ChickenOrBeef Posted October 22, 2015 Gameplay starts at 1:00 mark: My thoughts: -First thing you notice is that the walk speed definitely won't satisfy PC players, but as a console player I have no complaints -I like how the melee system is present in multiplayer. It seems to work just like in single-player, where your opponent glows when low on health. -This video also sports some new industrial metal music from Mick Gordan. Nothing too unique, but it's still cool and fits well -You can see red points flash on the screen for damage and yellow points for XP -Overall looks like a lot of fun to me 0 Quote Share this post Link to post
tourettes Posted October 22, 2015 Are there going to be Dmflags? Am I going to be able to set up a server to NOT have quad damage or the demon transformation upgrade? 0 Quote Share this post Link to post
LANEGRACABRA Posted October 22, 2015 Looks pretty fucking cool. Nice of those folks to give a tiny bit of footage. Though I'd have loved to play it in person! Sounds are really good, especially the explosions. 0 Quote Share this post Link to post
Arctangent Posted October 22, 2015 tourettes said:Are there going to be Dmflags? Am I going to be able to set up a server to NOT have quad damage or the demon transformation upgrade? I've been wondering if some of the SnapMap features can be made into global game modes, myself. That was always one of the coolest features of Halo where you could tweak the multiplayer rules to a ridiculous degree. 0 Quote Share this post Link to post
MrDeAD1313 Posted October 22, 2015 I think and hope SnapMap will take care of the Dmflags :) 0 Quote Share this post Link to post
DooM_RO Posted October 22, 2015 Looks great. Could be a tad faster though. 0 Quote Share this post Link to post
MrDeAD1313 Posted October 22, 2015 Yeah just a little. Looks like playing Quake 3 without running imo. Can't wait! 0 Quote Share this post Link to post
kristus Posted October 22, 2015 ChickenOrBeef said:-First thing you notice is that the walk speed definitely won't satisfy PC players, but as a console player I have no complaints Assuming that the game got strafejumping, It shouldn't be that big of an issue. But I don't know that yet. 0 Quote Share this post Link to post
Archvile Hunter Posted October 22, 2015 Aw shit, beat me to it. Still looks a bit slow IMO. We'll see how it turns out. 0 Quote Share this post Link to post
Patrol1985 Posted October 22, 2015 kristus said:Assuming that the game got strafejumping, It shouldn't be that big of an issue. But I don't know that yet. It doesn't. As far as I remember, it had been confirmed that strafe-jumping is out of the game. I believe those who tested the game at Quakecon can tell more. 0 Quote Share this post Link to post
Jaxxoon R Posted October 22, 2015 Kind of like the announcer, he manages to avoid the trap of the typical edgelord or beefcake announcer sound typical to FPS games. Just sounds like a slightly disinterested banker or something. 0 Quote Share this post Link to post
The Civ Posted October 22, 2015 I'm sold on the soundtrack. The mix between metal and industrial is fantastic, not to mention the great basslines. Gunplay looks really fun, and is it just me, or have they already changed the Plasma Rifle's sounds? I really like the idea of the Personal Teleporters, as I was wondering how they'd come into play. It'll be interesting to use them to hop in and out of fire, and getting behind other players. Only worry is that they could be used to camp Demon Runes. With the announcement, I can imagine players placing them there at the beginning of the round, staying out of harms way until the Rune spawns, then teleporting directly to it. Either way, this really looks like a winner. Have to say I'm happy with how this is turning out. 0 Quote Share this post Link to post
MrDeAD1313 Posted October 22, 2015 I believe I read yesterday an interview with Marty Stratton talking about it. I'll have to look again in a few but I do believe he mentions having a short time limit after you throw it to use it. After that I think you have to wait for the cool down to use it again which would make sense honestly. I'd hate to see people camping the demon runes or any of the guns or power ups in this. This is looking solid so far :) 0 Quote Share this post Link to post
id.dav Posted October 22, 2015 Patrol1985 said:It doesn't. As far as I remember, it had been confirmed that strafe-jumping is out of the game. I believe those who tested the game at Quakecon can tell more. That's true. With double jump mechanics strafe jumping doesn't make sense since then you can strafe jump all the pits and make crazy traversal. Doom is not a thoroughbred PC fps like quake 3, it's slow...but well it is still a great thing to have in this BS console shit era. Console masses will be happy. 0 Quote Share this post Link to post
AirRaid Posted October 22, 2015 MrDeAD1313 said:I believe I read yesterday an interview with Marty Stratton talking about it. I'll have to look again in a few but I do believe he mentions having a short time limit after you throw it to use it. After that I think you have to wait for the cool down to use it again which would make sense honestly. I'd hate to see people camping the demon runes or any of the guns or power ups in this. This is looking solid so far :) This is right, he said you have a 5 second window. The teleports were used exaclty like that in UT - to kinda camp the redeemer and other spawns. Having them on a timer sounds like a decent idea. 0 Quote Share this post Link to post
quakke Posted October 22, 2015 As others have stated, this is most definitely slow for PC afps standards. I also hope that loadouts will be rendered optional/removed (like ql is now doing with the upcoming update) and ffs.. either increase the base movementspeed or give us strafejumping support. id.dav said:but well it is still a great thing to have in this BS console shit era. This so many times. 0 Quote Share this post Link to post
Edward850 Posted October 23, 2015 id.dav said:it's slow...but well it is still a great thing to have in this BS console shit era. Console masses will be happy. quakke said:As others have stated, this is most definitely slow for PC afps standards. The salt sure is piling up. 0 Quote Share this post Link to post
Edward850 Posted October 23, 2015 I don't believe I have been posting passive-aggressively about a video game character not approximating the land speed record. That's the thing isn't it? Doom is about being a very mobile with an arsenal of all the weapons fighting demons/other players. From everything we've seen thus far, Doom4 is about being a very mobile with an arsenal of all the weapons fighting demons/other players. Not seeing any issues, here. 0 Quote Share this post Link to post
Jaxxoon R Posted October 23, 2015 Edward850 said:salt In general 0 Quote Share this post Link to post
Jaxxoon R Posted October 23, 2015 You're telling that to me and not the dude in the other thread that's talking about Afghanistan and bathing in ice water with his sister's friend? 0 Quote Share this post Link to post
Arioch Posted October 23, 2015 Jaxxoon R said:bathing in ice water you should chill out too 0 Quote Share this post Link to post
Marnetmar Posted October 23, 2015 That is a pretty good way to chill out. 0 Quote Share this post Link to post
Jaxxoon R Posted October 23, 2015 Well you know, saltwater can remain liquid even cooler than normal water. 0 Quote Share this post Link to post
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