cybermind Posted October 29, 2015 First post has been updated. I've added detailed contest rules (they're posted on RDC forums, but nobody have translated them to English) 0 Quote Share this post Link to post
cybermind Posted October 31, 2015 Reminder: 7 hours remains before contest starts! 0 Quote Share this post Link to post
cybermind Posted October 31, 2015 Passworded ZIP file containing WAD file: http://mistranger.gixx.ru/misc/tls.zip https://www.dropbox.com/s/wnkgkip76mjpllc/tls.zip?dl=0 Bat files: http://mistranger.gixx.ru/misc/bats.zip https://www.dropbox.com/s/7jymaek1k7havyi/bats.zip?dl=0 Password will be revealed at 14:00 UTC Upload your demos to http://fdc.iddqd.ru 0 Quote Share this post Link to post
Creaphis Posted October 31, 2015 Got no time to poop now so I'll use that as motivation to hurry. 0 Quote Share this post Link to post
cybermind Posted October 31, 2015 Password: V32aAatwrtNNCAuxKHAC Be tough and good luck! Replace NICKNAME in bat files to your nick before start. Remember, you could upload unfinished demos. 0 Quote Share this post Link to post
ClumsyDoomer Posted October 31, 2015 Damn, I couldn't get home in time. 0 Quote Share this post Link to post
MD922 Posted October 31, 2015 ClumsyDoomer said:Damn, I couldn't get home in time. Same. 0 Quote Share this post Link to post
Veinen Posted October 31, 2015 Wow, what a map. Really interested to see how others fared. 0 Quote Share this post Link to post
Ancalagon Posted October 31, 2015 I lost so much time getting lost and going into unnecesary areas :D 0 Quote Share this post Link to post
Ribbiks Posted October 31, 2015 jesus christ that took me forever :p I uploaded my demo as fdc_rbk.lmp, not sure how you guys were keeping track of names 0 Quote Share this post Link to post
Creaphis Posted October 31, 2015 Very impressive map. Some cool tricks. The change from day to night is something I haven't seen before at this level of port sophistication. Is that an MBF thing? I started off pretty well. I think I would have been a contender if I properly explored that room with all the jumps and lifts and switches in the demonic area the first time I was there. Instead I wasted tons of time on a wild goose chase around that whole half of the map. 0 Quote Share this post Link to post
j4rio Posted October 31, 2015 After half an hour in the map got me completely lethargic so I quit. 0 Quote Share this post Link to post
Memfis Posted October 31, 2015 Creaphis said:I think I would have been a contender if I properly explored that room with all the jumps and lifts and switches in the demonic area the first time I was there. THIS I came back to it after maybe 20 minutes of spelunking! Unfortunately, didn't really enjoy the map... The beginning base was cool but the rest consisted of running away from hordes of monsters in large areas while being confused as heck. Not really my idea of good fun. Of course I could try fighting properly as well as exploring every corner, but obviously that would be a giant waste of time in a contest like this. I'm actually surprised I managed to maintain my patience and finish the map. I was very close to exiting a few times. 0 Quote Share this post Link to post
vdgg Posted October 31, 2015 Got stuck after 113 minutes :-/ Testers !!! But I liked the map. Combat very basic, but I enjoyed it. This stairs/pit trick was used by Jim Flynn, but here it is used better. Day/Night - cool. In the place I got stuck, I had no idea where to go, so maybe I wouldn't have finished anyway. Had 54 monsters left and 5 keys. PS 6 digit security codes is not a good idea. I was very tempted to open Doom Builder... 0 Quote Share this post Link to post
Ashstrodamus Posted October 31, 2015 I gave it a whirl but exploration maps are not my thing. 0 Quote Share this post Link to post
Memfis Posted October 31, 2015 Heh, well entering the code right away would obviously mean that the person cheated. There is no way you can just guess that. Maybe if we had a million participants, then I could believe it. 0 Quote Share this post Link to post
RestlessRodent Posted October 31, 2015 Well woke up to give this a try, but it appears I hit a PrBoom-Plus bug: Z_Malloc: Failure trying to allocate 3473932288 bytes That amount is also 0xCF100000 which byte swapped is 0x10CF or 4303 in decimal. Looking at the map it appears that the SEGS and SUBSECTORS lumps are blank. This I am running glbsp beforehand. This map is gigantic: Loaded 54005 vertices, 11477 sectors, 43101 sides, 63549 lines, 2166 things Map goes from (-11976,-15120) to (15616,13378) However the map still does not run, so I am afraid I am unable to participate. 0 Quote Share this post Link to post
DeletedUser Posted October 31, 2015 Didn't update to latest version of prboom+? Very refeshing map, at first intimidating due to the monster count and size but it became apparant it's stock gameplay on a large playing field, pretty easy as their's no pressure placed on the player and you can proceed at a cautious pace. I got lost in the base section a little after getting the BK but no real fuss over navigation, the outside area is tricky if you don't know where the ammo stashes are. I was lucky to find the one in the western cave when I was very low, maybe not the most exciting area after the initial Caco and Lost Soul onslaught as you can skip most encounters being optional. Favourite effect were the staircases you can move both up and down. 0 Quote Share this post Link to post
Dragonfly Posted October 31, 2015 Sorry, didn't get home until 8am, rather than pull an all nighter I decided to get some sleep and failed to wake up in time to participate. 0 Quote Share this post Link to post
