Test-0 Posted December 12, 2000 ...the Demon. Check it out: http://members.nbci.com/korin_dos/3Demon01.gif http://members.nbci.com/korin_dos/3Demon02.gif http://members.nbci.com/korin_dos/3Demon03.gif Theres more then 3, but these show it entirely. The model uses 3 256x256 skins, and is a whaping (yes, I meant to spell it that way. ;) 7000 polys! All of that, and it even has the proper bone structure, just in case I want to add animations (I find that the easyest part of modeling. :). Guess I won't be turning this into a skin for any 3D game all too soon, but it would be nice to try and re-sprite the Demon sprites with these... :) So, what do you think? Little less coffee? =^) P.S. I was even thinking of redoing all the monsters in Doom. Like I said, too much java! ;) Test-0 0 Share this post Link to post
Jeremy Posted December 13, 2000 Hey, is it MD2?? You could put it in ZDooM! Or any other DooM port that supports the MD2 models. But to warn you {even tho yours is sweet!} other people have done remakes of all the monsters :P But that would be cool if you tried to remake the rest of the gand! {Im guess the caco would be hard too do..} 0 Share this post Link to post
Test-0 Posted December 13, 2000 ...unfortnetly, it's 7000 polygons. Thats about 7 times a Quake 3 model poly count, and my guess is that it's a little (little? ha! ;) too much. Chances are, one of these guys on the screen at a time would chomp on memory and wouldn't let go. :) Guess I should learn to de-detail the models I make, eh? ;) Test-0 0 Share this post Link to post
Sir Fragsalot Posted December 13, 2000 Don't reduce the detail! Your model is awesome! I want to try using it in ZDoomGL! 0 Share this post Link to post
Guest zman Posted December 14, 2000 hey thats pretty cool are u gonna relese it to the public ? :) 0 Share this post Link to post
Test-0 Posted December 15, 2000 I tried to export it as a md2, but one slight prob... md2's have a limit of 4000 or so polys, and I'm a buttload off that mark. Sorry. :) Look on the bright side, I'll be using this model, and creating sprites out of it so it can be in Doom. :) ... that is, after I finish the OTHER model... heh heh heh... ;^) Test-0 0 Share this post Link to post
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