey, remember when this existed?

 

Download "Jiffy Bag" RC3 (3.14MB)

 

The OP of this thread has taken a massive update straight to da face. There's even a pretty screenshot collage.

 

This RC will be going up on /idgames in the next week or so. It's time I laid this thing to rest.

Edited by Jimmy

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  • 2 weeks later...

Well, I think now is the perfect time for me to actually download and eventually get around to play this thing. Screenshots look great, I even discovered my "hell alps" sky in one of them!

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  • 3 weeks later...
  • 2 years later...

Just found out about this megawad while looking for new mapsets to play. Made it to MAP06 and I am enjoying it a lot so far. I hate to say it, but I might even be liking it more than some of your other projects, like Jenesis and Earthless: Prelude; maybe because they are fairly simple and not too difficult?

 

In any case, I am impressed that both the level design and the soundtrack have been made in such a short notice.

Edited by Rudolph

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I grabbed this one earlier hoping it had the two removed Jenesis maps, and while it does not, I laughed a lot at the map credits at the start of each level, and I'd love for others to release outtakes and scrapped levels this way. Nothing completed should just be left to rot on someones drive; there's guaranteed to be someone out there that will enjoy it.

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  • 3 years later...

playing through these maps now and they are a ton of fun..(on map 21 now) not too difficult at least on hurt me plenty and really well designed

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Many thanks! Glad this rather silly little mapset still brings enjoyment years later. :)

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5 hours ago, Jimmy said:

Many thanks! Glad this rather silly little mapset still brings enjoyment years later. :)

I still do a playthrough of this and Deathless regularly. Just great punchy stress free maps.

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One heck of a necro, but I'm glad this is back in the top few pages, because I'd never been introduced to it.

I've been playing a mess of Selaco since its release, and while I'm growing to appreciate its sprawling, realistic, intertwined maps, these adorable pocket-planar-dimension combat playgrounds are quite frankly the perfect palate cleanser.

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