AndrewB Posted October 4, 2000 That's right, Skull Tag has posted one of its usual updates! It seems to be short news this time. They've released a FAQ for all things Skull Tag. But be careful though! It's a DOC. I wouldn't want anyone getting hurt. Use it at your own risk. 0 Share this post Link to post
Carnevil Posted October 4, 2000 There's some really interesting stuff in there guys. I actually reveal some secrets about the project :) It's definately worth looking at. 0 Share this post Link to post
Carnevil Posted October 4, 2000 Bah :) I'm allowed to spell things wrong :) Just read the FAQ. 0 Share this post Link to post
Carnevil Posted October 5, 2000 Nope. Poor Hissy's probably still being held captive on Linguica's monitor. 0 Share this post Link to post
Guest destRØYer Posted October 5, 2000 I put the button up www.destroyerzero.com 0 Share this post Link to post
Carnevil Posted October 5, 2000 Relax, Confusion :P I just want people to know about stuff that's revealed in the FAQ (ex. that we're going to be doing cinematics, etc.). It's very cool, exciting stuff. 0 Share this post Link to post
Guest Gorc Posted October 5, 2000 A Doom mod with cinematics! Now, thats something new! This alone puts Skull Tag in its own elite bracket. This and the completely new gameplay stuff, of course. Theres something I always wanted to ask: which do you perfer people? Rendered or engine cutscenes? I personally think its cool to see cutscenes using the game engine itself, but many think that cinematic cutscenes are better. Engine ones are, in a way, more realistic in a game enviroment sort of way. But Rendered cutscenes are more realistic in a real sort of way. Ah well.... 0 Share this post Link to post
Carnevil Posted October 5, 2000 No, these will be rendered. There's so much more we can do by doing it that way. The cinematics really wouldn't be too effective if we stuck to doing them with the game engine. You'll see what I mean :) 0 Share this post Link to post
kristus Posted October 5, 2000 Uniqe. Not quite. Ninja Doom got them. but that's not released yet. been pushed back so many times I can't remember. Well Nimrod was gonna have a intro and outro cut scene that was fully 3d rendered. But then we changed our mind cause well. We don't wanna put down that much work on something that people probably not are gonna download. So I'm gonna make engine sequences instead. (I think) 0 Share this post Link to post
Carnevil Posted October 5, 2000 I'm not claiming that the idea of prerendered cinematics is totally unique, because it isn't. I've seen plenty of games with them. Diablo II, Q3A, etc. However, these will really help to create an experience unlike any other... that I've seen, anyway. I'm not doing the cinematics because I was like "ST should have cinematics. That'd be cool." I'm doing them because the episode II section of ST (not what's on the site) has a whole story to it, and tons of great characters, and it'd be a complete shame to not bring life to any of it. I'm doing the cinematics because they will "work"... very well. They're sure as hell not going to be tacked on just for the hell of it, like I've seen in so many other games. 0 Share this post Link to post
kristus Posted October 5, 2000 Noone said you did. Gorc did. And the issue were if it was uniqe or not in a doom addon. 0 Share this post Link to post
Guest Gorc Posted October 5, 2000 Hmm, yes. Many mods may have had rendered sequences planned for them, but none (that I've seen, anyway) have actually had them. Anyways, I likes! 0 Share this post Link to post
kristus Posted October 5, 2000 They had planned. But Ninja doom have them. They just gotta release it sometime. 0 Share this post Link to post
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