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::To: Zman, Chaos Crew, and Macvilewhore ::


Jeremy

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To: Zman.
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Dude! That 3D-render RULES!!! Do more! Thats like, kick ass! Try to do some that show detial in the Cyberdemon, that would be cool. Man, I cant wait till you finish your site. If you want, after finishing you page, you can submit your work to my fan art page, www.doomgalaxy.com {upon entering, click on the fan art button}. -Jeremy
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To: Chaos Crew and Macvilewhore.
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Ok, I have been thinking about both of your tow really awsome projects {Phobos anomaly, and DooMII-64}, and I was thinking about the sky. The origianl DooM sky sucks ass. I think it would be cool to have a sky that takes place during the nite. The sky would be dark with stars, and small mountains way back, but the rooms would be lit up by artificial light {lamps}, and by all the stars that fill the night sky. I also thought of a neat way for moving clouds with the background. See, you have a level, surrounded by giant walls {of course}, and just beyond the border wall, there would be a wall with the night sky texture, and above the whole level would by a scrolling ceiling with a picture of the view of below a dark cloud.

Uhm...The end.

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Skies on walls look like crap, 'caus they don't parallax scroll (or whatever it's called).

Skyboxes! :)

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Guest zman

thnx
it will take a while cause i do the designing and planning and actual artwork ....
i have this guy who is supposed to help me with the code but he's been away for a while now !
so i'm kinda stuck :(

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I'm waiting for the new version of ZDoom to come out (a non-beta version) and then I'm going to figure out a way to get Doom64's sky to look nicer with a skybox.

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