scifista42 Posted September 4, 2016 EffinghamHuffnagel said:I have no idea how any port handles a wad inside a wad, I think no port would recognize the inside wad as a wad, therefore it would treat it as a generic piece of data - either ignoring it, acting as if it was a sprite if placed between sprite markers, acting as if it was a menu/hud graphic if its name coincided with an existing menu/hud graphic, etc. I also think Deadwing might have imported the inside wad only by mistake. 0 Quote Share this post Link to post
Deadwing Posted September 4, 2016 Wait... what? Woah, that explains the difference in size from previous version! Thanks for looking at this, Effingham, it was a mistake of mine, like scifista said, and I have no idea how I made that hahahaha 0 Quote Share this post Link to post
Deadwing Posted September 11, 2016 I'm thinking of creating a custom soundtrack for this, I think it will make the levels a bit more interesting, especially the early ones. The first level music would be something like this (it sounds better with default microsoft midi kit though lol - the pad is way too loud in the end): https://soundcloud.com/tom-s-soares-1/d-runnin 0 Quote Share this post Link to post
Deadwing Posted October 2, 2016 So, for the last episode, I'm thinking about some "big" changes before finishing the mapset, which I think might increase the experience and make things more interesting. Also, I want this to feel more as something of its own instead of a bunch of remixed maps with some new ones together. Some of these change would include: - Custom MIDI soundtrack, consisting of 15 songs composed by myself. - New statusbar. - Color filter (maybe, I guess) - A new revision to the previous 26 levels, especially creating more interesting secrets. - new title and name (reclipse is cool, but google confuses it a lot with "Demon Eclipse" and I want this to be something of its own) - A bit more decent story/lore. Monsters, weapons and sounds would still be the same, I guess, no need to change them. Deadline for version 1.0 will probably be around February of next year. 0 Quote Share this post Link to post
SleepingVillage Posted November 21, 2016 Added to my backlog. Looks interesting! 0 Quote Share this post Link to post
VGA Posted November 22, 2016 Yeah, I'd better sub to this thread because I keep forgetting stuff :D 0 Quote Share this post Link to post
Deadwing Posted February 18, 2017 Finally got this thing finished! Haha Thanks everyone for the help. For the ones that subscribed the thread, you can check the release version here: https://www.doomworld.com/vb/wads-mods/92979-moonblood-megawad-released/ 0 Quote Share this post Link to post
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