covaro Posted March 12, 2000 Here is the deal straight from Mr. Fanatic himself.There are three versions: 320x200, 16bit/22k/stereo sound: -QDOOM_HIFI.ZIP -about 18 megs (23megs unzipped) 320x200, 8bit/11k/mono sound: -QDOOM_LOFI.ZIP -about 13 megs (18megs unzipped) 160x100 (very distorted), 8bit/11k/mono sound: -QDOOM_VERY_LOFI.ZIP -about 5 megs (6megs unzipped) http://tux.telefragged.com/index.php3?directory=%2Fdoomworld%2Ffanatic%2Fqdoom_avi/I don't think I need to say more. 0 Share this post Link to post
AndrewB Posted March 12, 2000 I seriously thought I was in a theater for moment there!! This is professional stuff.. How does he do it?!! 0 Share this post Link to post
Guest Anonymous User Posted March 13, 2000 I need the Hurt Me Plenty skill level becuase, well, I kind of suck. I think I might be able to get through something on Ultra-Violence if I saved constantly (maybe), but that's no fun. Fanatic, please implement skill levels. 0 Share this post Link to post
Guest Anonymous User Posted March 13, 2000 kickass movie! QDoom's lookin' sweet---and difficult! Just how I like it. :-) 0 Share this post Link to post
Guest Levendis Posted March 13, 2000 Where does Marc Pullen's talent end? Map design--music--video editing--does anyone else wish this man would get together with level design gurus like Afterglow and texture gods like Ola to create something? I know I do... 0 Share this post Link to post
Guest citrus Posted March 13, 2000 Well, the intro was all nice and stuff, but the actual levels looked a bit dull. How about pouring some of those huge efforts into those instead of AVI's, music and 3 site updates a day? Not that I've seen them all or anything... just my opinion there. 0 Share this post Link to post
Guest Pirx Posted March 13, 2000 i'm not allowed to open this file. gotta ask an admin... WTF ??? 0 Share this post Link to post
Chief Posted March 13, 2000 I reckon this could be the most successful/accurate 'conversion' type thingy done ever!! Then again, it was hard to make out details in 'very lo fi'... :-) My only worry is that the 9 SP levels won't last long enough!? Of course there will be difficulty levels implemented. Fanatic knows what he is doing!! 0 Share this post Link to post
Guest Fanatic Posted March 13, 2000 QDOOM has skill levels implemented, even as far as more monsters for COOP that has 5-8 players (more ammo and monsters). It's a lot harder then normal DOOM tho, so if you're used to playing skill 3, you may want to start with skill 1 or 2. Skill 4 is VERY hard, and skill 5 will be impossible to survive on epicode 2 and 3. The levels and areas I chose in the AVI were meant more to show off the action in the game -rain, fighting with Knights, and fighting the dogs and Grunts. I can make another AVI showing off the detailed areas, but I think that would lessen the experience. Keep in mind, I've been working on this for just over a year, and I don't make crap. Prior to working on QDOOM, I was working on a commercial game using the Unreal engine. QDOOM is of the same quality. This AVI is a drop in the bucket for what's in the game. Most levels are pretty big. A few are small, but that's because I wanted some variety -some big maps, some medium, and some small. The shorter ones are still fun. I'll do some final test runs when the game is done, but I think if you play QDOOM straight thru, it will last a few hours minimum. E2M1 will take about an hour alone. And thanks to everyone else for the compliments. :) 0 Share this post Link to post
Lüt Posted March 14, 2000 Damnit, why the hell is it that Fanatic and Chief's enter keys work in messages and mine don't?? 0 Share this post Link to post
Guest Anonymous User Posted March 14, 2000 They don't, they use HTML tags to put in spaces. 0 Share this post Link to post
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