Mordeth Posted March 1, 2000 A third alpha version of the internet deathmatch port NetDoom has been released, now based on TeamTNT's Boom engine instead of WinDoom. Good choice, if I may say so :) You can get it mirrored at our source port section as usual. 0 Share this post Link to post
Guest Warlock Posted March 1, 2000 so has anyone tried it? Is it any better than zdoom in terms of lag, for example? btw, we don't need millions of ports - I think a new coder interested in adding features should join an existing team... 0 Share this post Link to post
Guest DooMer Posted March 1, 2000 why must a project which started as good as netdoom did suddenly turn into a project based on probably the worst doom port ever done??? why can't netdoom base on doom legacy? i can't understand that... i want to have several actions for one key!!! 0 Share this post Link to post
Guest Levendis Posted March 1, 2000 Doomer: NetDoom is probably based off of Boom because maps for Legacy are as limited as maps for Vanilla Doom. I have no doubt that once the NetDoom code is finished and released, we'll see it incorporated into Legacy. 0 Share this post Link to post
Guest Anonymous User Posted March 2, 2000 I don't see why the just don't port Quakeworlds net code to Doom. 0 Share this post Link to post
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