Linguica Posted September 11, 2000 Andrew Apted sends word that glBSP v1.91 has been released. For those not In The Know, glBSP is a nodes builder specially designed for OpenGL DOOM ports. This version is a major rewrite from the previous version (1.8). What's new? Well...optimised, DOOM2.WAD: 50% faster, ETERNAL.WAD: 3 times faster. builds "V2 GL Nodes". Use -v1 to get the old format. no longer balks at bad sidedefs (with sector of #-1). removes unused sectors & sidedefs. packs the blockmap, and can merge identical sidedefs. shows the percentage complete while building. floatified - nodes are computed using high precision math. source code is now under the GNU General Public License. 0 Share this post Link to post
sgtcrispy Posted September 11, 2000 I have never used any of the previous version of this node builder, but does it effect a wad much when you use it with a non GL exe? Like plain-ol doom2.exe, legacy or zdoom? I am retarded! Crispified!!! 0 Share this post Link to post
Guest Lt. Taggart Posted September 11, 2000 God damn first prower now Sgt. Crispy!! Who else is retarded? 0 Share this post Link to post
KING ELVIS Posted September 11, 2000 Hmmmmmmmmm, could code support into my frontend for this baby. 0 Share this post Link to post
Guest Fanatic Posted September 11, 2000 glbsp.exe is intended for use with the EDGE engine to product the gl noden it uses in -truebsp mode. You can use it with other games, just use -nogl option when compiling, since I think only EDGE and one other engine uses gl nodes. the regular nodes are quite good as well. I would use glbsp.exe or the good old bsp.exe 2.3 for noden building. 0 Share this post Link to post
sgtcrispy Posted September 11, 2000 Thanks Fanatic. Of course five mintunes after I posted, I read the README.txt for it. DOH!! Oh and thanks LT Taggart for the bashing, really helpful on the esteam there buddy! Nice one Ling! yeah, really cute. :) 0 Share this post Link to post
boris Posted September 11, 2000 I'm not completely sure, but I think JDooM has support for glbsp too. 0 Share this post Link to post
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