covaro Posted November 12, 2000 And know, the ultra quick, I really should be in bed type update. *snip*[quote]PrBoom 2.1.1 is now available at http://prboom.sourceforge.net Changes from v2.1.0 to v2.1.1config file is now prboom.cfg for the non-GL version, glboom.cfg for the GL version. If you have used PrBoom (or LxDoom) before, rename your old config file (boom.cfg) appropriately fullscreen is now default for new prboom.cfg included sdl_mixer.dll now plays midi-files if waveout is used for sound (Windows NT4) the sound doesn't stutteranymore redid parts of the OpenGL renderer[list]sprites behind translucent walls are rendered correctly translucent walls are rendered correctly support for glBSP nodes compliant to glBSP spec v2 use_mipmapping option in boom.cfg the default for zone memory in OpenGL is now 16MBscreen melt transition most Boom demos should now work a lot more original Doom demos work keycard switches are shown coloured on the map, like doors improved ENDOOM rendering non-highres rendering functions dropped[/list]</blockquote></font>Now I'm sure one of the guys will get this all mirrored and stuff later. But like I said, BEDTIME! 0 Share this post Link to post
Guest o-tech Posted November 13, 2000 Covaro, that should be "and now", not "and know"... I know your native language better than you do ;-) 0 Share this post Link to post
covaro Posted November 14, 2000 Yesterday I drove from Maryland to New York and back and then worked, and then watched a movie, and then, at 3am... I updated DW. I was just a lil' tired. 8 hours of driving, 4 hours of work, 4 hours of stuff in NY, 2 hours of movie. You tell me. LOL. 0 Share this post Link to post
Swedish Fish Posted November 14, 2000 Hmmm, seems to me after all the crap he does in a day he doesn't have any "life" left. Yes, hmm? (Swedish doing a bad yoda impression) 0 Share this post Link to post
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