Jump to content

Zdoom/Edge/JDoom


Lobo

Recommended Posts

Lobo said:

Attention Source port coders!!

I want a port that:

a) has all the Eye-candy of JDoom(including the MD2 models)
b) runs as fast and as stable as ZDoom
c) has all of EDGEs DDF and RTS stuff

Anyone out there got A LOT of free time on their hands and great coding skills? Would it be that complicated to add the DDF support to ZDoom, for example?


Or Md2/Md3 support to EDGE?

See, if EDGE is gonna go GL, then why not go the full yards?

Share this post


Link to post
  • 4 weeks later...

ZDoomGL? :p
it's good , but still in betà and THAT'S WHY IT'S UNSTABLE PEOPLE, it's still in beta form , it's not complete 'yet'!!!

Share this post


Link to post
oblivion said:

i agree on boom being the most stable, moreso than vanilla.


Run it in Nightmare mode on map 30 for over an hour and then tell me that :P

Share this post


Link to post
VolteFace said:

Doom is not the kind of game where it should take an ultra-powerful
processor with state-of-the-art 3D cards to run. It should run on a
P133 w/ Windows 98 and 8MB of video RAM. ZDoom can do that; JDoom...
can't.


That's for the eye candy dude! As it rocks on my machine. OpenGL whips Software mode tons

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...