Guest Triggsie Posted October 18, 2000 Could you please assist a newbie to resolve a PNAMES error. When executing I get an error as follows: R_Init: Init DOOM refresh deamon - Error: W_GetNumForName: PNAMES not found! I have tried to get info and have found a bit relating to a TEXTURE/PNAME wad. Is this where I need to focus and if so what does it do, where is it located and how do I fix. Assistance shall be appriciated. 0 Share this post Link to post
Guest ChriS Posted October 18, 2000 Is a patch missing from a texture? did you delete a patch by accident? You must've deleted the PNAMES by accident I guess.. 0 Share this post Link to post
Guest Triggsie Posted October 18, 2000 What I did do after installing glide is delete and remake/install doom in another directory for 3dfx. In saying that, I did not have doom running prior. Forgive my ignorance - is this a no no? If it is of assistance, the version of doom I have is XDoom build 20001001. I have not installed any patches. 0 Share this post Link to post
Guest spacedog Posted October 18, 2000 Xdoom? did you buy the full version of doom? do you have a big 20 odd meg file called doom.wad or doom2.wad? 0 Share this post Link to post
Guest Triggsie Posted October 18, 2000 Thanks for the lead. I was trying to use the doom1.wad as per INSTALL. I can now get sxdoom to work but when trying to run glxdoom I get an error that "Can't find or access Banshee/V3 board". I have set up for a Voodoo3, is there a place to change? 0 Share this post Link to post
NiGHTMARE Posted October 18, 2000 Just a guess, but you might be misssing opengl32.dll. You can get it from a lot of places (most modern FPSs have it, or try www.3dfx.com ). Once you've got it, copy it into the directory you've got Doom in. 0 Share this post Link to post
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