Linguica Posted May 25, 2000 Fanatic has posted a small little demo showing how to add secondary attacks to weapons using the EDGE engine. Is there anything EDGE can't do? And more importantly, when the hell is QDOOM coming out? 0 Share this post Link to post
Guest Fanatic Posted May 25, 2000 Soon! After the next release is ready, we will test it (EDGE I mean), if it's good, release it to the public with some documentation for editing, a demo map I made (it's schweet too), see how that goes, then release QDOOM test soon after. 0 Share this post Link to post
Hyena Posted May 26, 2000 I have a request for the EDGE engine. Could you make it possible to move using the keypad arrows and not only the cursors? 0 Share this post Link to post
Guest Fanatic Posted May 26, 2000 What do you mean? Bind the keypad keys? I haven't tried those, I only use mouse and letters to bind as movement keys. What happens when you try to assign one of the keypad keys to movement? 0 Share this post Link to post
Hyena Posted May 26, 2000 Other people who play doom on my computer use the cursors, but I use the keypad arrows. Most of the doom ports allow use of both by default, I'd like to see this in Edge as well. 0 Share this post Link to post
Guest Fanatic Posted May 26, 2000 ...what happens when you try to assign one of the keypad keys to movement? I'll try when I get home and see what happens on my system, I'll let you know. 0 Share this post Link to post
Guest Fanatic Posted May 27, 2000 I've submitted a bug report, this should get fixed. If you map a keypad key for movement (or anything), EDGE treats it like the normal number keys above the letters. It should be unique, possibly per it's keyboard interrupt #. 0 Share this post Link to post
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