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Linguica

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I say only what I can, and that is: "When it's done." We're in great need of sprite artisits, that area is what's holding us back the most.

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Heh. Niggle, I almost mailed You the other day. But then I remembered that I just don't have the time yet. (I would have made som sounds textures and sprites. Ohwell Life goes on Braaaaaa. Obladi oblada.)

BTW I've finished my map. Jon. I've removed some lines (about 40-50%) from the bridges. Doubt it'll do any significant difference in speed though.

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I guess extra credit wasn't the term I was looking for... My question should have been: Will part of the judging be based on the implementation of skill levels?

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I guess that's included in playability.

BTW Niggle. Twice risen rules. MWUAHAHAHAA

/me gives extra credit.

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Though there is a chance that I don't finish before the due date lol...if I do finish, entering the mega wad won't be a question...the voodoo 5 would be the real question ;-)

fen boi: You can say that the point of this contest is to make as many interesting parts as possible with only 10 sectors, but I think that's stretching the rubber...My map is short and sweet and heavily envolves tricks/secrets ;-) Since tricks/secrets usually takes lots of sectors to do well, making a tricks/secrets map in this contest would really make my work unique ;-) Oh, and with the usual aesthetics of mine too. My map is in fact, a lot like hunter without the 1800 sectors ;-) But I'm sure there will be people who will find Hunter's gameplay and flow rather awkward.

Rocketeer is cool, but I like my JE3 better though most say it's a mediocore map =

Niggle: Risen is one of the TCs on my watch list...I love the releases so far and look forward to doing individual add-ons for it in the future ;-) Though you should really balance the double-chain gun so it isn't a total ammo waster once you get to the pulse rifle.

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Okay, first: My name is spelled Nigg E L, not L E. Thank you. Thanks for the support guys, it really helps keep me motivated. Yeah, the chainguns do tend to rip through the rounds, which is why I allowed it a 350/700 max... but that unbalances the pulse rifle... Once I get engine implementation (which will be shortly after Skull Tag's release) I'll be able to fix that up.

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My intention with the map is to make it look like a normal doom level, if
you can tell theres only 10 sectors then personally iv'e failed. I would
have liked to have added tricks and traps but my budget didn't allow for it.
So basically iv'e avoided detailed lighting etc and gone for variety, i'm
not saying this is the best way to do it but the only way i can (in a month).

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Guest Arch Master

Mine entry will be the best!! It has it all, that is, everything allowed in the BOOM engine: conveyors, transparencies, you name it. Only problem is there is a flaw with the BOOM engine that makes dynamic accelerating conveyor speed change when the sector height difference doesn't (in the case of an elevator linetrigger where the floor and ceiling retain their spacing continually).
No apologies for being egotistical either(no one seems to be showing a lot of competative spirit yet, so I figure why not get the ball rolling ;-)

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