LordTrasher Posted July 27, 2002 Lobo said:Attention Source port coders!! I want a port that: a) has all the Eye-candy of JDoom(including the MD2 models) b) runs as fast and as stable as ZDoom c) has all of EDGEs DDF and RTS stuff Anyone out there got A LOT of free time on their hands and great coding skills? Would it be that complicated to add the DDF support to ZDoom, for example? Or Md2/Md3 support to EDGE? See, if EDGE is gonna go GL, then why not go the full yards? 0 Quote Share this post Link to post
GuntherDW Posted August 22, 2002 ZDoomGL? :p it's good , but still in betà and THAT'S WHY IT'S UNSTABLE PEOPLE, it's still in beta form , it's not complete 'yet'!!! 0 Quote Share this post Link to post
Quasar Posted August 23, 2002 oblivion said:i agree on boom being the most stable, moreso than vanilla. Run it in Nightmare mode on map 30 for over an hour and then tell me that :P 0 Quote Share this post Link to post
Reisal Posted August 26, 2002 VolteFace said:Doom is not the kind of game where it should take an ultra-powerful processor with state-of-the-art 3D cards to run. It should run on a P133 w/ Windows 98 and 8MB of video RAM. ZDoom can do that; JDoom... can't. That's for the eye candy dude! As it rocks on my machine. OpenGL whips Software mode tons 0 Quote Share this post Link to post
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