scifista42 Posted October 26, 2015 Ribbiks Ribbiks surely has imagination for creating varied abstract structures and varied setpiece slaughter-battles, but in the end, ALL of his maps share this "abstract structures + setpiece slaughter-battles" formula, which makes me think that his style is not really varied, let alone most varied. He also rather strongly overuses "wavy curves". 0 Quote Share this post Link to post
Jaws In Space Posted October 26, 2015 Doomkid said:I was about to say, pcorf definitely deserves a mention for this list. I completely disagree with putting Pcorf on this list, for being one of the most prolific mappers of all time all his work is extremely similar & instantly recognizable. The biggest change I've ever really seen him make was with the release of his recent Star Wars mod. 0 Quote Share this post Link to post
yakfak Posted October 26, 2015 just wanna mention Azamael's work in Absolute Life Transformation: that two-toned blood/slime fall masterpiece three maps with an abandoned/condemned city feel including a really beautiful train station the should-be-infamous "GOD IS DEAD" sadistic anti-map a rooftop "boss" map where you flee from a cyberdemon across chasm-like scenarios a weird, silly metaphysical "story" map on a nazi-filled aircraft an enemies-come-to-you slaughter fortress a trio of weird-ass nukage bases with really varied, occasionally mean gameplay an abstract, teleport-rife bloody scar in the landscape a cave map hiding some great weird masonry the three-parter finale featuring massive alien architecture, bizarre colours, puzzle solving under cybie pressure, hidden map player-hating, etc worth mentioning. his maps need more demos on DSDA in general, along with every other contribution to ALT really 0 Quote Share this post Link to post
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