DooMBoy Posted June 17, 2002 I read something one time about a wad that had the Doom enemies and the Heretic enemies in it. Does anyone know where I can find it? 0 Share this post Link to post
Linguica Posted June 19, 2002 Herian / Herian 2 have an addon WAD that replaces the Doom enemies with Heretic ones, IIRC. 0 Share this post Link to post
Naked Snake Posted June 19, 2002 http://doomworld.com/ricrob/boomdoom.shtml <--Herian 2, the link is fucked though... 0 Share this post Link to post
Biffy Posted June 19, 2002 Yes, I'm making it. You will sample it when zdoom 2.0 is out. 0 Share this post Link to post
Biffy Posted June 19, 2002 OK, I have to confess, zdoom in its current beta allows you to spawn Heretic and Hexen things into a doom/doom2 game when the wad being played has the necessary entries. 0 Share this post Link to post
ReX Posted June 19, 2002 Linguica said:Herian / Herian 2 have an addon WAD that replaces the Doom enemies with Heretic ones, IIRC. I remember them to have enemies from HeXen rather than Heretic, plus DooM enemies. 0 Share this post Link to post
DooMBoy Posted June 19, 2002 Actually Herian and Herian2, while original, weren't exactly what I was looking for. I am looking for a WAD that really has the Doom and/or Heretic/HeXen monsters, not a WAD that replaces said Doom monsters. For example, in Herian/2, the Lost Soul is replaced by the Gargoyle from Heretic. It has the same "I saw you" sound, same attack sound, and same pain sound as the Gargoyle. However, it has the Lost Soul's hit points, and its death animation. That's not what I want. Does anyone see what I'm getting at here? 0 Share this post Link to post
Doom II Guy Posted June 19, 2002 DooMBoy said:That's not what I want. Does anyone see what I'm getting at here? I see exactly what you're getting at. Unfortunately, I don't know of any :P 0 Share this post Link to post
Biffy Posted June 19, 2002 Doomboy, I am not kidding with my posts above. zdoom now allows doom and heretic monsters to exist together in a wad, not by replacing one another. And, I have such a wad in progress. If you want to know how to do these things, visit the zdoom editing forum, ask away and we'll help you. 0 Share this post Link to post
sirjuddington Posted June 22, 2002 Yeah then theres the problem of the Doom & Heretic palettes being different. Are you converting all the heretic sprites to the doom palette? Oh and whats ZDoom 2.0? I thought the next release was going to be v1.23... 0 Share this post Link to post
Biffy Posted June 22, 2002 I think the answer is yes to converting the sprites palette. When I use Wintex to copy and paste the sprites from heretic.wad to my zdoom wad, they don't look right. So, at the same time as pasting the sprites (to get the names inserted) I write each sprite to a .bmp file also. Wintex will do this in a rapid fashion when a group of sprite entries is selected. Then, using wintex on my zdoom wad, I select the sprite names I've pasted there and use the "load entry from file" feature. Wintex will also do that in "group" fashion, just one strike of the enter key for each selected entry. As the .bmp files are imported, Wintex apparently corrects the palette. Everything is 100% correct at that point. What's needed to have heretic enemies in a zdoom wad is to have the sprites, sounds, and appropriate entries in the sndinfo lump. Here's a paste of the part of my sndinfo which contains heretic ememy and weapon information: $ifdoom world/watersplash dssplash world/sludgegloop dsploosh world/lavasizzle dslvsiz world/drip dsdrip world/hotsiz dshtsiz chicken/sight chicpai chicken/attack chicatk chicken/peck1 chicpk1 chicken/peck2 chicpk2 chicken/peck3 chicpk3 chicken/pain chicpai chicken/death chicdth chicken/active chicact $random chicken/peck { chicken/peck1 chicken/peck2 chicken/peck3 } beast/sight bstsit beast/attack bstatk beast/pain bstpai beast/death bstdth beast/active bstact minotaur/sight minsit minotaur/melee stfhit minotaur/attack1 minat1 minotaur/attack2 minat2 minotaur/attack3 minat3 minotaur/pain minpai minotaur/death mindth minotaur/active minact minotaur/fx2hit phohit minotaur/fx3hit phohit head/attack3 hedat3 weapons/maceshoot lobsht weapons/macebounce bounce weapons/macehit lobhit weapons/macestop pstop weapons/maceexplode phohit weapons/hornrodshoot hrnsht weapons/hornrodhit hrnhit weapons/hornrodpowshoot hrnpow weapons/hornrodpowhit ramphit world/podexplode podexp world/podgrow newpod misc/rain ramrain $limit weapons/gauntletson 0 $limit weapons/gauntletshit 0 $limit weapons/gauntletspowhit 0 $limit weapons/gauntletsactivate 0 $limit weapons/gauntletsuse 0 $limit weapons/maceexplode 0 $limit weapons/phoenixhit 0 $limit weapons/phoenixpowshoot 1 $limit world/podexplode 0 $limit world/podgrow 0 $limit weapons/hornrodshoot 0 $limit weapons/hornrodhit 0 $limit weapons/maceshoot 0 Edit: Oops, left out a very important part! How to get the Heretic monsters in the wad....you need to use the "spawnspot" command, I do it in a script, not sure if it can be done as a "special" for a thing. Same for Heretic weapons and ammo. Frankly, Doom2 weapons are superior IMO but the Heretic weapons can be quite entertaining. 0 Share this post Link to post
Biffy Posted June 22, 2002 I was assuming that the next zdoom release would be 1.23 also, but recently have had an indication that Randy plans a major revision change. He may release it as 1.23, I could be wrong, but he cranked out some non-public betas at special request, such as fixing the broken network play in beta33, so it could be tested at a large LAN party. Those non-public betas had a 2.0 numbering scheme. Randy knew I'd let all of the LAN attendees have the 2.0 pre x copy, and did not ask that it be kept a secret. Hoping Randy won't be too unhappy with me for stating the above, I thought I had better explain my comment about 2.0 so you would not think I was just "full of it". Doomboy most likely read my post and thought "Yeah, right". 0 Share this post Link to post
sirjuddington Posted June 23, 2002 I wouldn't be surprised if the next release IS v2.0... 0 Share this post Link to post
Recommended Posts