Mordeth Posted June 30, 2000 Paul Brook released the v1.12 binaries and source of his Win32/DirectX port Doom3D at Walnut Creek last night. You'll find it mirrored at our source port section as well. New are support for MD2 models and glBSP's "gl-friendly nodes" specs, several bug fixes and the network code now supports IP addresses to connect to opponents. 0 Share this post Link to post
Guest FyrestormX Posted July 2, 2000 FIRST NON-ANONYMOUS USER POST! BLOW ME! 0 Share this post Link to post
Guest Anonymous User Posted July 2, 2000 can someone help me, im following everything the readme says, in conjunction with getting md2's to work, and when i boot up doom 3d it goes and lists a whole stack of things it cannot find, and then i cant play, WTF is up with this 0 Share this post Link to post
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