cybermind Posted October 31, 2015 The contest is over, I'm going to watch your demos. Well, I initially planned to make such a big and open map, to test not only the player's ability of monster fighting, as it was on previous FDC maps, but the player's persistence, so I can understand your frustration. Results will be available within several hours, just wait a little. 2GhostlyDeath: this map uses extended UDMF nodes and requires prboom+ 2.5.0.7+ (which was released 4 years ago). Sorry, I haven't mentioned that in first post, but I've thought no one use such an outdated version nowadays. 2vdgg: really sorry about that bug. 2Creaphis: no, the day/night thing is Boom compatible. The only MBF features are ambient sounds and "shielding" cabin (restores hp/armor) 0 Quote Share this post Link to post
Creaphis Posted October 31, 2015 This seems like the right kind of map for FDC - it's not hard enough to cause frequent resets but it challenges your ability to explore efficiently. If I was playing "offline" I'd explore every area more thoroughly when I first came to it. For FDCs you need to use all your knowledge about mapping conventions to read the author's mind. "This feels like an important room - the next key has got to be through here." cybermind said:2Creaphis: no, the day/night thing is Boom compatible. The only MBF features are ambient sounds and "shielding" cabin (restores hp/armor) Oh, cool. I thought the ambient sounds were just hidden moving sectors and a replaced sound effect. I also thought the shielding cabins were a conveyor belt voodoo doll trick. 0 Quote Share this post Link to post
cybermind Posted October 31, 2015 Results: First-try Demo Contest #16 31 October 2015, 14:00 UTC tls.wad by cybermind testers - skepticist, Da Werecat map 01, skill 4, complevel 11 $ Player Total Deaths Last Kil-Sec Filename Upload Penalty ---------------------------------------------------------------------------------------- 1 Veinen 41:35 0 41:35 70-8 Veinen.lmp +2 0 2 Demonologist 44:36 0 44:36 69-8 demonologist.lmp +2 0 3 Ancalagon 53:37 0 53:37 84-25 Ancalagon.lmp +1 0 4 Memfis 61:46 0 61:46 77-16 MEMFIS.lmp +3 0 5 Ribbiks 62:58 3 49:13 72-25 fdc16_rbk.lmp +1 0 6 scifista42 67:26 2 62:52 75-16 scifista42.lmp +5 0 7 Creaphis 73:11 0 73:11 83-16 creaphis.lmp +1 0 8 Yak-9U 82:44 0 82:44 95-33 yak.lmp +1 0 9 Hitherto 107:04 0 107:04 91-33 fdc16hth.lmp +2 0 10 GrumpyCat 128:58 0 128:58 95-16 GrumpyCat.lmp +5 0 Bloodite Krypto 37:02 0 DNF blooditekrypto.lmp +10 - ZoD 8:24 4 DNF ZoDX32.lmp +19 - Chaingunner 35:18 2 DNF chaingunner.lmp +6 - Ken 37:51 0 DNF Ken.lmp +73 - vdgg 113:29 0 DNF vdgg.lmp +1 - ----------------------------------------------------------------------------- Details: http://i.iddqd.ru/viewtopic.php?t=8083 https://www.doomworld.com/vb/doom-speed-demos/75109-first-try-demo-contest-16 http://slip-gate.ru/forum/viewtopic.php?f=21&t=72 Congratulations to winners and to those who had beaten this map, you've proven your toughness! Demos: http://mistranger.gixx.ru/misc/fdc16demos.zip https://www.dropbox.com/s/5s7dzenkab3hc6f/fdc16demos.zip?dl=0 0 Quote Share this post Link to post
baja blast rd. Posted October 31, 2015 Can't wait to play this and then watch some demos. :D 0 Quote Share this post Link to post
Memfis Posted October 31, 2015 Cool. The wintime is about what I expected it to be. I wonder how very skilled player Ribbiks died 3 times in this relatively easy map. And why my demo weighs more than Yak's/scifista's/etc even though it is shorter than theirs? Am I doing something wrong? 0 Quote Share this post Link to post
Creaphis Posted October 31, 2015 Veinen beat me to the first keycard by three minutes. Next time I need to skip more monsters and be less stingy with good ammo. Memfis said:And why my demo weighs more than Yak's/scifista's/etc even though it is shorter than theirs? Am I doing something wrong? More data-intensive movement? More strafe-running? Do you hold the fire button in with most weapons or do you click to shoot? 0 Quote Share this post Link to post
RestlessRodent Posted October 31, 2015 Bloodite Krypto said:Didn't update to latest version of prboom+? cybermind said:2GhostlyDeath: this map uses extended UDMF nodes and requires prboom+ 2.5.0.7+ (which was released 4 years ago). Sorry, I haven't mentioned that in first post, but I've thought no one use such an outdated version nowadays. This version of PrBoom+ which I have exceeds said version. PrBoom-Plus v2.5.1.4 (http://prboom-plus.sourceforge.net/) I run on a different architecture (PowerPC) and not x86, so PrBoom+ most likely has a bug related to that. 0 Quote Share this post Link to post
Memfis Posted October 31, 2015 Creaphis: Hmm, I didn't think of that. I guess maybe it's all the headshaking from frustration... :D Regarding the fire button, I usually continiously hold it while shooting. But I've always thought that all info for every tic is written in the same format and therefore demos of same length should have the same weight. No? 0 Quote Share this post Link to post
Ribbiks Posted October 31, 2015 Memfis said:I wonder how very skilled player Ribbiks died 3 times in this relatively easy map. heh, I played like a sloppy jackass in the first base areas. I was sort of feeling "oh god, I'm kind of lost and this map is so fucking huge, do I even want to do this?", it got more entertaining as it went on though, the combination lock thing was definitely cute. 0 Quote Share this post Link to post
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