Ledillman Posted October 24, 2015 Hello, I want to make a monster that shoots a BFG ball as proyectile, (currently replacing SS nazi), i'm 100% n00b at this dehacked/whacked thing and i don't know how to do it, in the frames section I changed the CPosAttack for FireBFG but it doesn't works. It's even possible to do it? thanks. 0 Quote Share this post Link to post
scifista42 Posted October 24, 2015 You must "sacrifice" one of standard monster's projectiles (Imp's or Caco's or Baron's or Arachnotron's or Revenant's) to redefine it as a BFG fireball (copy/paste its properties) in Thing table. Then make your custom monster fire this projectile via a respective codepointer (TroopAttack for Imp's fireball, etc.), and make the original monster (Imp) fire a different projectile than its default one. 0 Quote Share this post Link to post
Ledillman Posted October 25, 2015 Oh, it's a hard decision, tried to sacrifice the Demon spawn cube and put the BrainSpit state as attack, but did not work. Guess my map won't have revenants then. 0 Quote Share this post Link to post
Ledillman Posted October 25, 2015 antares031 said:Technically, Demon spawn cube is not a projectile attack like others. It just travels from spawn point to destination spot. That explains a lot! Anyways, I wanted to do some custom "Demolisher" via dehacked, but it seems that somebody already did it heh. I'll try to make it anyways so I can learn how to use Whacked, thanks guys (will be trying to make a CyberMastermind and a monster i have in mind). 0 Quote Share this post Link to post
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