S-Priest Posted October 28, 2015 This is ZDoom 2.7.1 with Hexen bugfixes. Fixed by Shanjaq with input from and testing by Sidhe Priest Bugfixes 1. The heresiarch shields no longer make them invulnerable - they'll only deflect projectiles, as in the original game. Arc of Death, mace, fighter gauntlets and axe and hammer in melee mode will still affect heresiarches. 2. Correct Hexen/Heretic flight model: view is decoupled from heading direction. Now you can fire on monsters from above and not crash into them! 3. Wings of Wrath will no longer expire in Hexen co-op (they behave the same as in singleplayer, removed at an episode's end). 4. Porkelator spelling fixed. Download at the Hexen Soundtrack page (it's called "ZHexen"). 0 Quote Share this post Link to post
ETTiNGRiNDER Posted October 28, 2015 S-Priest said:1. The heresiarch shields no longer make them invulnerable - they'll only deflect projectiles, as in the original game. Arc of Death, mace, fighter gauntlets and axe and hammer in melee mode will still affect heresiarches. That is not a fix. From the original source: case MT_SORCBALL2: // Defensive z = parent->z - parent->floorclip + SORC_DEFENSE_HEIGHT*FRACUNIT; mo = P_SpawnMobj(actor->x, actor->y, z, MT_SORCFX2); parent->flags2 |= MF2_REFLECTIVE|MF2_INVULNERABLE; parent->args[0] = SORC_DEFENSE_TIME; if (mo) mo->target = parent; break; 0 Quote Share this post Link to post
HavoX Posted October 28, 2015 I think someone needs to do some more homework on the source code and learn about the mechanics of the game. 0 Quote Share this post Link to post
Zed Posted November 11, 2015 S-Priest said:4. Porkelator spelling fixed. Wait a minute, what's wrong with "Porkalator"? 0 Quote Share this post Link to post
Graf Zahl Posted November 11, 2015 Absolutely nothing. This is just one person disagreeing with the Hexen source code, nothing more, nothing less. 0 Quote Share this post Link to post
Gez Posted November 12, 2015 Zed said:Wait a minute, what's wrong with "Porkalator"? It's inconsistent with the manual and text file where it's called Porkelator. Ultimately since it's a made-up word there's no reference for which spelling is correct. It's like the plasma rifle: it's called plasma rifle in the game, even if some people insist it should be a plasma gun because calling rifle something that does not have a rifled barrel is nonsense and yadda yadda. 0 Quote Share this post Link to post
BaronOfStuff Posted November 14, 2015 But maybe the barrel is rifled? Nobody knows how this mysterious UAC technology works! 0 Quote Share this post Link to post
VGA Posted November 14, 2015 I think the spelling ingame should be the canon one. That's the one the developers were seeing then developing and testing. Errors can slip in manuals more easily. And manuals cannot be patched. 0 Quote Share this post Link to post
HavoX Posted November 14, 2015 Yeah, I was thinking the same thing: "Porkelator" might be a spelling error in the manual, while the source code got it right. 0 Quote Share this post Link to post
Gez Posted November 15, 2015 Morphologically, -elator is more likely to be correct than -alator. Of course, if we were to look for correct morphology, it should probably be porcinator anyway. 0 Quote Share this post Link to post
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