Guest Ike654 Posted November 21, 2000 How about we secretly pick, say, 5-10 level designers who seem to have their own style, have them make levels, release them, then the first dude to guess the correct dudes gets a prize (3d accelerator, free anime videos, Hissy, date with Lina Inverse...) 0 Share this post Link to post
Jon Posted November 21, 2000 Actually, although at first a co-op contest sounded quite dull to me, the idea has a lot of potential if you were designing *solely* for coop and could have team-work oriented stuff in... 0 Share this post Link to post
Fredrik Posted November 21, 2000 Tom: I just checked in WinTex and saw that MAP05 has a smaller sector lump than the other levels. I check the number of the sectors and voila... 9 sectors! The same for MAP09! And I think some more maps in there use > 10 sectors too. 0 Share this post Link to post
Fredrik Posted November 21, 2000 Tom: I just checked in WinTex and saw that MAP05 has a smaller sector lump than the other levels. I check the number of the sectors and voila... 9 sectors! The same for MAP09! And I think some more maps in there use > 10 sectors too. 0 Share this post Link to post
Fredrik Posted November 21, 2000 llama double post because of invalid IE that hangs like a retarded snow piglet 0 Share this post Link to post
Enjay Posted November 21, 2000 <<a retarded snow piglet>> :-D 0 Share this post Link to post
KinkaJoy Posted November 22, 2000 When I first played MAP05, I was at first skeptical that it even used 10 sectors. I could've sworn it used at least 12. But lo and behold, not only did it not use more than 10, it only used 9! As for MAP09, well, I made that level. ;) 0 Share this post Link to post
Guest Excalibur_Z Posted November 22, 2000 My friend and I are making co-op levels for the LANs we hold each week (4 people attending). He's already made one and mine's still under construction, so if anyone wants to give his completed level a shot, hit me on ICQ - 97747415 or AIM - Exca1iburZ, download the latest version of Legacy, and let's go. As always, fast Internet connections are preferred =) The level's designed for 2 teams of 2 players but it's possible to win with just 2 people, just not as much fun =] 0 Share this post Link to post
Guest RIP Posted November 22, 2000 There is a newer version of IE 5.5 out that fixes all that. 0 Share this post Link to post
Guest Ike654 Posted November 22, 2000 If you want a fun Co-op map to play, try playing the original "Got'ch ya!" on Doom 2 (Map 20) on Ultra-Violence! Very fun (and those 2 cyberdemons take a while!) Hmm...tomorrow I get my Doom cd back, so I can go back to editing Kill, and get off these forums... 0 Share this post Link to post
wavelength Posted November 22, 2000 That's why you start a NEW writing contest, men! 0 Share this post Link to post
NiGHTMARE Posted November 22, 2000 How many of the entries not in the actual mega-WAD would you say are any good? 0 Share this post Link to post
Jon Posted November 22, 2000 Can't tell until we've seen then nightmare, but fraggle's was cool I thought. 0 Share this post Link to post
Fredrik Posted November 22, 2000 I AM using the latest IE 5.5 and that's the bloody problem! 0 Share this post Link to post
NiGHTMARE Posted November 22, 2000 Jon, try reading the subject, fool ;) 0 Share this post Link to post
Guest prets Posted November 22, 2000 first misaligned texes (about which i do care!), now [b]HOM[b]?!? how can one of these levels have HOM?? in Aqueduct??? HOM??? MAN (for those of u who don't believe me, and i know there will b ppl, i have a screenshot). Once again, i don't want to say aqueduct - or any other map in there - is bad or anything - i could never make such a map with no matter how many sectors, let alone only 10. HOM???? seriously! guys,I considered that map perfect, but this, how can u make such a map, and let that damned thing slip? (probably bcause wadauthor identifies fully 1021 errors in there :) HOM?!?!? 0 Share this post Link to post
Guest prets Posted November 22, 2000 why oh why did i forget to close the [b]bold [b] area? 0 Share this post Link to post
Guest prets Posted November 22, 2000 why oh why did i forget to close the [b]bold [b] area? 0 Share this post Link to post
Linguica Posted November 22, 2000 Yeah, post a link to a screenshot... 0 Share this post Link to post
Guest Fanatic Posted November 22, 2000 I saw on some of those levels where you can jump thru areas the author didn't intend, but assumed we would play with BOOM (and not ZDOOM or Legacy), I saw lots of missing lower/upper textures, like outside the start courtyard in DOOM2 MAP01 (noclip there of course). I was a little surprised to be able to jump into/thru areas where it was obvious they didn't build for it. :) No biggie. 0 Share this post Link to post
Fredrik Posted November 22, 2000 There's a missing lower texture on a wall in gas Panic... looks weird 0 Share this post Link to post
boris Posted November 22, 2000 Is my map the only one with a real secret sector? 0 Share this post Link to post
Fredrik Posted November 22, 2000 yeah, imagine that you could have won if you used it in a better way :P 0 Share this post Link to post
kristus Posted November 22, 2000 :P /me like the 10 sector wad. Map30 is very hard. 0 Share this post Link to post
boris Posted November 22, 2000 Nah. I only could have spend it some more detail. And believe me, I think it would have looked too overloaded with detail then. 0 Share this post Link to post
kristus Posted November 23, 2000 That's right. Ganymede outpost is perfect as it is. I love it. I've played it through several times. 0 Share this post Link to post
Guest Dense13 Posted November 23, 2000 If you liked the first room in map 08, you should try to play CyberDreams (http://wwww.newdoom.com/cyberdreams). In fact that room (and the last one of the level) are a kind of tribute to CyD. Congratulations to all designers in the megawad, there are so many great ideas in the levels! And to be original, thanks for a great contest and a great wad. 0 Share this post Link to post
fen boi Posted November 23, 2000 mine has a secret, but it's blatantly obvious. Also co-op and deathmatch are supported, i wouldn't run it with opengl tho. Any comments on map28? 0 Share this post Link to post
sparky Posted November 23, 2000 Firstly, I haven't read all the comments below, so forgive me if this has already been covered... 33 of the maps got 2, 3, or 4 votes from the judges. 32 of these 33 maps should have been included in the Top32 Megawad. Instead of using a democratic voting system, the bias of individual judges was given more weighting than the average across all four judges. Hence, some maps which were liked by several judges didn't make it into the Top32 Megawad, and were beaten by maps which only a single judge liked. I've come up with a completely different list based on the scores of the judges, and here's my conclusions: These 6 maps only got one vote each and shouldn't have been included (0 votes in one case!): Map Author votes judge high 02 Øystein Langhelle 1 Cocnn top3 16 Michael Niggel 0 - - 19 Sami Mäki-Mantila 1 Mord top10 24 Qingshuo Wang 1 Cocnn top10 31 Kevin Nadolski 1 AndrB top10 32 Aardappel 1 AndrB top32 These seven maps all got 2 votes each, so 6 of them should have been included in the Top32 Megawad instead of the 6 listed above: 01/02 01/07 02/01 02/08 02/16 03/02 05/17 The authors of these 7 maps have been robbed of their "15 minutes of fame". Does anyone know the names of these maps, and who created them? 0 Share this post Link to post
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